2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x5be168 GJBaseGameLayer::addToSpeedObjects(EffectGameObject *) 4 B
- 0x847414 GJBaseGameLayer::checkRepellPlayer(void) 524 B
- 0x865718 GJBaseGameLayer::checkSpawnObjects(void) 620 B
- 0x879158 GJBaseGameLayer::controlAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJActionCommand) 208 B
- 0x838aac GJBaseGameLayer::createGroundLayer(int,int) 200 B
- 0x5be170 GJBaseGameLayer::didRotateGameplay(void) 4 B
- 0x845610 GJBaseGameLayer::gameEventToString(GJGameEvent) 2656 B
- 0x8705a4 GJBaseGameLayer::getCapacityString(void) 532 B
- 0x839b68 GJBaseGameLayer::getEnterEasingKey(int,float) 76 B
- 0x844e38 GJBaseGameLayer::getFollowSpeedVal(GameObject *,int,int,float,float) 448 B
- 0x83ed78 GJBaseGameLayer::getOptimizedGroup(int) 132 B
- 0x8473d0 GJBaseGameLayer::getPlayTimerMilli(void) 20 B
- 0x847630 GJBaseGameLayer::getPlayerButtonID(int,bool) 80 B
- 0x847704 GJBaseGameLayer::loadLevelSettings(void) 272 B
- 0x844870 GJBaseGameLayer::moveObjectsSilent(int,double,double) 236 B
- 0x84a7a4 GJBaseGameLayer::orderSpawnObjects(void) 216 B
- 0x6503f0 GJBaseGameLayer::playGravityEffect(bool) 4 B
- 0x848c44 GJBaseGameLayer::playSpeedParticle(float) 432 B
- 0x86c2c8 GJBaseGameLayer::playerTouchedRing(PlayerObject *,RingObject *) 168 B
- 0x8599cc GJBaseGameLayer::positionUIObjects(void) 1360 B
- 0x861b28 GJBaseGameLayer::processSFXObjects(void) 824 B
- 0x838a60 GJBaseGameLayer::removeGroundLayer(void) 76 B
- 0x841714 GJBaseGameLayer::removeGroupParent(int) 208 B
- 0x85dd58 GJBaseGameLayer::resetStaticCamera(bool,bool) 160 B
- 0x8527dc GJBaseGameLayer::rotateAreaObjects(GameObject *,cocos2d::CCArray *,float,bool) 2616 B
- 0x83b20c GJBaseGameLayer::setStartPosObject(StartPosObject *) 76 B
- 0x875dfc GJBaseGameLayer::sortSectionVector(void) 756 B
- 0x83b4a0 GJBaseGameLayer::switchToRobotMode(PlayerObject *,GameObject *,bool) 108 B
- 0x6503fc GJBaseGameLayer::toggleProgressbar(void) 4 B
- 0x878cc0 GJBaseGameLayer::triggerAreaEffect(EnterEffectObject *) 108 B
- 0x83efb4 GJBaseGameLayer::tryGetGroupParent(int) 168 B
- 0x6503dc GJBaseGameLayer::updateAttemptTime(float) 4 B
- 0x847d48 GJBaseGameLayer::updateCameraBGArt(cocos2d::CCPoint,float) 1836 B
- 0x839480 GJBaseGameLayer::updateLevelColors(void) 764 B
- 0x8408a8 GJBaseGameLayer::updateShaderLayer(float) 2644 B
- 0x870980 GJBaseGameLayer::updateTimerLabels(void) 1132 B
- 0x83d8d8 GJBaseGameLayer::activateCustomRing(RingObject *) 212 B
- 0x6503e0 GJBaseGameLayer::activateEndTrigger(int,bool,bool) 4 B
- 0x86db8c GJBaseGameLayer::activateSFXTrigger(SFXTriggerGameObject *) 492 B
- 0x83b6a0 GJBaseGameLayer::animateInGroundNew(bool,float,bool) 4 B
- 0x8476a4 GJBaseGameLayer::applyLevelSettings(GameObject *) 96 B
- 0x83bd90 GJBaseGameLayer::clearPickedUpItems(void) 8 B
- 0x8389e0 GJBaseGameLayer::createMiddleground(int) 128 B
- 0x86a278 GJBaseGameLayer::gameEventTriggered(GJGameEvent,int,int) 1360 B
- 0x872ddc GJBaseGameLayer::generateSpawnRemap(void) 408 B
- 0x8470c0 GJBaseGameLayer::getCameraEdgeValue(int) 348 B
- 0x841518 GJBaseGameLayer::getMoveTargetDelta(EffectGameObject *,bool) 324 B
- 0x83a03c GJBaseGameLayer::getPortalTargetPos(TeleportPortalObject *,GameObject *,PlayerObject *) 188 B
- 0x841e94 GJBaseGameLayer::groupStickyObjects(cocos2d::CCArray *) 296 B
- 0x87d738 GJBaseGameLayer::loadStartPosObject(void) 328 B
- 0x845128 GJBaseGameLayer::modifyGroupPhysics(AdvancedFollowEditObject *,cocos2d::CCArray *) 240 B
- 0x862304 GJBaseGameLayer::optimizeMoveGroups(void) 868 B
- 0x83c030 GJBaseGameLayer::playExitDualEffect(PlayerObject *) 1228 B
- 0x87ce3c GJBaseGameLayer::processAreaActions(float,bool) 1008 B
- 0x87c2a4 GJBaseGameLayer::processAreaEffects(std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType,float,bool) 2956 B
- 0x844758 GJBaseGameLayer::processMoveActions(void) 280 B
- 0x867750 GJBaseGameLayer::reAddToStickyGroup(GameObject *) 200 B
- 0x872c90 GJBaseGameLayer::registerSpawnRemap(std::vector<ChanceObject,std::allocator<ChanceObject>> &) 332 B
- 0x8389a8 GJBaseGameLayer::removeMiddleground(void) 56 B
- 0x846b6c GJBaseGameLayer::resetGroupCounters(bool) 612 B
- 0x83b50c GJBaseGameLayer::switchToSpiderMode(PlayerObject *,GameObject *,bool) 108 B
- 0x836034 GJBaseGameLayer::toggleHideAttempts(bool) 4 B
- 0x836030 GJBaseGameLayer::toggleMGVisibility(bool) 4 B
- 0x855b9c GJBaseGameLayer::triggerMoveCommand(EffectGameObject *) 648 B
- 0x839ac0 GJBaseGameLayer::updateEnterEffects(float) 168 B
- 0x847818 GJBaseGameLayer::updateMaxGameplayY(void) 252 B
- 0x846ad0 GJBaseGameLayer::updateQueuedLabels(void) 156 B
- 0x6503d8 GJBaseGameLayer::updateVerifyDamage(void) 4 B
- 0x85c558 GJBaseGameLayer::activateSongTrigger(SongTriggerGameObject *) 500 B
- 0x85df1c GJBaseGameLayer::animateOutGroundNew(bool) 108 B
- 0x849434 GJBaseGameLayer::applySFXEditTrigger(int,int,SFXTriggerGameObject *) 236 B
- 0x84b6fc GJBaseGameLayer::checkpointActivated(CheckpointGameObject *) 352 B
- 0x881428 GJBaseGameLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 636 B
- 0x84ee60 GJBaseGameLayer::claimRotationAction(int,int,float &,float &,bool,bool) 784 B
- 0x839bb8 GJBaseGameLayer::getEnterEasingValue(float,int,float,int) 88 B
- 0x83b5e4 GJBaseGameLayer::getTargetFlyCameraY(GameObject *) 188 B
- 0x83e614 GJBaseGameLayer::maxZOrderForShaderZ(int) 120 B
- 0x83e5f4 GJBaseGameLayer::minZOrderForShaderZ(int) 32 B
- 0x845008 GJBaseGameLayer::modifyObjectPhysics(AdvancedFollowEditObject *,GameObjectPhysics &) 288 B
- 0x8466dc GJBaseGameLayer::performMathRounding(double,int) 52 B
- 0x868450 GJBaseGameLayer::playerTouchedObject(PlayerObject *,GameObject *) 360 B
- 0x862668 GJBaseGameLayer::preUpdateVisibility(float) 5080 B
- 0x83b148 GJBaseGameLayer::processCameraObject(GameObject *,PlayerObject *) 196 B
- 0x83c7b0 GJBaseGameLayer::processStateObjects(void) 328 B
- 0x858aa0 GJBaseGameLayer::registerStateObject(EffectGameObject *) 212 B
- 0x83deec GJBaseGameLayer::resetGradientLayers(void) 112 B
- 0x86b594 GJBaseGameLayer::resetLevelVariables(void) 2276 B
- 0x8596e4 GJBaseGameLayer::restoreAllUIObjects(void) 384 B
- 0x83ce54 GJBaseGameLayer::spawnGroupTriggered(int,float,bool,std::vector<int,std::allocator<int>> const&,int,int) 60 B
- 0x83ce90 GJBaseGameLayer::spawnObjectsInOrder(cocos2d::CCArray *,double,std::vector<int,std::allocator<int>> const&,int,int) 336 B
- 0x83a0f8 GJBaseGameLayer::staticObjectsInRect(cocos2d::CCRect,bool) 1268 B
- 0x85e380 GJBaseGameLayer::updateCameraOffsetX(float,float,int,float,int,int) 120 B
- 0x85e3f8 GJBaseGameLayer::updateCameraOffsetY(float,float,int,float,int,int) 120 B
- 0x838b74 GJBaseGameLayer::updateGroundShadows(void) 2304 B
- 0x8460c4 GJBaseGameLayer::updateKeyframeOrder(int) 176 B
- 0x84e0bc GJBaseGameLayer::updateLayerCapacity(std::string) 3392 B
- 0x842b98 GJBaseGameLayer::updateObjectSection(GameObject *) 308 B
- 0x85bc58 GJBaseGameLayer::updateSpecialLabels(void) 1100 B
- 0x84ba24 GJBaseGameLayer::visitWithColorFlash(void) 572 B
- 0x869d68 GJBaseGameLayer::activateEventTrigger(EventLinkTrigger *,std::vector<int,std::allocator<int>> const&) 1296 B