2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x2fedd8 FMODQueuedMusic::FMODQueuedMusic(FMODQueuedMusic const&) 90 B
- 0x2fee32 FMODQueuedMusic::operator=(FMODQueuedMusic const&) 90 B
- 0x2ea978 FileSaveManager::sharedState(void) 96 B
- 0x2ea9f4 FileSaveManager::getStoreData(void) 4 B
- 0x2ea9ec FileSaveManager::loadDataFromFile(char const*) 8 B
- 0x2ea904 FileSaveManager::init(void) 18 B
- 0x2ea9f8 FileSaveManager::firstLoad(void) 396 B
- 0x2ea964 FileSaveManager::~FileSaveManager() 18 B
- 0x2ea91c FileSaveManager::~FileSaveManager() 60 B
- 0x4b022c FindObjectPopup::onFindObjectID(cocos2d::CCObject *) 14 B
- 0x4afecc FindObjectPopup::init(void) 138 B
- 0x4b019c FindObjectPopup::create(void) 140 B
- 0x4a7558 FindObjectPopup::~FindObjectPopup() 18 B
- 0x4a72e8 FindObjectPopup::~FindObjectPopup() 88 B
- 0x565efa GJActionManager::getInternalAction(int) 8 B
- 0x565edc GJActionManager::runInternalAction(cocos2d::CCAction *,cocos2d::CCNode *) 30 B
- 0x565f02 GJActionManager::stopInternalAction(int) 38 B
- 0x565f28 GJActionManager::updateInternalActions(float,bool) 116 B
- 0x565f9c GJActionManager::stopAllInternalActions(void) 8 B
- 0x565fa4 GJActionManager::init(void) 28 B
- 0x565e8c GJActionManager::create(void) 74 B
- 0x565e78 GJActionManager::~GJActionManager() 18 B
- 0x565e50 GJActionManager::~GJActionManager() 34 B
- 0x470fec GJBaseGameLayer::addToGroup(GameObject *,int,bool) 60 B
- 0x48bafc GJBaseGameLayer::applyRemap(EffectGameObject *,std::vector<int,std::allocator<int>> const&,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 2404 B
- 0x4777d0 GJBaseGameLayer::applyShake(cocos2d::CCPoint &) 284 B
- 0x46ddb0 GJBaseGameLayer::atlasValue(int) 54 B
- 0x4920cc GJBaseGameLayer::bumpPlayer(PlayerObject *,EffectGameObject *) 216 B
- 0x46facc GJBaseGameLayer::getBumpMod(PlayerObject *,int) 160 B
- 0x47958a GJBaseGameLayer::isFlipping(void) 38 B
- 0x474c8e GJBaseGameLayer::moveObject(GameObject *,double,double,bool) 64 B
- 0x476910 GJBaseGameLayer::pauseAudio(void) 36 B
- 0x46f280 GJBaseGameLayer::pickupItem(EffectGameObject *) 92 B
- 0x46b600 GJBaseGameLayer::postUpdate(float) 2 B
- 0x476956 GJBaseGameLayer::resetAudio(void) 26 B
- 0x364cfc GJBaseGameLayer::resetLevel(void) 2 B
- 0x489cf4 GJBaseGameLayer::sortGroups(void) 268 B
- 0x48171c GJBaseGameLayer::spawnGroup(int,bool,double,std::vector<int,std::allocator<int>> const&,int,int) 298 B
- 0x46d1e0 GJBaseGameLayer::swapGround(int) 44 B
- 0x46e984 GJBaseGameLayer::updateOBB2(cocos2d::CCRect) 104 B
- 0x487eac GJBaseGameLayer::updateZoom(float,float,int,float,int,int) 210 B
- 0x479060 GJBaseGameLayer::addGuideArt(GameObject *) 1124 B
- 0x475e12 GJBaseGameLayer::addKeyframe(KeyframeGameObject *) 76 B
- 0x470d06 GJBaseGameLayer::addToGroups(GameObject *,bool) 58 B
- 0x482374 GJBaseGameLayer::addUIObject(GameObject *) 202 B
- 0x485cf4 GJBaseGameLayer::cameraMoveX(float,float,float,bool) 48 B
- 0x485d24 GJBaseGameLayer::cameraMoveY(float,float,float,bool) 82 B
- 0x364cdc GJBaseGameLayer::checkForEnd(void) 2 B
- 0x46ee7e GJBaseGameLayer::flipGravity(PlayerObject *,bool,bool) 160 B
- 0x4795b0 GJBaseGameLayer::flipObjects(void) 106 B
- 0x474ba8 GJBaseGameLayer::moveObjects(cocos2d::CCArray *,double,double,bool) 230 B
- 0x4756fc GJBaseGameLayer::queueButton(int,bool,bool,double) 250 B
- 0x487f84 GJBaseGameLayer::resetCamera(void) 404 B
- 0x472b54 GJBaseGameLayer::resetPlayer(void) 244 B
- 0x483e98 GJBaseGameLayer::resetRecord(int,bool) 902 B
- 0x476934 GJBaseGameLayer::resumeAudio(void) 34 B
- 0x47a964 GJBaseGameLayer::setupLayers(void) 6298 B
- 0x476cb4 GJBaseGameLayer::setupReplay(std::string) 2 B
- 0x476f78 GJBaseGameLayer::shakeCamera(float,float,float) 124 B
- 0x48c464 GJBaseGameLayer::spawnObject(GameObject *,double,std::vector<int,std::allocator<int>> const&) 318 B
- 0x470eb0 GJBaseGameLayer::toggleGroup(int,bool) 138 B
- 0x46c078 GJBaseGameLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 272 B
- 0x482778 GJBaseGameLayer::addToSection(GameObject *) 2026 B
- 0x46dc32 GJBaseGameLayer::asyncGLoaded(int) 20 B
- 0x46cd78 GJBaseGameLayer::createPlayer(void) 714 B
- 0x479564 GJBaseGameLayer::flipFinished(void) 38 B
- 0x4760d8 GJBaseGameLayer::getItemValue(int,int) 94 B
- 0x492d28 GJBaseGameLayer::handleButton(bool,int,bool) 378 B
- 0x46f388 GJBaseGameLayer::processItems(void) 292 B
- 0x483c1c GJBaseGameLayer::recordAction(int,bool,bool) 134 B
- 0x480334 GJBaseGameLayer::restoreRemap(EffectGameObject *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 980 B
- 0x474744 GJBaseGameLayer::rotateObject(GameObject *,float) 92 B
- 0x46f566 GJBaseGameLayer::spawnPlayer2(void) 84 B
- 0x472adc GJBaseGameLayer::tryGetObject(int) 116 B
- 0x4860b4 GJBaseGameLayer::updateCamera(float) 6170 B
- 0x476cb8 GJBaseGameLayer::updateReplay(void) 2 B
- 0x495948 GJBaseGameLayer::addAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType) 480 B
- 0x46c37c GJBaseGameLayer::applyTimeWarp(float) 52 B
- 0x46dbe8 GJBaseGameLayer::asyncBGLoaded(int) 18 B
- 0x46dc46 GJBaseGameLayer::asyncMGLoaded(int) 18 B
- 0x48b0b8 GJBaseGameLayer::canProcessSFX(SFXTriggerState &,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,std::unordered_map&<int,float,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,float>>>,std::vector<SFXTriggerState,std::allocator<SFXTriggerState>> &) 410 B
- 0x364cf0 GJBaseGameLayer::checkSnapshot(void) 2 B
- 0x477ec4 GJBaseGameLayer::claimParticle(std::string,int) 290 B
- 0x492028 GJBaseGameLayer::destroyObject(GameObject *) 158 B
- 0x364cea GJBaseGameLayer::destroyPlayer(PlayerObject *,GameObject *) 2 B
- 0x46f5f8 GJBaseGameLayer::enterDualMode(GameObject *,bool) 84 B
- 0x46f178 GJBaseGameLayer::getMaxPortalY(void) 108 B
- 0x46f0bc GJBaseGameLayer::getMinPortalY(void) 182 B
- 0x473290 GJBaseGameLayer::getSpecialKey(int,bool,bool) 20 B
- 0x46f4c2 GJBaseGameLayer::hasUniqueCoin(EffectGameObject *) 164 B
- 0x476906 GJBaseGameLayer::preResumeGame(void) 10 B
- 0x476900 GJBaseGameLayer::queueTimeWarp(float) 6 B
- 0x46f5ba GJBaseGameLayer::removePlayer2(void) 62 B
- 0x4747e0 GJBaseGameLayer::rotateObjects(cocos2d::CCArray *,float,cocos2d::CCPoint,cocos2d::CCPoint,bool,bool) 756 B
- 0x477cac GJBaseGameLayer::spawnParticle(char const*,int,cocos2d::tCCPositionType,cocos2d::CCPoint) 94 B
- 0x485e04 GJBaseGameLayer::toggleFlipped(bool,bool) 272 B
- 0x364ce8 GJBaseGameLayer::toggleGlitter(bool) 2 B
- 0x46fc4c GJBaseGameLayer::updateTimeMod(float,bool,bool) 64 B
- 0x485db0 GJBaseGameLayer::animatePortalY(float,float,float,float) 82 B
- 0x46faac GJBaseGameLayer::canTouchObject(GameObject *) 32 B