2.2074 / imac / Geometry Dash
broma · done
Functions (1)
Callers (200)
- sub_10027AD10 AudioEffectsLayer::getBGSquare
- sub_10027AD10 BoomScrollLayer::ccTouchBegan
- sub_10027AD10 BoomScrollLayer::ccTouchEnded
- sub_10027AD10 BoomScrollLayer::ccTouchMoved
- sub_10027AD10 BoomScrollLayer::init
- sub_10027AD10 BoomScrollLayer::moveToPage
- sub_10027AD10 BoomScrollLayer::setPagesIndicatorPosition
- sub_10027AD10 ButtonSprite::init_1
- sub_10027AD10 ButtonSprite::updateSpriteOffset
- sub_10027AD10 CCMenuItemSpriteExtra::useAnimationType
- sub_10027AD10 CCScrollLayerExt::CCScrollLayerExt
- sub_10027AD10 CCScrollLayerExt::ccTouchBegan
- sub_10027AD10 CCScrollLayerExt::ccTouchEnded
- sub_10027AD10 CCScrollLayerExt::ccTouchMoved
- sub_10027AD10 CCTextInputNode::ccTouchBegan
- sub_10027AD10 CCTextInputNode::keyboardWillShow
- sub_10027AD10 CCTextInputNode::onTextFieldAttachWithIME
- sub_10027AD10 CCTextInputNode::updateCursorPosition
- sub_10027AD10 CameraTriggerGameObject::customObjectSetup
- sub_10027AD10 ChallengeNode::init
- sub_10027AD10 CharacterColorPage::init
- sub_10027AD10 ColorSelectPopup::init
- sub_10027AD10 CreateParticlePopup::ccTouchBegan
- sub_10027AD10 CreateParticlePopup::ccTouchMoved
- sub_10027AD10 CurrencyRewardLayer::createObjectsFull
- sub_10027AD10 CurrencyRewardLayer::init
- sub_10027AD10 CustomizeObjectLayer::init
- sub_10027AD10 DailyLevelNode::init
- sub_10027AD10 DrawGridLayer::draw
- sub_10027AD10 EditButtonBar::init
- sub_10027AD10 EditorPauseLayer::saveLevel
- sub_10027AD10 EditorUI::activateRotationControl
- sub_10027AD10 EditorUI::activateScaleControl
- sub_10027AD10 EditorUI::activateTransformControl
- sub_10027AD10 EditorUI::addObjectsToSmartTemplate
- sub_10027AD10 EditorUI::alignObjects
- sub_10027AD10 EditorUI::anchorPointMoved
- sub_10027AD10 EditorUI::applySpecialOffset
- sub_10027AD10 EditorUI::ccTouchBegan
- sub_10027AD10 EditorUI::ccTouchEnded
- sub_10027AD10 EditorUI::ccTouchMoved
- sub_10027AD10 EditorUI::checkDiffAfterTransformAnchor
- sub_10027AD10 EditorUI::clickOnPosition
- sub_10027AD10 EditorUI::constrainGameLayerPosition
- sub_10027AD10 EditorUI::createEdgeForObject
- sub_10027AD10 EditorUI::createExtraObject
- sub_10027AD10 EditorUI::createLoop
- sub_10027AD10 EditorUI::createPrefab
- sub_10027AD10 EditorUI::createRockBases
- sub_10027AD10 EditorUI::createRockEdges
- sub_10027AD10 EditorUI::createSmartObjectsFromType
- sub_10027AD10 EditorUI::createUndoObject
- sub_10027AD10 EditorUI::doPasteObjects
- sub_10027AD10 EditorUI::getTouchPoint
- sub_10027AD10 EditorUI::getTransformState
- sub_10027AD10 EditorUI::getXMin
- sub_10027AD10 EditorUI::keyDown
- sub_10027AD10 EditorUI::moveForCommand
- sub_10027AD10 EditorUI::onCreateObject
- sub_10027AD10 EditorUI::onPause
- sub_10027AD10 EditorUI::onPlayback
- sub_10027AD10 EditorUI::playerTouchBegan
- sub_10027AD10 EditorUI::resetObjectEditorValues
- sub_10027AD10 EditorUI::rotateObjects
- sub_10027AD10 EditorUI::scaleObjects
- sub_10027AD10 EditorUI::transformObjects
- sub_10027AD10 EditorUI::triggerSwipeMode
- sub_10027AD10 EffectGameObject::customObjectSetup
- sub_10027AD10 EndLevelLayer::customSetup
- sub_10027AD10 EndLevelLayer::playEndEffect
- sub_10027AD10 EndPortalObject::init
- sub_10027AD10 EnhancedGameObject::customSetup
- sub_10027AD10 FollowRewardPage::init
- sub_10027AD10 GJAccountSettingsLayer::init
- sub_10027AD10 GJBaseGameLayer::addUIObject
- sub_10027AD10 GJBaseGameLayer::bumpPlayer
- sub_10027AD10 GJBaseGameLayer::collisionCheckObjects
- sub_10027AD10 GJBaseGameLayer::enterDualMode
- sub_10027AD10 GJBaseGameLayer::exitStaticCamera
- sub_10027AD10 GJBaseGameLayer::getCameraEdgeValue
- sub_10027AD10 GJBaseGameLayer::getFollowSpeedVal
- sub_10027AD10 GJBaseGameLayer::getMinDistance
- sub_10027AD10 GJBaseGameLayer::gravBumpPlayer
- sub_10027AD10 GJBaseGameLayer::loadStartPosObject
- sub_10027AD10 GJBaseGameLayer::orderSpawnObjects
- sub_10027AD10 GJBaseGameLayer::playExitDualEffect
- sub_10027AD10 GJBaseGameLayer::positionForShaderTarget
- sub_10027AD10 GJBaseGameLayer::preUpdateVisibility
- sub_10027AD10 GJBaseGameLayer::processAdvancedFollowAction
- sub_10027AD10 GJBaseGameLayer::processAreaEffects
- sub_10027AD10 GJBaseGameLayer::processAreaMoveGroupAction
- sub_10027AD10 GJBaseGameLayer::processCameraObject
- sub_10027AD10 GJBaseGameLayer::processDynamicObjectActions
- sub_10027AD10 GJBaseGameLayer::resetCamera
- sub_10027AD10 GJBaseGameLayer::resetLevelVariables
- sub_10027AD10 GJBaseGameLayer::resetPlayer
- sub_10027AD10 GJBaseGameLayer::rotateAreaObjects
- sub_10027AD10 GJBaseGameLayer::shakeCamera
- sub_10027AD10 GJBaseGameLayer::spawnParticleTrigger
- sub_10027AD10 GJBaseGameLayer::spawnParticleTrigger_1
- sub_10027AD10 GJBaseGameLayer::speedForShaderTarget
- sub_10027AD10 GJBaseGameLayer::switchToFlyMode
- sub_10027AD10 GJBaseGameLayer::switchToRobotMode
- sub_10027AD10 GJBaseGameLayer::switchToRollMode
- sub_10027AD10 GJBaseGameLayer::switchToSpiderMode
- sub_10027AD10 GJBaseGameLayer::teleportPlayer
- sub_10027AD10 GJBaseGameLayer::transformAreaObjects
- sub_10027AD10 GJBaseGameLayer::triggerMoveCommand
- sub_10027AD10 GJBaseGameLayer::update
- sub_10027AD10 GJBaseGameLayer::updateCamera
- sub_10027AD10 GJBaseGameLayer::updateCameraBGArt
- sub_10027AD10 GJBaseGameLayer::updateDebugDraw
- sub_10027AD10 GJBaseGameLayer::updateGradientLayers
- sub_10027AD10 GJBaseGameLayer::updateGroundShadows
- sub_10027AD10 GJBaseGameLayer::updateShaderLayer
- sub_10027AD10 GJBaseGameLayer::updateStaticCameraPos
- sub_10027AD10 GJBaseGameLayer::visit
- sub_10027AD10 GJBaseGameLayer::volumeForProximityEffect
- sub_10027AD10 GJDropDownLayer::init_1
- sub_10027AD10 GJEffectManager::createKeyframeCommand
- sub_10027AD10 GJEffectManager::postMoveActions
- sub_10027AD10 GJEffectManager::prepareMoveActions
- sub_10027AD10 GJFollowCommandLayer::init
- sub_10027AD10 GJGameLevel::copyLevelInfo
- sub_10027AD10 GJGameLevel::dataLoaded
- sub_10027AD10 GJGarageLayer::init
- sub_10027AD10 GJMapObject::setObjectOrigin
- sub_10027AD10 GJPFollowCommandLayer::init
- sub_10027AD10 GJRotateCommandLayer::init
- sub_10027AD10 GJRotationControl::ccTouchBegan
- sub_10027AD10 GJRotationControl::ccTouchMoved
- sub_10027AD10 GJRotationControl::init
- sub_10027AD10 GJRotationControl::setAngle
- sub_10027AD10 GJRotationControl::updateSliderPosition
- sub_10027AD10 GJScaleControl::ccTouchBegan
- sub_10027AD10 GJScaleControl::loadValues
- sub_10027AD10 GJShaderState::reset
- sub_10027AD10 GJShopLayer::ccTouchBegan
- sub_10027AD10 GJTransformControl::ccTouchBegan
- sub_10027AD10 GJTransformControl::ccTouchEnded
- sub_10027AD10 GJTransformControl::ccTouchMoved
- sub_10027AD10 GJTransformControl::loadValues
- sub_10027AD10 GJTransformControl::refreshControl
- sub_10027AD10 GJTransformControl::saveToState
- sub_10027AD10 GJTransformControl::updateButtons
- sub_10027AD10 GJUINode::saveToConfig
- sub_10027AD10 GJWorldNode::init
- sub_10027AD10 GameManager::dataLoaded
- sub_10027AD10 GameManager::firstLoad
- sub_10027AD10 GameManager::prepareDPadSettings
- sub_10027AD10 GameManager::resetDPadSettings
- sub_10027AD10 GameObject::customSetup
- sub_10027AD10 GameObject::getBoxOffset
- sub_10027AD10 GameObject::playPickupAnimation_1
- sub_10027AD10 GameObject::resetObject
- sub_10027AD10 GameObject::setStartPos
- sub_10027AD10 GameObject::setupCustomSprites
- sub_10027AD10 GameObjectCopy::create
- sub_10027AD10 GameObjectCopy::init
- sub_10027AD10 GameObjectEditorState::loadValues
- sub_10027AD10 GameToolbox::preVisitWithClippingRect
- sub_10027AD10 GauntletLayer::setupGauntlet
- sub_10027AD10 GroupCommandObject2::runMoveCommand
- sub_10027AD10 HardStreak::createDuplicate
- sub_10027AD10 HardStreak::firstSetup
- sub_10027AD10 HardStreak::init
- sub_10027AD10 HardStreak::updateStroke
- sub_10027AD10 InfoLayer::init
- sub_10027AD10 KeyframeGameObject::updateShadowObjects
- sub_10027AD10 LevelAreaInnerLayer::init
- sub_10027AD10 LevelCell::loadCustomLevelCell
- sub_10027AD10 LevelCell::loadLocalLevelCell
- sub_10027AD10 LevelEditorLayer::getObjectRect
- sub_10027AD10 LevelEditorLayer::handleAction
- sub_10027AD10 LevelEditorLayer::init
- sub_10027AD10 LevelEditorLayer::onPlaytest
- sub_10027AD10 LevelEditorLayer::removeSpecial
- sub_10027AD10 LevelEditorLayer::resetEffectTriggerOptim
- sub_10027AD10 LevelEditorLayer::updateDebugDraw
- sub_10027AD10 LevelEditorLayer::updateEditor
- sub_10027AD10 LevelEditorLayer::updateGameObjects
- sub_10027AD10 LevelInfoLayer::init
- sub_10027AD10 LevelInfoLayer::setupLevelInfo
- sub_10027AD10 LevelListLayer::init
- sub_10027AD10 LevelListLayer::updateStatsArt
- sub_10027AD10 LevelPage::ccTouchBegan
- sub_10027AD10 LevelPage::playCoinEffect
- sub_10027AD10 LevelSettingsLayer::init
- sub_10027AD10 LevelTools::posForTimeInternal
- sub_10027AD10 LevelTools::sortSpeedObjects
- sub_10027AD10 LevelTools::timeForPos
- sub_10027AD10 MapSelectLayer::ccTouchBegan
- sub_10027AD10 MapSelectLayer::ccTouchEnded
- sub_10027AD10 MapSelectLayer::ccTouchMoved
- sub_10027AD10 MapSelectLayer::init
- sub_10027AD10 MapSelectLayer::update
- sub_10027AD10 MenuGameLayer::ccTouchBegan
- sub_10027AD10 MenuGameLayer::update
- sub_10027AD10 MenuLayer::init
- sub_10027AD10 MultilineBitmapFont::initWithFont