2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x846438 GJBaseGameLayer::activateResetTrigger(EffectGameObject *) 252 B
- 0x8469cc GJBaseGameLayer::activateTimerTrigger(TimerTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 260 B
- 0x8783c4 GJBaseGameLayer::addCustomEnterEffect(EnterEffectObject *,bool) 672 B
- 0x86215c GJBaseGameLayer::calculateColorGroups(void) 424 B
- 0x83cc54 GJBaseGameLayer::checkCollisionBlocks(EffectGameObject *,std::vector<EffectGameObject *,std::allocator<EffectGameObject *>> *,int) 472 B
- 0x85c0a4 GJBaseGameLayer::createCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,bool) 976 B
- 0x868738 GJBaseGameLayer::generateTargetGroups(void) 3452 B
- 0x83ef4c GJBaseGameLayer::getCenterGroupObject(int,int) 104 B
- 0x83ee8c GJBaseGameLayer::getSingleGroupObject(int) 80 B
- 0x8421fc GJBaseGameLayer::getTargetGroupOrigin(int,int) 40 B
- 0x846678 GJBaseGameLayer::performMathOperation(double,double,int) 100 B
- 0x83ead0 GJBaseGameLayer::playAnimationCommand(int,int) 156 B
- 0x868184 GJBaseGameLayer::playerTouchedTrigger(PlayerObject *,EffectGameObject *) 716 B
- 0x86add0 GJBaseGameLayer::playerWillSwitchMode(PlayerObject *,GameObject *) 476 B
- 0x845218 GJBaseGameLayer::processFollowActions(void) 672 B
- 0x86d590 GJBaseGameLayer::processQueuedButtons(void) 212 B
- 0x83a904 GJBaseGameLayer::rectIntersectsCircle(cocos2d::CCRect,cocos2d::CCPoint,float) 492 B
- 0x870df8 GJBaseGameLayer::refreshCounterLabels(void) 680 B
- 0x846264 GJBaseGameLayer::refreshKeyframeAnims(void) 468 B
- 0x650404 GJBaseGameLayer::removeAllCheckpoints(void) 4 B
- 0x8423d8 GJBaseGameLayer::reorderObjectSection(GameObject *) 56 B
- 0x8489ac GJBaseGameLayer::spawnParticleTrigger(SpawnParticleGameObject *) 440 B
- 0x8485d8 GJBaseGameLayer::spawnParticleTrigger(int,cocos2d::CCPoint,float,float) 980 B
- 0x84071c GJBaseGameLayer::speedForShaderTarget(int) 396 B
- 0x83b6a4 GJBaseGameLayer::stopAllGroundActions(void) 40 B
- 0x83ec80 GJBaseGameLayer::toggleGroupTriggered(int,bool,std::vector<int,std::allocator<int>> const&,int,int) 108 B
- 0x8539a0 GJBaseGameLayer::transformAreaObjects(GameObject *,cocos2d::CCArray *,float,float,bool) 3004 B
- 0x83e860 GJBaseGameLayer::triggerGravityChange(EffectGameObject *,int) 88 B
- 0x84de48 GJBaseGameLayer::triggerRotateCommand(EnhancedTriggerObject *) 400 B
- 0x83df5c GJBaseGameLayer::triggerShaderCommand(ShaderGameObject *) 1688 B
- 0x841ddc GJBaseGameLayer::ungroupStickyObjects(cocos2d::CCArray *) 184 B
- 0x83f1e8 GJBaseGameLayer::updateGradientLayers(void) 5180 B
- 0x85b95c GJBaseGameLayer::updatePlatformerTime(void) 760 B
- 0x85e294 GJBaseGameLayer::updateScreenRotation(float,bool,bool,float,int,float,int,int) 232 B
- 0x85d60c GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *) 12 B
- 0x85d1b0 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *,float) 1112 B
- 0x841fbc GJBaseGameLayer::assignNewStickyGroups(cocos2d::CCArray *) 292 B
- 0x86c370 GJBaseGameLayer::collisionCheckObjects(PlayerObject *,std::vector<GameObject *,std::allocator<GameObject *>> *,int,float) 4132 B
- 0x83db48 GJBaseGameLayer::controlDynamicCommand(EffectGameObject *,int,std::vector<DynamicObjectAction,std::allocator<DynamicObjectAction>> &,GJActionCommand) 132 B
- 0x846070 GJBaseGameLayer::createNewKeyframeAnim(void) 84 B
- 0x83ab8c GJBaseGameLayer::damagingObjectsInRect(cocos2d::CCRect,bool) 1464 B
- 0x858324 GJBaseGameLayer::getCustomEnterEffects(int,bool) 80 B
- 0x8707b8 GJBaseGameLayer::getGroupParentsString(GameObject *) 456 B
- 0x83c970 GJBaseGameLayer::getScaledGroundHeight(float) 40 B
- 0x8455ec GJBaseGameLayer::objectTypeToGameEvent(int) 36 B
- 0x861964 GJBaseGameLayer::playKeyframeAnimation(KeyframeAnimTriggerObject *,std::vector<int,std::allocator<int>> const&) 452 B
- 0x83a8f0 GJBaseGameLayer::playerCircleCollision(PlayerObject *,GameObject *) 20 B
- 0x846eb4 GJBaseGameLayer::processOptionsTrigger(GameOptionsTrigger *) 456 B
- 0x8676bc GJBaseGameLayer::removeFromStickyGroup(GameObject *) 148 B
- 0x838254 GJBaseGameLayer::shouldExitHackedLevel(void) 188 B
- 0x87898c GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *) 92 B
- 0x878810 GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *,bool) 380 B
- 0x84ce30 GJBaseGameLayer::toggleAudioVisualizer(bool) 424 B
- 0x650408 GJBaseGameLayer::toggleMusicInPractice(void) 4 B
- 0x836d2c GJBaseGameLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 176 B
- 0x84cd74 GJBaseGameLayer::updateAudioVisualizer(void) 188 B
- 0x84251c GJBaseGameLayer::updateCollisionBlocks(void) 1656 B
- 0x83e68c GJBaseGameLayer::updateExtraGameLayers(void) 284 B
- 0x84721c GJBaseGameLayer::updateGameplayOffsetX(int,bool) 12 B
- 0x847234 GJBaseGameLayer::updateGameplayOffsetY(int,bool) 12 B
- 0x860684 GJBaseGameLayer::updateStaticCameraPos(cocos2d::CCPoint,bool,bool,bool,float,int,float) 576 B
- 0x86dd78 GJBaseGameLayer::activateSFXEditTrigger(SFXTriggerGameObject *) 772 B
- 0x8608cc GJBaseGameLayer::animateInDualGroundNew(GameObject *,float,bool,float) 508 B
- 0x8685b8 GJBaseGameLayer::canBeActivatedByPlayer(PlayerObject *,EffectGameObject *) 176 B
- 0x84d4d0 GJBaseGameLayer::controlGradientTrigger(GradientTriggerObject *,GJActionCommand) 100 B
- 0x879228 GJBaseGameLayer::controlTriggersInGroup(int,GJActionCommand) 696 B
- 0x83a5f0 GJBaseGameLayer::getGroundHeightForMode(int) 84 B
- 0x83a650 GJBaseGameLayer::objectIntersectsCircle(GameObject *,GameObject *) 464 B
- 0x83a820 GJBaseGameLayer::playerIntersectsCircle(PlayerObject *,GameObject *) 208 B
- 0x843f54 GJBaseGameLayer::prepareTransformParent(bool) 104 B
- 0x87d22c GJBaseGameLayer::processMoveActionsStep(float,bool) 304 B
- 0x84f170 GJBaseGameLayer::processRotationActions(void) 1832 B
- 0x8419c4 GJBaseGameLayer::removeFromGroupParents(GameObject *) 160 B
- 0x85088c GJBaseGameLayer::resetSongTriggerValues(void) 108 B
- 0x865984 GJBaseGameLayer::resetSpawnChannelIndex(void) 192 B
- 0x83602c GJBaseGameLayer::toggleGroundVisibility(bool) 4 B
- 0x846df8 GJBaseGameLayer::togglePlayerVisibility(bool) 56 B
- 0x846dd0 GJBaseGameLayer::togglePlayerVisibility(bool,bool) 40 B
- 0x84d18c GJBaseGameLayer::triggerGradientCommand(GradientTriggerObject *) 836 B
- 0x847928 GJBaseGameLayer::updateAllObjectSection(void) 124 B
- 0x877fe4 GJBaseGameLayer::updateSpecialGroupData(void) 108 B
- 0x871edc GJBaseGameLayer::activateItemEditTrigger(ItemTriggerGameObject *) 868 B
- 0x86da90 GJBaseGameLayer::activateSongEditTrigger(SongTriggerGameObject *) 252 B
- 0x878d2c GJBaseGameLayer::controlAreaEffectWithID(int,int,GJActionCommand) 432 B
- 0x8473f0 GJBaseGameLayer::getPlayTimerFullSeconds(void) 12 B
- 0x84165c GJBaseGameLayer::getRotateCommandTargets(EnhancedTriggerObject *,GameObject *&,GameObject *&,GameObject *&) 184 B
- 0x845504 GJBaseGameLayer::moveObjectToStaticGroup(GameObject *) 220 B
- 0x855430 GJBaseGameLayer::playerWasTouchingObject(PlayerObject *,GameObject *) 104 B
- 0x84062c GJBaseGameLayer::positionForShaderTarget(int) 240 B
- 0x84f898 GJBaseGameLayer::processTransformActions(bool) 2860 B
- 0x842224 GJBaseGameLayer::removeObjectFromSection(GameObject *) 436 B
- 0x8504a0 GJBaseGameLayer::resetActiveEnterEffects(void) 380 B
- 0x8454b8 GJBaseGameLayer::resetMoveOptimizedValue(void) 76 B
- 0x842f44 GJBaseGameLayer::resetStoppedAreaObjects(void) 584 B
- 0x846534 GJBaseGameLayer::testInstantCountTrigger(int,int,int,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 184 B
- 0x846e30 GJBaseGameLayer::togglePlayerStreakBlend(bool) 80 B
- 0x83f0b0 GJBaseGameLayer::triggerTransformCommand(TransformTriggerGameObject *) 312 B
- 0x878664 GJBaseGameLayer::updateActiveEnterEffect(EnterEffectObject *) 428 B
- 0x842ce0 GJBaseGameLayer::updateExtendedCollision(GameObject *,bool) 84 B
- 0x86d918 GJBaseGameLayer::addProximityVolumeEffect(int,int,SFXTriggerGameObject *) 376 B