2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x7a9be8 GJDropDownLayer::~GJDropDownLayer() 128 B
- 0x890310 GJEffectManager::pauseTimer(int) 208 B
- 0x8856e0 GJEffectManager::playerDied(void) 448 B
- 0x88ace4 GJEffectManager::spawnGroup(int,float,bool,std::vector<int,std::allocator<int>> const&,int,int) 272 B
- 0x88ff48 GJEffectManager::startTimer(int,double,double,bool,bool,bool,float,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 608 B
- 0x8843e8 GJEffectManager::colorExists(int) 44 B
- 0x8903e0 GJEffectManager::resumeTimer(int) 208 B
- 0x89d6a8 GJEffectManager::saveToState(EffectManagerState &) 384 B
- 0x884198 GJEffectManager::shouldBlend(int) 52 B
- 0x88b0ec GJEffectManager::spawnObject(GameObject *,float,std::vector<int,std::allocator<int>> const&,int,int) 256 B
- 0x8859f0 GJEffectManager::timeForItem(int) 144 B
- 0x8859d0 GJEffectManager::timerExists(int) 32 B
- 0x8960f0 GJEffectManager::toggleGroup(int,bool) 300 B
- 0x8901a8 GJEffectManager::updateTimer(int,double) 344 B
- 0x8858a0 GJEffectManager::countForItem(int) 144 B
- 0x896710 GJEffectManager::playerButton(bool,bool) 656 B
- 0x896b68 GJEffectManager::resetEffects(void) 648 B
- 0x895edc GJEffectManager::setFollowing(int,int,bool) 288 B
- 0x884134 GJEffectManager::updateColors(cocos2d::_ccColor3B,cocos2d::_ccColor3B) 100 B
- 0x8893e8 GJEffectManager::updateTimers(float,float) 1460 B
- 0x885b84 GJEffectManager::wasFollowing(int,int) 40 B
- 0x89e0a4 GJEffectManager::colorForIndex(int) 96 B
- 0x885a80 GJEffectManager::getMixedColor(cocos2d::_ccColor3B,cocos2d::_ccColor3B,float) 256 B
- 0x898418 GJEffectManager::getSaveString(void) 484 B
- 0x89f508 GJEffectManager::loadFromState(EffectManagerState &) 780 B
- 0x89fa84 GJEffectManager::processColors(void) 52 B
- 0x895b50 GJEffectManager::updateEffects(float) 64 B
- 0x89be3c GJEffectManager::addCountToItem(int,int) 96 B
- 0x8844dc GJEffectManager::checkCollision(int const&,int const&) 272 B
- 0x884434 GJEffectManager::colorForEffect(cocos2d::_ccColor3B,cocos2d::_ccHSVValue) 68 B
- 0x89e024 GJEffectManager::getColorAction(int) 128 B
- 0x89d918 GJEffectManager::getColorSprite(int) 168 B
- 0x88546c GJEffectManager::isGroupEnabled(int) 88 B
- 0x88f544 GJEffectManager::runPulseEffect(int,bool,float,float,float,PulseEffectType,cocos2d::_ccColor3B,cocos2d::_ccHSVValue,int,bool,bool,bool,bool,int,int) 892 B
- 0x89dfa8 GJEffectManager::setColorAction(ColorAction *,int) 124 B
- 0x89dc98 GJEffectManager::colorForGroupID(int,cocos2d::_ccColor3B const&,bool) 432 B
- 0x8965c0 GJEffectManager::objectsCollided(int,int) 336 B
- 0x89e104 GJEffectManager::opacityForIndex(int) 40 B
- 0x88eea4 GJEffectManager::postMoveActions(void) 224 B
- 0x88fab8 GJEffectManager::runCountTrigger(int,int,bool,int,bool,std::vector<int,std::allocator<int>> const&,int,int) 536 B
- 0x88b880 GJEffectManager::runDeathTrigger(int,bool,std::vector<int,std::allocator<int>> const&,int,int) 200 B
- 0x8906a8 GJEffectManager::runTimerTrigger(int,double,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 448 B
- 0x89eae8 GJEffectManager::setupFromString(std::string) 1060 B
- 0x884360 GJEffectManager::wouldCreateLoop(InheritanceNode *,int) 36 B
- 0x8853f4 GJEffectManager::hasBeenTriggered(int,int) 120 B
- 0x890a30 GJEffectManager::resetMoveActions(void) 160 B
- 0x8852a0 GJEffectManager::storeTriggeredID(int,int) 340 B
- 0x891f38 GJEffectManager::createMoveCommand(cocos2d::CCPoint,int,float,int,float,bool,bool,bool,bool,float,float,int,int) 404 B
- 0x8845ec GJEffectManager::preCollisionCheck(void) 24 B
- 0x884384 GJEffectManager::removeColorAction(int) 100 B
- 0x887fa8 GJEffectManager::removeTriggeredID(int,int) 432 B
- 0x887f44 GJEffectManager::resetTriggeredIDs(void) 100 B
- 0x88ee3c GJEffectManager::saveCompletedMove(int,double,double) 104 B
- 0x884900 GJEffectManager::updateColorAction(ColorAction *) 48 B
- 0x88a590 GJEffectManager::addMoveCalculation(CCMoveCNode *,cocos2d::CCPoint,GameObject *) 208 B
- 0x884414 GJEffectManager::colorActionChanged(ColorAction *) 32 B
- 0x884084 GJEffectManager::getAllColorActions(void) 88 B
- 0x8840dc GJEffectManager::getAllColorSprites(void) 88 B
- 0x88e870 GJEffectManager::getMoveCommandNode(GroupCommandObject2 *) 428 B
- 0x88569c GJEffectManager::hasActiveDualTouch(void) 68 B
- 0x8985fc GJEffectManager::keyForGroupIDColor(int,cocos2d::_ccColor3B const&,bool) 472 B
- 0x884a30 GJEffectManager::opacityModForGroup(int) 144 B
- 0x896434 GJEffectManager::postCollisionCheck(void) 396 B
- 0x8948b8 GJEffectManager::prepareMoveActions(float,bool) 4356 B
- 0x8854c4 GJEffectManager::resetToggledGroups(void) 472 B
- 0x884934 GJEffectManager::updateColorEffects(float) 132 B
- 0x89b9d8 GJEffectManager::updateCountForItem(int,int) 1124 B
- 0x884ac0 GJEffectManager::updatePulseEffects(float) 716 B
- 0x89d9c0 GJEffectManager::activeColorForIndex(int) 128 B
- 0x89da40 GJEffectManager::colorForPulseEffect(cocos2d::_ccColor3B const&,PulseEffectAction *) 600 B
- 0x892348 GJEffectManager::createFollowCommand(float,float,float,int,int,int,int) 196 B
- 0x8920cc GJEffectManager::createRotateCommand(float,float,int,int,int,float,bool,bool,bool,int,int) 296 B
- 0x88f024 GJEffectManager::getLoadedMoveOffset(std::unordered_map<int,std::pair<double,double>,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,std::pair<double,double>>>> &) 240 B
- 0x889c18 GJEffectManager::getTempGroupCommand(void) 216 B
- 0x89e12c GJEffectManager::processPulseActions(void) 228 B
- 0x895e38 GJEffectManager::updateOpacityAction(OpacityEffectAction *) 164 B
- 0x884e94 GJEffectManager::updateSpawnTriggers(float) 1036 B
- 0x885cb0 GJEffectManager::getMoveCommandObject(void) 80 B
- 0x896ef4 GJEffectManager::toggleItemPersistent(int,bool) 188 B
- 0x895aa0 GJEffectManager::updateOpacityEffects(float) 176 B
- 0x89de48 GJEffectManager::activeOpacityForIndex(int) 48 B
- 0x89de7c GJEffectManager::calculateLightBGColor(cocos2d::_ccColor3B) 288 B
- 0x899438 GJEffectManager::createKeyframeCommand(int,cocos2d::CCArray *,GameObject *,int,int,bool,float,float,float,float,float,float,std::vector<int,std::allocator<int>> const&) 3140 B
- 0x89621c GJEffectManager::handleObjectCollision(bool,int,int) 536 B
- 0x884e08 GJEffectManager::removeAllPulseActions(void) 140 B
- 0x895ffc GJEffectManager::toggleTimerPersistent(int,bool) 244 B
- 0x884718 GJEffectManager::tryGetMoveCommandNode(int) 112 B
- 0x8921f4 GJEffectManager::createTransformCommand(double,double,double,double,bool,float,int,int,int,float,bool,bool,int,int) 340 B
- 0x89f29c GJEffectManager::processInheritedColors(void) 620 B
- 0x889cf0 GJEffectManager::resetTempGroupCommands(bool) 452 B
- 0x88b4e0 GJEffectManager::runTouchTriggerCommand(int,bool,TouchTriggerType,TouchTriggerControl,bool,std::vector<int,std::allocator<int>> const&,int,int) 264 B
- 0x89ef0c GJEffectManager::calculateInheritedColor(int,ColorAction *) 752 B
- 0x884788 GJEffectManager::processMoveCalculations(void) 372 B
- 0x894538 GJEffectManager::registerRotationCommand(GroupCommandObject2 *,bool) 896 B
- 0x895b90 GJEffectManager::runOpacityActionOnGroup(int,float,float,int,int) 536 B
- 0x896a70 GJEffectManager::transferPersistentItems(void) 248 B
- 0x89e210 GJEffectManager::controlActionsForTrigger(EffectGameObject *,GJActionCommand) 2264 B
- 0x8849bc GJEffectManager::getOpacityActionForGroup(int) 116 B
- 0x884d8c GJEffectManager::hasPulseEffectForGroupID(int) 124 B
- 0x888bdc GJEffectManager::registerCollisionTrigger(int,int,int,bool,bool,std::vector<int,std::allocator<int>> const&,int,int) 296 B