2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x46ff28 GJBaseGameLayer::checkCollision(int,int) 24 B
- 0x48e32c GJBaseGameLayer::createParticle(int,char const*,int,cocos2d::tCCPositionType) 382 B
- 0x471080 GJBaseGameLayer::getGroupParent(int) 8 B
- 0x478184 GJBaseGameLayer::getMinDistance(cocos2d::CCPoint,cocos2d::CCArray *,float,int) 934 B
- 0x46f1e4 GJBaseGameLayer::getOtherPlayer(PlayerObject *) 24 B
- 0x48e284 GJBaseGameLayer::getParticleKey(int,char const*,int,cocos2d::tCCPositionType) 162 B
- 0x476cbc GJBaseGameLayer::getRecordExtra(void) 100 B
- 0x470f78 GJBaseGameLayer::getStaticGroup(int) 58 B
- 0x4730f0 GJBaseGameLayer::getStickyGroup(int) 8 B
- 0x473310 GJBaseGameLayer::getTargetGroup(int,int) 24 B
- 0x4921ac GJBaseGameLayer::gravBumpPlayer(PlayerObject *,EffectGameObject *) 230 B
- 0x479838 GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::_ccColor3B) 198 B
- 0x47961c GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::CCPoint,cocos2d::_ccColor3B,float,float,int,bool,float) 258 B
- 0x47cf74 GJBaseGameLayer::moveAreaObject(GameObject *,float,float) 178 B
- 0x475e5e GJBaseGameLayer::removeKeyframe(KeyframeGameObject *) 46 B
- 0x470c5c GJBaseGameLayer::reparentObject(cocos2d::CCNode *,cocos2d::CCNode *) 90 B
- 0x4813f8 GJBaseGameLayer::rotateGameplay(RotateGameplayGameObject *) 266 B
- 0x472de8 GJBaseGameLayer::setGroupParent(GameObject *,int) 180 B
- 0x471050 GJBaseGameLayer::sortAllGroupsX(void) 44 B
- 0x4847b4 GJBaseGameLayer::stopSFXTrigger(SFXTriggerGameObject *) 138 B
- 0x46dbfa GJBaseGameLayer::swapBackground(int) 56 B
- 0x476f04 GJBaseGameLayer::syncBGTextures(void) 114 B
- 0x491208 GJBaseGameLayer::teleportPlayer(TeleportPortalObject *,PlayerObject *) 1042 B
- 0x491774 GJBaseGameLayer::toggleDualMode(GameObject *,bool,PlayerObject *,bool) 436 B
- 0x476970 GJBaseGameLayer::tryResumeAudio(void) 32 B
- 0x48e4b0 GJBaseGameLayer::updateCounters(int,int) 212 B
- 0x4794c4 GJBaseGameLayer::updateGuideArt(void) 154 B
- 0x46b6d8 GJBaseGameLayer::updateTimeWarp(float) 96 B
- 0x488a58 GJBaseGameLayer::addRemapTargets(std::set<int,std::less<int>,std::allocator<int>> &) 324 B
- 0x493408 GJBaseGameLayer::checkCollisions(PlayerObject *,float,bool) 2660 B
- 0x46b6c0 GJBaseGameLayer::checkSpawnAbuse(void) 8 B
- 0x474adc GJBaseGameLayer::claimMoveAction(int,bool) 198 B
- 0x48e58c GJBaseGameLayer::collectedObject(EffectGameObject *) 60 B
- 0x46f1fc GJBaseGameLayer::getGroundHeight(PlayerObject *,int) 122 B
- 0x477e7c GJBaseGameLayer::getParticleKey2(std::string) 60 B
- 0x470db0 GJBaseGameLayer::getPortalTarget(TeleportPortalObject *) 162 B
- 0x48eae0 GJBaseGameLayer::getRecordString(bool) 1118 B
- 0x488904 GJBaseGameLayer::isButtonAllowed(bool,int,bool) 60 B
- 0x476c1c GJBaseGameLayer::isPlayer2Button(int) 10 B
- 0x485d78 GJBaseGameLayer::moveCameraToPos(cocos2d::CCPoint) 46 B
- 0x46c070 GJBaseGameLayer::objectsCollided(int,int) 8 B
- 0x47c224 GJBaseGameLayer::parentForZLayer(int,bool,int,int) 1570 B
- 0x479910 GJBaseGameLayer::playFlashEffect(float,int,float) 88 B
- 0x492f14 GJBaseGameLayer::processCommands(float,bool,bool) 302 B
- 0x47883c GJBaseGameLayer::processSFXState(SFXTriggerState *,SFXTriggerState *,int,float) 914 B
- 0x472ea0 GJBaseGameLayer::removeFromGroup(GameObject *,int) 82 B
- 0x47f136 GJBaseGameLayer::resetRecordFull(void) 48 B
- 0x49192c GJBaseGameLayer::setupLevelStart(LevelSettingsObject *) 452 B
- 0x476ffc GJBaseGameLayer::stopCameraShake(void) 16 B
- 0x46ef1e GJBaseGameLayer::switchToFlyMode(PlayerObject *,GameObject *,bool,int) 136 B
- 0x364cf4 GJBaseGameLayer::toggleInfoLabel(void) 2 B
- 0x477fec GJBaseGameLayer::unclaimParticle(char const*,cocos2d::CCParticleSystemQuad *) 220 B
- 0x48f53c GJBaseGameLayer::unlinkAllEvents(void) 8 B
- 0x46b854 GJBaseGameLayer::updateDebugDraw(void) 2074 B
- 0x486060 GJBaseGameLayer::updateMGOffsetY(float,float,int,float,int,int) 82 B
- 0x48cd94 GJBaseGameLayer::updateParticles(float) 344 B
- 0x364cee GJBaseGameLayer::updateTimeLabel(int,int,bool) 2 B
- 0x483868 GJBaseGameLayer::addObjectCounter(LabelGameObject *) 100 B
- 0x48e5c8 GJBaseGameLayer::addPickupTrigger(CountTriggerGameObject *) 164 B
- 0x476c68 GJBaseGameLayer::buttonIDToButton(int) 76 B
- 0x47582c GJBaseGameLayer::buttonIsRelevant(PlayerButtonCommand const&) 180 B
- 0x480810 GJBaseGameLayer::controlEventLink(int,int,GJActionCommand) 124 B
- 0x46d068 GJBaseGameLayer::createBackground(int) 372 B
- 0x46def8 GJBaseGameLayer::createTextLayers(void) 692 B
- 0x488120 GJBaseGameLayer::exitStaticCamera(bool,bool,float,int,float,bool,float,bool) 428 B
- 0x476990 GJBaseGameLayer::getModifiedDelta(float) 138 B
- 0x489ed0 GJBaseGameLayer::getSavedPosition(int,float) 486 B
- 0x496d40 GJBaseGameLayer::loadUpToPosition(float,int,int) 618 B
- 0x46c18c GJBaseGameLayer::opacityForObject(GameObject *) 74 B
- 0x30e532 GJBaseGameLayer::playerTookDamage(PlayerObject *) 2 B
- 0x478bd0 GJBaseGameLayer::processSongState(int,float,float,int,float,float,std::vector<SongTriggerState,std::allocator<SongTriggerState>> *,SongTriggerGameObject *) 1004 B
- 0x46d04c GJBaseGameLayer::removeBackground(void) 26 B
- 0x470d40 GJBaseGameLayer::removeFromGroups(GameObject *) 54 B
- 0x46c292 GJBaseGameLayer::reverseDirection(EffectGameObject *) 36 B
- 0x473034 GJBaseGameLayer::sortStickyGroups(void) 188 B
- 0x46dc58 GJBaseGameLayer::swapMiddleground(int) 94 B
- 0x46f006 GJBaseGameLayer::switchToRollMode(PlayerObject *,GameObject *,bool) 48 B
- 0x47668c GJBaseGameLayer::toggleLockPlayer(bool,bool) 34 B
- 0x471106 GJBaseGameLayer::tryGetMainObject(int) 34 B
- 0x477188 GJBaseGameLayer::updateBGArtSpeed(float,float) 62 B
- 0x476818 GJBaseGameLayer::updateCameraEdge(int,int) 38 B
- 0x487e08 GJBaseGameLayer::updateCameraMode(EffectGameObject *,bool) 156 B
- 0x487d8c GJBaseGameLayer::updateDualGround(PlayerObject *,int,bool,float) 118 B
- 0x4771d0 GJBaseGameLayer::updateMGArtSpeed(float,float) 66 B
- 0x46b602 GJBaseGameLayer::updateVisibility(float) 2 B
- 0x472f50 GJBaseGameLayer::addToGroupParents(GameObject *) 102 B
- 0x30e534 GJBaseGameLayer::addToSpeedObjects(EffectGameObject *) 2 B
- 0x476a7c GJBaseGameLayer::checkRepellPlayer(void) 408 B
- 0x48ae90 GJBaseGameLayer::checkSpawnObjects(void) 430 B
- 0x495dd8 GJBaseGameLayer::controlAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJActionCommand) 96 B
- 0x46d298 GJBaseGameLayer::createGroundLayer(int,int) 106 B
- 0x30e538 GJBaseGameLayer::didRotateGameplay(void) 2 B
- 0x475988 GJBaseGameLayer::gameEventToString(GJGameEvent) 686 B
- 0x48de04 GJBaseGameLayer::getCapacityString(void) 226 B
- 0x4740b0 GJBaseGameLayer::getEasedAreaValue(GameObject *,EnterEffectInstance *,float,bool,int) 164 B
- 0x46de40 GJBaseGameLayer::getEnterEasingKey(int,float) 66 B
- 0x475208 GJBaseGameLayer::getFollowSpeedVal(GameObject *,int,int,float,float) 284 B
- 0x470fb2 GJBaseGameLayer::getOptimizedGroup(int) 58 B
- 0x476a30 GJBaseGameLayer::getPlayTimerMilli(void) 26 B
- 0x476c28 GJBaseGameLayer::getPlayerButtonID(int,bool) 56 B