2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x863a5c GJBaseGameLayer::generateVisibilityGroups(void) 1452 B
- 0x835f20 GJBaseGameLayer::manualUpdateObjectColors(GameObject *) 4 B
- 0x87e7f8 GJBaseGameLayer::processAreaVisualActions(float) 76 B
- 0x850794 GJBaseGameLayer::removeCustomEnterEffects(int,bool) 68 B
- 0x869518 GJBaseGameLayer::removeTemporaryParticles(void) 224 B
- 0x8605a4 GJBaseGameLayer::updateInternalCamOffsetX(float,float,float) 112 B
- 0x860614 GJBaseGameLayer::updateInternalCamOffsetY(float,float,float) 112 B
- 0x849a20 GJBaseGameLayer::volumeForProximityEffect(SFXTriggerInstance &) 852 B
- 0x83dbd8 GJBaseGameLayer::controlDynamicMoveCommand(EffectGameObject *,int,GJActionCommand) 12 B
- 0x844b98 GJBaseGameLayer::convertToClosestDirection(float,float) 92 B
- 0x865cb4 GJBaseGameLayer::generateEnterEasingBuffer(int,float) 468 B
- 0x867a84 GJBaseGameLayer::generatePickupAnimRandVal(GameObject *,float &,float &) 1168 B
- 0x8398fc GJBaseGameLayer::increaseBatchNodeCapacity(void) 168 B
- 0x855a38 GJBaseGameLayer::triggerDynamicMoveCommand(EffectGameObject *) 356 B
- 0x8399a4 GJBaseGameLayer::updateLegacyLayerCapacity(int,int,int,int) 228 B
- 0x859020 GJBaseGameLayer::updateSavePositionObjects(void) 340 B
- 0x846734 GJBaseGameLayer::activateItemCompareTrigger(ItemTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 660 B
- 0x83c998 GJBaseGameLayer::createPlayerCollisionBlock(void) 700 B
- 0x865e8c GJBaseGameLayer::generateEnterEasingBuffers(EnterEffectObject *) 68 B
- 0x84a778 GJBaseGameLayer::getActiveOrderSpawnObjects(void) 44 B
- 0x841b20 GJBaseGameLayer::loadGroupParentsFromString(GameObject *,std::string) 380 B
- 0x877178 GJBaseGameLayer::prepareSavePositionObjects(void) 3692 B
- 0x84318c GJBaseGameLayer::processAreaFadeGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 900 B
- 0x85189c GJBaseGameLayer::processAreaMoveGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 3888 B
- 0x843510 GJBaseGameLayer::processAreaTintGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 2504 B
- 0x84495c GJBaseGameLayer::processPlayerFollowActions(float) 568 B
- 0x86e07c GJBaseGameLayer::processQueuedAudioTriggers(void) 176 B
- 0x842d34 GJBaseGameLayer::triggerAreaEffectAnimation(EnterEffectObject *) 528 B
- 0x849e34 GJBaseGameLayer::clearActivatedAudioTriggers(void) 168 B
- 0x83dbcc GJBaseGameLayer::controlDynamicRotateCommand(EffectGameObject *,int,GJActionCommand) 12 B
- 0x8646c8 GJBaseGameLayer::processAdvancedFollowAction(AdvancedFollowInstance &,bool,float) 4152 B
- 0x85abc4 GJBaseGameLayer::processDynamicObjectActions(int,float) 1752 B
- 0x84dd34 GJBaseGameLayer::triggerDynamicRotateCommand(EnhancedTriggerObject *) 276 B
- 0x842410 GJBaseGameLayer::updatePlayerCollisionBlocks(void) 268 B
- 0x83c6a4 GJBaseGameLayer::activateObjectControlTrigger(ObjectControlGameObject *) 4 B
- 0x6503e4 GJBaseGameLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 4 B
- 0x83c514 GJBaseGameLayer::activatePlayerControlTrigger(PlayerControlGameObject *) 400 B
- 0x83de60 GJBaseGameLayer::controlAdvancedFollowCommand(AdvancedFollowTriggerObject *,int,GJActionCommand) 140 B
- 0x878edc GJBaseGameLayer::controlTriggersWithControlID(int,GJActionCommand) 636 B
- 0x876698 GJBaseGameLayer::processAdvancedFollowActions(float) 972 B
- 0x853214 GJBaseGameLayer::processAreaRotateGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 1924 B
- 0x865ed0 GJBaseGameLayer::regenerateEnterEasingBuffers(void) 220 B
- 0x83dbe4 GJBaseGameLayer::triggerAdvancedFollowCommand(AdvancedFollowTriggerObject *) 636 B
- 0x5be16c GJBaseGameLayer::updateDisabledObjectsLastPos(cocos2d::CCArray *) 4 B
- 0x849d74 GJBaseGameLayer::updateProximityVolumeEffects(void) 192 B
- 0x861178 GJBaseGameLayer::updateStaticCameraPosToGroup(int,bool,bool,bool,float,float,int,float,bool,float) 608 B
- 0x872244 GJBaseGameLayer::activatePersistentItemTrigger(ItemTriggerGameObject *) 1012 B
- 0x8604b8 GJBaseGameLayer::checkCameraLimitAfterTeleport(PlayerObject *,float) 236 B
- 0x86e12c GJBaseGameLayer::processActivatedAudioTriggers(float) 4032 B
- 0x847228 GJBaseGameLayer::restoreDefaultGameplayOffsetX(void) 12 B
- 0x847240 GJBaseGameLayer::restoreDefaultGameplayOffsetY(void) 12 B
- 0x854564 GJBaseGameLayer::processAreaTransformGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 2236 B
- 0x85862c GJBaseGameLayer::triggerAdvancedFollowEditCommand(AdvancedFollowEditObject *) 652 B
- 0x872f74 GJBaseGameLayer::init(void) 5796 B
- 0x84bc68 GJBaseGameLayer::visit(void) 4356 B
- 0x87d880 GJBaseGameLayer::update(float) 3928 B
- 0x8360c8 GJBaseGameLayer::flipArt(bool) 4 B
- 0x83ba30 GJBaseGameLayer::hasItem(int) 272 B
- 0x83e998 GJBaseGameLayer::getGroup(int) 132 B
- 0x6503d4 GJBaseGameLayer::testTime(void) 4 B
- 0x8473fc GJBaseGameLayer::addPoints(int) 24 B
- 0x851870 GJBaseGameLayer::~GJBaseGameLayer() 36 B
- 0x8508f8 GJBaseGameLayer::~GJBaseGameLayer() 3952 B
- 0x95696c GJBigSpriteNode::init(void) 4 B
- 0x958a60 GJBigSpriteNode::create(void) 260 B
- 0x9571d8 GJBigSpriteNode::~GJBigSpriteNode() 192 B
- 0x957120 GJBigSpriteNode::~GJBigSpriteNode() 184 B
- 0x792424 GJChallengeItem::dataLoaded(DS_Dictionary *) 516 B
- 0x792088 GJChallengeItem::incrementCount(int) 132 B
- 0x792630 GJChallengeItem::createWithCoder(DS_Dictionary *) 48 B
- 0x7854e8 GJChallengeItem::encodeWithCoder(DS_Dictionary *) 232 B
- 0x791d5c GJChallengeItem::createFromString(std::string) 552 B
- 0x791af8 GJChallengeItem::init(GJChallengeType,int,int,int,std::string) 156 B
- 0x791b9c GJChallengeItem::create(GJChallengeType,int,int,int,std::string) 448 B
- 0x791f84 GJChallengeItem::create(void) 260 B
- 0x7852bc GJChallengeItem::canEncode(void) 8 B
- 0x785cf8 GJChallengeItem::~GJChallengeItem() 192 B
- 0x785c40 GJChallengeItem::~GJChallengeItem() 184 B
- 0x7a9a94 GJDropDownLayer::enterLayer(void) 60 B
- 0x7a9a40 GJDropDownLayer::customSetup(void) 4 B
- 0x7a9b6c GJDropDownLayer::layerHidden(void) 72 B
- 0x7a9bb4 GJDropDownLayer::ccTouchBegan(cocos2d::CCTouch *,cocos2d::CCEvent *) 8 B
- 0x7a9bc4 GJDropDownLayer::ccTouchEnded(cocos2d::CCTouch *,cocos2d::CCEvent *) 4 B
- 0x7a9bdc GJDropDownLayer::ccTouchMoved(cocos2d::CCTouch *,cocos2d::CCEvent *) 4 B
- 0x7a9b4c GJDropDownLayer::layerVisible(void) 32 B
- 0x7a9ad0 GJDropDownLayer::keyBackClicked(void) 32 B
- 0x7a9bd0 GJDropDownLayer::ccTouchCancelled(cocos2d::CCTouch *,cocos2d::CCEvent *) 4 B
- 0x7a9b48 GJDropDownLayer::enterAnimFinished(void) 4 B
- 0x7a9c9c GJDropDownLayer::registerWithTouchDispatcher(void) 56 B
- 0x7aa474 GJDropDownLayer::draw(void) 64 B
- 0x7aa464 GJDropDownLayer::init(char const*) 12 B
- 0x7a9ee0 GJDropDownLayer::init(char const*,float,bool) 1080 B
- 0x7aa454 GJDropDownLayer::create(char const*) 12 B
- 0x7aa328 GJDropDownLayer::create(char const*,float,bool) 300 B
- 0x7a9a6c GJDropDownLayer::enableUI(void) 40 B
- 0x7a9a44 GJDropDownLayer::disableUI(void) 40 B
- 0x7a9af8 GJDropDownLayer::exitLayer(cocos2d::CCObject *) 80 B
- 0x7a9ddc GJDropDownLayer::hideLayer(bool) 260 B
- 0x7a9cd4 GJDropDownLayer::showLayer(bool) 264 B
- 0x7a9c70 GJDropDownLayer::~GJDropDownLayer() 36 B