LevelEditorLayer::updateDebugDraw
8106 BPseudocode
Assembly
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Called functions
- LevelEditorLayer::updateDebugDraw
- GJBaseGameLayer::updateDebugDraw
- cocos2d::CCDirector::sharedDirector
- cocos2d::CCDirector::getWinSize
- sub_10027B200
- GameManager::sharedState
- GameManager::getGameVariable
- cocos2d::CCDrawNode::enableDrawArea
- sub_100709CF0
- sub_10027AC60
- cocos2d::CCDrawNode::drawRect_1
- cocos2d::CCDrawNode::drawSegment
- sub_100709D40
- sub_10027AC80
- sub_10027B3A0
- sub_10027ACE0
- GJEffectManager::resetTempGroupCommands
- GJEffectManager::createKeyframeCommand
- __ZdlPv
- __Znam
- sub_10027ACB0
- sub_1004CDB40
- sub_10027AD60
- sub_10027AD10
- cocos2d::CCDrawNode::drawLines
- loc_1000F3F1A
- cocos2d::CCDrawNode::disableDrawArea
- GameObject::calculateOrientedBox
- loc_1000F440B
- GJBaseGameLayer::getGroup
- sub_10027B2F0
- sub_10027B340
- sub_10027B2B0
- sub_10027B300
- cocos2d::CCDrawNode::drawCircle
- sub_10027B350
- loc_1000F5108