2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x476d60 GJBaseGameLayer::loadLevelSettings(void) 198 B
- 0x474d88 GJBaseGameLayer::moveObjectsSilent(int,double,double) 172 B
- 0x478fd8 GJBaseGameLayer::orderSpawnObjects(void) 132 B
- 0x364cec GJBaseGameLayer::playGravityEffect(bool) 2 B
- 0x477d0c GJBaseGameLayer::playSpeedParticle(float) 324 B
- 0x4922a0 GJBaseGameLayer::playerTouchedRing(PlayerObject *,RingObject *) 82 B
- 0x482444 GJBaseGameLayer::positionUIObjects(void) 806 B
- 0x488944 GJBaseGameLayer::processSFXObjects(void) 266 B
- 0x46d26c GJBaseGameLayer::removeGroundLayer(void) 42 B
- 0x472d7c GJBaseGameLayer::removeGroupParent(int) 106 B
- 0x485b88 GJBaseGameLayer::resetStaticCamera(bool,bool) 96 B
- 0x47d6c4 GJBaseGameLayer::rotateAreaObjects(GameObject *,cocos2d::CCArray *,float,bool) 616 B
- 0x46ee54 GJBaseGameLayer::setStartPosObject(StartPosObject *) 42 B
- 0x4940a4 GJBaseGameLayer::sortSectionVector(void) 400 B
- 0x46efa6 GJBaseGameLayer::switchToRobotMode(PlayerObject *,GameObject *,bool) 48 B
- 0x364cf2 GJBaseGameLayer::toggleProgressbar(void) 2 B
- 0x495b38 GJBaseGameLayer::triggerAreaEffect(EnterEffectObject *) 74 B
- 0x4710bc GJBaseGameLayer::tryGetGroupParent(int) 74 B
- 0x364ce2 GJBaseGameLayer::updateAttemptTime(float) 2 B
- 0x477220 GJBaseGameLayer::updateCameraBGArt(cocos2d::CCPoint,float) 1452 B
- 0x46d970 GJBaseGameLayer::updateLevelColors(void) 622 B
- 0x472424 GJBaseGameLayer::updateShaderLayer(float) 1718 B
- 0x48dfd8 GJBaseGameLayer::updateTimerLabels(void) 434 B
- 0x47eed4 GJBaseGameLayer::activateCustomRing(RingObject *) 138 B
- 0x364ce4 GJBaseGameLayer::activateEndTrigger(int,bool,bool) 2 B
- 0x484af8 GJBaseGameLayer::activateSFXTrigger(SFXTriggerGameObject *) 264 B
- 0x47df28 GJBaseGameLayer::addToObjectsToShow(GameObject *) 66 B
- 0x46f0a0 GJBaseGameLayer::animateInGroundNew(bool,float,bool) 2 B
- 0x476d28 GJBaseGameLayer::applyLevelSettings(GameObject *) 54 B
- 0x46f4b8 GJBaseGameLayer::clearPickedUpItems(void) 10 B
- 0x46d226 GJBaseGameLayer::createMiddleground(int) 70 B
- 0x491118 GJBaseGameLayer::gameEventTriggered(GJGameEvent,int,int) 222 B
- 0x48f438 GJBaseGameLayer::generateSpawnRemap(void) 196 B
- 0x473e2c GJBaseGameLayer::getAreaObjectValue(EnterEffectInstance *,GameObject *,cocos2d::CCPoint &,bool &) 634 B
- 0x476840 GJBaseGameLayer::getCameraEdgeValue(int) 148 B
- 0x472c50 GJBaseGameLayer::getMoveTargetDelta(EffectGameObject *,bool) 196 B
- 0x46e1d0 GJBaseGameLayer::getPortalTargetPos(TeleportPortalObject *,GameObject *,PlayerObject *) 116 B
- 0x473150 GJBaseGameLayer::groupStickyObjects(cocos2d::CCArray *) 160 B
- 0x496fc0 GJBaseGameLayer::loadStartPosObject(void) 264 B
- 0x47f188 GJBaseGameLayer::modifyGroupPhysics(AdvancedFollowEditObject *,cocos2d::CCArray *) 108 B
- 0x488c74 GJBaseGameLayer::optimizeMoveGroups(void) 520 B
- 0x46f650 GJBaseGameLayer::playExitDualEffect(PlayerObject *) 836 B
- 0x496b0c GJBaseGameLayer::processAreaActions(float,bool) 376 B
- 0x496494 GJBaseGameLayer::processAreaEffects(std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType,float,bool) 1654 B
- 0x364cfa GJBaseGameLayer::processCheckpoints(void) 2 B
- 0x474cce GJBaseGameLayer::processMoveActions(void) 186 B
- 0x48c608 GJBaseGameLayer::reAddToStickyGroup(GameObject *) 112 B
- 0x48f3ac GJBaseGameLayer::registerSpawnRemap(std::vector<ChanceObject,std::allocator<ChanceObject>> &) 132 B
- 0x46d20c GJBaseGameLayer::removeMiddleground(void) 26 B
- 0x476544 GJBaseGameLayer::resetGroupCounters(bool) 214 B
- 0x46efd6 GJBaseGameLayer::switchToSpiderMode(PlayerObject *,GameObject *,bool) 48 B
- 0x46b6d4 GJBaseGameLayer::toggleHideAttempts(bool) 2 B
- 0x46b6d2 GJBaseGameLayer::toggleMGVisibility(bool) 2 B
- 0x481a38 GJBaseGameLayer::triggerMoveCommand(EffectGameObject *) 480 B
- 0x46ddf0 GJBaseGameLayer::updateEnterEffects(float) 80 B
- 0x476e30 GJBaseGameLayer::updateMaxGameplayY(void) 142 B
- 0x4764f4 GJBaseGameLayer::updateQueuedLabels(void) 78 B
- 0x364ce0 GJBaseGameLayer::updateVerifyDamage(void) 2 B
- 0x4844c4 GJBaseGameLayer::activateSongTrigger(SongTriggerGameObject *) 258 B
- 0x485c90 GJBaseGameLayer::animateOutGroundNew(bool) 90 B
- 0x4780cc GJBaseGameLayer::applySFXEditTrigger(int,int,SFXTriggerGameObject *) 182 B
- 0x479730 GJBaseGameLayer::checkpointActivated(CheckpointGameObject *) 246 B
- 0x489b8c GJBaseGameLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 352 B
- 0x47f234 GJBaseGameLayer::claimRotationAction(int,int,float &,float &,bool,bool) 514 B
- 0x46de88 GJBaseGameLayer::getEnterEasingValue(float,int,float,int) 104 B
- 0x46f038 GJBaseGameLayer::getTargetFlyCameraY(GameObject *) 98 B
- 0x470b84 GJBaseGameLayer::maxZOrderForShaderZ(int) 56 B
- 0x470b68 GJBaseGameLayer::minZOrderForShaderZ(int) 24 B
- 0x475340 GJBaseGameLayer::modifyObjectPhysics(AdvancedFollowEditObject *,GameObjectPhysics &) 262 B
- 0x476190 GJBaseGameLayer::performMathRounding(double,int) 32 B
- 0x48cad8 GJBaseGameLayer::playerTouchedObject(PlayerObject *,GameObject *) 60 B
- 0x488e80 GJBaseGameLayer::preUpdateVisibility(float) 3242 B
- 0x46edec GJBaseGameLayer::processCameraObject(GameObject *,PlayerObject *) 100 B
- 0x46fb8c GJBaseGameLayer::processStateObjects(void) 192 B
- 0x4811f0 GJBaseGameLayer::registerStateObject(EffectGameObject *) 116 B
- 0x4703f4 GJBaseGameLayer::resetGradientLayers(void) 80 B
- 0x491b00 GJBaseGameLayer::resetLevelVariables(void) 1312 B
- 0x482288 GJBaseGameLayer::restoreAllUIObjects(void) 232 B
- 0x46ff40 GJBaseGameLayer::spawnGroupTriggered(int,float,bool,std::vector<int,std::allocator<int>> const&,int,int) 94 B
- 0x46ffa0 GJBaseGameLayer::spawnObjectsInOrder(cocos2d::CCArray *,double,std::vector<int,std::allocator<int>> const&,int,int) 236 B
- 0x46e248 GJBaseGameLayer::staticObjectsInRect(cocos2d::CCRect,bool) 880 B
- 0x485fc4 GJBaseGameLayer::updateCameraOffsetX(float,float,int,float,int,int) 78 B
- 0x486012 GJBaseGameLayer::updateCameraOffsetY(float,float,int,float,int,int) 78 B
- 0x46d308 GJBaseGameLayer::updateGroundShadows(void) 1638 B
- 0x475daa GJBaseGameLayer::updateKeyframeOrder(int) 104 B
- 0x47e340 GJBaseGameLayer::updateLayerCapacity(std::string) 2964 B
- 0x473b48 GJBaseGameLayer::updateObjectSection(GameObject *) 272 B
- 0x483a40 GJBaseGameLayer::updateSpecialLabels(void) 306 B
- 0x479968 GJBaseGameLayer::visitWithColorFlash(void) 416 B
- 0x493048 GJBaseGameLayer::activateEventTrigger(EventLinkTrigger *,std::vector<int,std::allocator<int>> const&) 328 B
- 0x475fbc GJBaseGameLayer::activateResetTrigger(EffectGameObject *) 170 B
- 0x476418 GJBaseGameLayer::activateTimerTrigger(TimerTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 220 B
- 0x495578 GJBaseGameLayer::addCustomEnterEffect(EnterEffectObject *,bool) 478 B
- 0x488ba0 GJBaseGameLayer::calculateColorGroups(void) 208 B
- 0x46fdf0 GJBaseGameLayer::checkCollisionBlocks(EffectGameObject *,std::vector<EffectGameObject *,std::allocator<EffectGameObject *>> *,int) 306 B
- 0x484230 GJBaseGameLayer::createCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,bool) 484 B
- 0x48d238 GJBaseGameLayer::generateTargetGroups(void) 1936 B
- 0x471088 GJBaseGameLayer::getCenterGroupObject(int,int) 52 B
- 0x471028 GJBaseGameLayer::getSingleGroupObject(int) 38 B
- 0x473328 GJBaseGameLayer::getTargetGroupOrigin(int,int) 24 B