2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x865a44 GJBaseGameLayer::canProcessSFX(SFXTriggerState &,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,std::unordered_map&<int,float,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,float>>>,std::vector<SFXTriggerState,std::allocator<SFXTriggerState>> &) 624 B
- 0x6503f8 GJBaseGameLayer::checkSnapshot(void) 4 B
- 0x848e78 GJBaseGameLayer::claimParticle(std::string,int) 788 B
- 0x86be84 GJBaseGameLayer::destroyObject(GameObject *) 288 B
- 0x6503ec GJBaseGameLayer::destroyPlayer(PlayerObject *,GameObject *) 4 B
- 0x83bf98 GJBaseGameLayer::enterDualMode(GameObject *,bool) 152 B
- 0x83b7b8 GJBaseGameLayer::getMaxPortalY(void) 144 B
- 0x83b6cc GJBaseGameLayer::getMinPortalY(void) 232 B
- 0x8420e0 GJBaseGameLayer::getSpecialKey(int,bool,bool) 48 B
- 0x83bd98 GJBaseGameLayer::hasUniqueCoin(EffectGameObject *) 280 B
- 0x84724c GJBaseGameLayer::preResumeGame(void) 12 B
- 0x83bf34 GJBaseGameLayer::removePlayer2(void) 100 B
- 0x843fbc GJBaseGameLayer::rotateObjects(cocos2d::CCArray *,float,cocos2d::CCPoint,cocos2d::CCPoint,bool,bool) 1252 B
- 0x848b68 GJBaseGameLayer::spawnParticle(char const*,int,cocos2d::tCCPositionType,cocos2d::CCPoint) 220 B
- 0x85e0f0 GJBaseGameLayer::toggleFlipped(bool,bool) 400 B
- 0x6503e8 GJBaseGameLayer::toggleGlitter(bool) 4 B
- 0x83c8f8 GJBaseGameLayer::updateTimeMod(float,bool,bool) 120 B
- 0x85e088 GJBaseGameLayer::animatePortalY(float,float,float,float) 104 B
- 0x83c6a8 GJBaseGameLayer::canTouchObject(GameObject *) 56 B
- 0x83ce2c GJBaseGameLayer::checkCollision(int,int) 40 B
- 0x871608 GJBaseGameLayer::createParticle(int,char const*,int,cocos2d::tCCPositionType) 1240 B
- 0x83ef40 GJBaseGameLayer::getGroupParent(int) 12 B
- 0x849520 GJBaseGameLayer::getMinDistance(cocos2d::CCPoint,cocos2d::CCArray *,float,int) 1276 B
- 0x83b848 GJBaseGameLayer::getOtherPlayer(PlayerObject *) 36 B
- 0x8713c0 GJBaseGameLayer::getParticleKey(int,char const*,int,cocos2d::tCCPositionType) 584 B
- 0x83ecf4 GJBaseGameLayer::getStaticGroup(int) 132 B
- 0x841dd0 GJBaseGameLayer::getStickyGroup(int) 12 B
- 0x8421d4 GJBaseGameLayer::getTargetGroup(int,int) 40 B
- 0x86c12c GJBaseGameLayer::gravBumpPlayer(PlayerObject *,EffectGameObject *) 408 B
- 0x84b864 GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::_ccColor3B) 280 B
- 0x84b520 GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::CCPoint,cocos2d::_ccColor3B,float,float,int,bool,float) 468 B
- 0x846214 GJBaseGameLayer::removeKeyframe(KeyframeGameObject *) 80 B
- 0x83e7a8 GJBaseGameLayer::reparentObject(cocos2d::CCNode *,cocos2d::CCNode *) 184 B
- 0x858e28 GJBaseGameLayer::rotateGameplay(RotateGameplayGameObject *) 348 B
- 0x8417e4 GJBaseGameLayer::setGroupParent(GameObject *,int) 300 B
- 0x83eedc GJBaseGameLayer::sortAllGroupsX(void) 100 B
- 0x86f0f0 GJBaseGameLayer::stopSFXTrigger(SFXTriggerGameObject *) 248 B
- 0x8397a4 GJBaseGameLayer::swapBackground(int) 104 B
- 0x8479a4 GJBaseGameLayer::syncBGTextures(void) 196 B
- 0x86a7c8 GJBaseGameLayer::teleportPlayer(TeleportPortalObject *,PlayerObject *) 1524 B
- 0x86afac GJBaseGameLayer::toggleDualMode(GameObject *,bool,PlayerObject *,bool) 648 B
- 0x8472cc GJBaseGameLayer::tryResumeAudio(void) 68 B
- 0x871ae0 GJBaseGameLayer::updateCounters(int,int) 688 B
- 0x84b310 GJBaseGameLayer::updateGuideArt(void) 252 B
- 0x836038 GJBaseGameLayer::updateTimeWarp(GameObject *,float) 28 B
- 0x836054 GJBaseGameLayer::updateTimeWarp(float) 112 B
- 0x861e60 GJBaseGameLayer::addRemapTargets(std::set<int,std::less<int>,std::allocator<int>> &) 764 B
- 0x8749f4 GJBaseGameLayer::checkCollisions(PlayerObject *,float,bool) 3948 B
- 0x8444a0 GJBaseGameLayer::claimMoveAction(int,bool) 308 B
- 0x871d90 GJBaseGameLayer::collectedObject(EffectGameObject *) 104 B
- 0x83b86c GJBaseGameLayer::getGroundHeight(PlayerObject *,int) 172 B
- 0x848e08 GJBaseGameLayer::getParticleKey2(std::string) 112 B
- 0x83ea1c GJBaseGameLayer::getPortalTarget(TeleportPortalObject *) 176 B
- 0x8710a0 GJBaseGameLayer::getRecordString(void) 800 B
- 0x847624 GJBaseGameLayer::isPlayer2Button(int) 12 B
- 0x85e028 GJBaseGameLayer::moveCameraToPos(cocos2d::CCPoint) 88 B
- 0x836ac4 GJBaseGameLayer::objectsCollided(int,int) 8 B
- 0x880a2c GJBaseGameLayer::parentForZLayer(int,bool,int,int) 2556 B
- 0x84b984 GJBaseGameLayer::playFlashEffect(float,int,float) 160 B
- 0x86d720 GJBaseGameLayer::processCommands(float) 296 B
- 0x849edc GJBaseGameLayer::processSFXState(SFXTriggerState *,SFXTriggerState *,int,float) 1016 B
- 0x841910 GJBaseGameLayer::removeFromGroup(GameObject *,int) 180 B
- 0x86b238 GJBaseGameLayer::setupLevelStart(LevelSettingsObject *) 844 B
- 0x847af8 GJBaseGameLayer::stopCameraShake(void) 16 B
- 0x83b358 GJBaseGameLayer::switchToFlyMode(PlayerObject *,GameObject *,bool,int) 328 B
- 0x650400 GJBaseGameLayer::toggleInfoLabel(void) 4 B
- 0x84918c GJBaseGameLayer::unclaimParticle(char const*,cocos2d::CCParticleSystemQuad *) 680 B
- 0x8507d8 GJBaseGameLayer::unlinkAllEvents(void) 180 B
- 0x836164 GJBaseGameLayer::updateDebugDraw(void) 2400 B
- 0x85e470 GJBaseGameLayer::updateMGOffsetY(float,float,int,float,int,int) 124 B
- 0x8695f8 GJBaseGameLayer::updateParticles(float) 664 B
- 0x6503f4 GJBaseGameLayer::updateTimeLabel(int,int,bool) 4 B
- 0x85b800 GJBaseGameLayer::addObjectCounter(LabelGameObject *) 188 B
- 0x871df8 GJBaseGameLayer::addPickupTrigger(CountTriggerGameObject *) 228 B
- 0x847680 GJBaseGameLayer::buttonIDToButton(int) 36 B
- 0x8577cc GJBaseGameLayer::controlEventLink(int,int,GJActionCommand) 280 B
- 0x838714 GJBaseGameLayer::createBackground(int) 580 B
- 0x839c18 GJBaseGameLayer::createTextLayers(void) 1060 B
- 0x860f58 GJBaseGameLayer::exitStaticCamera(bool,bool,float,int,float,bool,float,bool) 536 B
- 0x847310 GJBaseGameLayer::getModifiedDelta(float) 176 B
- 0x864410 GJBaseGameLayer::getSavedPosition(int,float) 676 B
- 0x87d360 GJBaseGameLayer::loadUpToPosition(float,int,int) 960 B
- 0x836cac GJBaseGameLayer::opacityForObject(GameObject *) 128 B
- 0x5be164 GJBaseGameLayer::playerTookDamage(PlayerObject *) 4 B
- 0x84a2d8 GJBaseGameLayer::processSongState(int,float,float,int,float,float,std::vector<SongTriggerState,std::allocator<SongTriggerState>> *,SongTriggerGameObject *) 1180 B
- 0x8386dc GJBaseGameLayer::removeBackground(void) 56 B
- 0x83e92c GJBaseGameLayer::removeFromGroups(GameObject *) 108 B
- 0x836f30 GJBaseGameLayer::reverseDirection(EffectGameObject *) 68 B
- 0x841c9c GJBaseGameLayer::sortStickyGroups(void) 308 B
- 0x839858 GJBaseGameLayer::swapMiddleground(int) 164 B
- 0x83b578 GJBaseGameLayer::switchToRollMode(PlayerObject *,GameObject *,bool) 108 B
- 0x846e80 GJBaseGameLayer::toggleLockPlayer(bool,bool) 52 B
- 0x83f05c GJBaseGameLayer::tryGetMainObject(int) 84 B
- 0x847cd8 GJBaseGameLayer::updateBGArtSpeed(float,float) 48 B
- 0x84707c GJBaseGameLayer::updateCameraEdge(int,int) 68 B
- 0x860b90 GJBaseGameLayer::updateCameraMode(EffectGameObject *,bool) 168 B
- 0x860ad0 GJBaseGameLayer::updateDualGround(PlayerObject *,int,bool,float) 188 B
- 0x847d10 GJBaseGameLayer::updateMGArtSpeed(float,float) 48 B
- 0x835f1c GJBaseGameLayer::updateVisibility(float) 4 B
- 0x841a64 GJBaseGameLayer::addToGroupParents(GameObject *) 188 B