2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x5afec4 FMODAudioEngine::updateQueuedEffects(void) 816 B
- 0x5a29ec FMODAudioEngine::waitUntilSoundReady(FMOD::Sound *) 176 B
- 0x5a83a4 FMODAudioEngine::channelIDForUniqueID(int) 68 B
- 0x5a2d60 FMODAudioEngine::releaseRemovedSounds(void) 324 B
- 0x5a2820 FMODAudioEngine::updateBackgroundFade(void) 204 B
- 0x5a27e0 FMODAudioEngine::fadeInBackgroundMusic(float) 64 B
- 0x5a986c FMODAudioEngine::getActiveMusicChannel(int) 276 B
- 0x5a2930 FMODAudioEngine::isAnyPersistentPlaying(void) 56 B
- 0x5b07c4 FMODAudioEngine::updateTemporaryEffects(void) 412 B
- 0x5a28ec FMODAudioEngine::getBackgroundMusicVolume(void) 8 B
- 0x5aa684 FMODAudioEngine::isPersistentMatchPlaying(std::string,int) 356 B
- 0x5a28f4 FMODAudioEngine::setBackgroundMusicVolume(float) 32 B
- 0x5af9b0 FMODAudioEngine::queuedEffectFinishedLoading(std::string) 1300 B
- 0x5a2168 FMODAudioEngine::stop(void) 76 B
- 0x5aba3c FMODAudioEngine::setup(void) 1372 B
- 0x5a20bc FMODAudioEngine::start(void) 168 B
- 0x5b0eac FMODAudioEngine::update(float) 180 B
- 0x5a9c04 FMODAudioEngine::fadeMusic(float,int,float,float) 252 B
- 0x5adbfc FMODAudioEngine::loadMusic(std::string) 272 B
- 0x5ad4ec FMODAudioEngine::loadMusic(std::string,float,float,float,bool,int,int,bool) 1128 B
- 0x5ada90 FMODAudioEngine::playMusic(std::string,bool,float,int) 364 B
- 0x5ad040 FMODAudioEngine::stopMusic(int) 4 B
- 0x5a58fc FMODAudioEngine::~FMODAudioEngine() 36 B
- 0x5a5640 FMODAudioEngine::~FMODAudioEngine() 700 B
- 0x574234 FileSaveManager::sharedState(void) 148 B
- 0x5742e4 FileSaveManager::getStoreData(void) 8 B
- 0x5742c8 FileSaveManager::loadDataFromFile(char const*) 28 B
- 0x57410c FileSaveManager::init(void) 40 B
- 0x5742ec FileSaveManager::firstLoad(void) 1492 B
- 0x574210 FileSaveManager::~FileSaveManager() 36 B
- 0x574134 FileSaveManager::~FileSaveManager() 220 B
- 0x8b4688 FindObjectPopup::onFindObjectID(cocos2d::CCObject *) 16 B
- 0x8b3e64 FindObjectPopup::init(void) 492 B
- 0x8b4554 FindObjectPopup::create(void) 308 B
- 0x8a0358 FindObjectPopup::~FindObjectPopup() 36 B
- 0x8a0194 FindObjectPopup::~FindObjectPopup() 84 B
- 0x9fdfa4 GJActionManager::getInternalAction(int) 12 B
- 0x9fdf64 GJActionManager::runInternalAction(cocos2d::CCAction *,cocos2d::CCNode *) 64 B
- 0x9fdfb0 GJActionManager::stopInternalAction(int) 80 B
- 0x9fe000 GJActionManager::updateInternalActions(float,bool) 224 B
- 0x9fe0e0 GJActionManager::stopAllInternalActions(void) 12 B
- 0x9fe0ec GJActionManager::init(void) 60 B
- 0x9fe128 GJActionManager::create(void) 144 B
- 0x9fdf40 GJActionManager::~GJActionManager() 36 B
- 0x9fdf04 GJActionManager::~GJActionManager() 60 B
- 0x83edfc GJBaseGameLayer::addToGroup(GameObject *,int,bool) 144 B
- 0x865fac GJBaseGameLayer::applyRemap(EffectGameObject *,std::vector<int,std::allocator<int>> const&,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 5360 B
- 0x848488 GJBaseGameLayer::applyShake(cocos2d::CCPoint &) 332 B
- 0x839a88 GJBaseGameLayer::atlasValue(int) 48 B
- 0x86bfa4 GJBaseGameLayer::bumpPlayer(PlayerObject *,EffectGameObject *) 392 B
- 0x83c6e0 GJBaseGameLayer::getBumpMod(PlayerObject *,int) 176 B
- 0x84b44c GJBaseGameLayer::isFlipping(void) 32 B
- 0x844704 GJBaseGameLayer::moveObject(GameObject *,double,double,bool) 84 B
- 0x847258 GJBaseGameLayer::pauseAudio(void) 44 B
- 0x83b920 GJBaseGameLayer::pickupItem(EffectGameObject *) 272 B
- 0x835f18 GJBaseGameLayer::postUpdate(float) 4 B
- 0x8472ac GJBaseGameLayer::resetAudio(void) 32 B
- 0x864008 GJBaseGameLayer::sortGroups(void) 772 B
- 0x855668 GJBaseGameLayer::spawnGroup(int,bool,double,std::vector<int,std::allocator<int>> const&,int,int) 500 B
- 0x838958 GJBaseGameLayer::swapGround(int) 80 B
- 0x83aaf0 GJBaseGameLayer::updateOBB2(cocos2d::CCRect) 156 B
- 0x860c3c GJBaseGameLayer::updateZoom(float,float,int,float,int,int) 264 B
- 0x84a87c GJBaseGameLayer::addGuideArt(GameObject *) 2708 B
- 0x846174 GJBaseGameLayer::addKeyframe(KeyframeGameObject *) 160 B
- 0x83e8b8 GJBaseGameLayer::addToGroups(GameObject *,bool) 116 B
- 0x859864 GJBaseGameLayer::addUIObject(GameObject *) 360 B
- 0x85df90 GJBaseGameLayer::cameraMoveX(float,float,float,bool) 56 B
- 0x85dfc8 GJBaseGameLayer::cameraMoveY(float,float,float,bool) 96 B
- 0x6503d0 GJBaseGameLayer::checkForEnd(void) 4 B
- 0x83b258 GJBaseGameLayer::flipGravity(PlayerObject *,bool,bool) 256 B
- 0x84b46c GJBaseGameLayer::flipObjects(void) 180 B
- 0x8445d4 GJBaseGameLayer::moveObjects(cocos2d::CCArray *,double,double,bool) 304 B
- 0x8570e4 GJBaseGameLayer::queueButton(int,bool,bool) 160 B
- 0x860d48 GJBaseGameLayer::resetCamera(void) 528 B
- 0x841398 GJBaseGameLayer::resetPlayer(void) 380 B
- 0x847284 GJBaseGameLayer::resumeAudio(void) 40 B
- 0x87e8e4 GJBaseGameLayer::setupLayers(void) 8516 B
- 0x857238 GJBaseGameLayer::setupReplay(std::string) 1208 B
- 0x847a68 GJBaseGameLayer::shakeCamera(float,float,float) 140 B
- 0x86749c GJBaseGameLayer::spawnObject(GameObject *,double,std::vector<int,std::allocator<int>> const&) 536 B
- 0x83eb6c GJBaseGameLayer::toggleGroup(int,bool) 276 B
- 0x836acc GJBaseGameLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 476 B
- 0x859f28 GJBaseGameLayer::addToSection(GameObject *) 2712 B
- 0x83980c GJBaseGameLayer::asyncGLoaded(int) 40 B
- 0x838314 GJBaseGameLayer::createPlayer(void) 968 B
- 0x84b410 GJBaseGameLayer::flipFinished(void) 60 B
- 0x8465ec GJBaseGameLayer::getItemValue(int,int) 140 B
- 0x86d394 GJBaseGameLayer::handleButton(bool,int,bool) 508 B
- 0x83bb40 GJBaseGameLayer::processItems(void) 592 B
- 0x857184 GJBaseGameLayer::recordAction(int,bool,bool) 180 B
- 0x83cfe8 GJBaseGameLayer::restoreRemap(EffectGameObject *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 2288 B
- 0x843ed8 GJBaseGameLayer::rotateObject(GameObject *,float) 124 B
- 0x83beb0 GJBaseGameLayer::spawnPlayer2(void) 132 B
- 0x841300 GJBaseGameLayer::tryGetObject(int) 152 B
- 0x85e4ec GJBaseGameLayer::updateCamera(float) 8096 B
- 0x86d664 GJBaseGameLayer::updateReplay(void) 188 B
- 0x8789e8 GJBaseGameLayer::addAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType) 728 B
- 0x8370b0 GJBaseGameLayer::applyTimeWarp(float) 92 B
- 0x839780 GJBaseGameLayer::asyncBGLoaded(int) 36 B
- 0x839834 GJBaseGameLayer::asyncMGLoaded(int) 36 B