GJBaseGameLayer::addProximityVolumeEffect(int,int,SFXTriggerGameObject *)
376 B_ZN15GJBaseGameLayer24addProximityVolumeEffectEiiP20SFXTriggerGameObject
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Called functions
- _ZN15GJBaseGameLayer24addProximityVolumeEffectEiiP20SFXTriggerGameObject
- _ZNSt8_Rb_treeISt4pairIiiES0_IKS1_18SFXTriggerInstanceESt10_Select1stIS4_ESt4lessIS1_ESaIS4_EE11equal_rangeERS2_
- _ZNSt8_Rb_treeISt4pairIiiES0_IKS1_18SFXTriggerInstanceESt10_Select1stIS4_ESt4lessIS1_ESaIS4_EE12_M_erase_auxESt23_Rb_tree_const_iteratorIS4_ESC_
- _Znwm
- _ZNSt8_Rb_treeISt4pairIiiES0_IKS1_18SFXTriggerInstanceESt10_Select1stIS4_ESt4lessIS1_ESaIS4_EE24_M_get_insert_unique_posERS2_
- sub_CD0204
- _ZN15GJBaseGameLayer24volumeForProximityEffectER18SFXTriggerInstance
- _ZN15FMODAudioEngine12sharedEngineEv
- _ZN15FMODAudioEngine19setChannelVolumeModEi15AudioTargetTypef
- _ZdlPv
- .__stack_chk_fail