2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x476140 GJBaseGameLayer::performMathOperation(double,double,int) 68 B
- 0x470e70 GJBaseGameLayer::playAnimationCommand(int,int) 64 B
- 0x48cb68 GJBaseGameLayer::playerTouchedTrigger(PlayerObject *,EffectGameObject *) 256 B
- 0x491638 GJBaseGameLayer::playerWillSwitchMode(PlayerObject *,GameObject *) 314 B
- 0x47544c GJBaseGameLayer::processFollowActions(void) 548 B
- 0x492eb0 GJBaseGameLayer::processQueuedButtons(float,bool) 96 B
- 0x46e7e4 GJBaseGameLayer::rectIntersectsCircle(cocos2d::CCRect,cocos2d::CCPoint,float) 412 B
- 0x48e1b0 GJBaseGameLayer::refreshCounterLabels(void) 204 B
- 0x475e8c GJBaseGameLayer::refreshKeyframeAnims(void) 294 B
- 0x364cf6 GJBaseGameLayer::removeAllCheckpoints(void) 2 B
- 0x47349c GJBaseGameLayer::reorderObjectSection(GameObject *) 26 B
- 0x477b3c GJBaseGameLayer::spawnParticleTrigger(SpawnParticleGameObject *) 360 B
- 0x4778f0 GJBaseGameLayer::spawnParticleTrigger(int,cocos2d::CCPoint,float,float) 582 B
- 0x472344 GJBaseGameLayer::speedForShaderTarget(int) 216 B
- 0x46f0a2 GJBaseGameLayer::stopAllGroundActions(void) 24 B
- 0x470f3a GJBaseGameLayer::toggleGroupTriggered(int,bool,std::vector<int,std::allocator<int>> const&,int,int) 54 B
- 0x47d028 GJBaseGameLayer::transformAreaObjects(GameObject *,cocos2d::CCArray *,float,float,bool) 896 B
- 0x470cbc GJBaseGameLayer::triggerGravityChange(EffectGameObject *,int) 74 B
- 0x481e18 GJBaseGameLayer::triggerRotateCommand(EnhancedTriggerObject *) 326 B
- 0x470444 GJBaseGameLayer::triggerShaderCommand(ShaderGameObject *) 1828 B
- 0x4730f8 GJBaseGameLayer::ungroupStickyObjects(cocos2d::CCArray *) 88 B
- 0x471260 GJBaseGameLayer::updateGradientLayers(void) 4192 B
- 0x483914 GJBaseGameLayer::updatePlatformerTime(void) 282 B
- 0x485f2c GJBaseGameLayer::updateScreenRotation(float,bool,bool,float,int,float,int,int) 146 B
- 0x485440 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *) 16 B
- 0x485138 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *,float) 744 B
- 0x4731f0 GJBaseGameLayer::assignNewStickyGroups(cocos2d::CCArray *) 158 B
- 0x4922f4 GJBaseGameLayer::collisionCheckObjects(PlayerObject *,std::vector<GameObject *,std::allocator<GameObject *>> *,int,float) 2608 B
- 0x4701b0 GJBaseGameLayer::controlDynamicCommand(EffectGameObject *,int,std::vector<DynamicObjectAction,std::allocator<DynamicObjectAction>> &,GJActionCommand) 70 B
- 0x475d7c GJBaseGameLayer::createNewKeyframeAnim(void) 46 B
- 0x46e9f0 GJBaseGameLayer::damagingObjectsInRect(cocos2d::CCRect,bool) 1018 B
- 0x4858b8 GJBaseGameLayer::getCustomEnterEffects(int,bool) 36 B
- 0x48def4 GJBaseGameLayer::getGroupParentsString(GameObject *) 212 B
- 0x46fc8c GJBaseGameLayer::getScaledGroundHeight(float) 66 B
- 0x47596c GJBaseGameLayer::objectTypeToGameEvent(int) 22 B
- 0x4887d8 GJBaseGameLayer::playKeyframeAnimation(KeyframeAnimTriggerObject *,std::vector<int,std::allocator<int>> const&) 294 B
- 0x46e7d0 GJBaseGameLayer::playerCircleCollision(PlayerObject *,GameObject *) 18 B
- 0x4766b0 GJBaseGameLayer::processOptionsTrigger(GameOptionsTrigger *) 354 B
- 0x48c5b0 GJBaseGameLayer::removeFromStickyGroup(GameObject *) 84 B
- 0x47e298 GJBaseGameLayer::removeReleasedButtons(void) 106 B
- 0x47cd70 GJBaseGameLayer::resetAreaObjectValues(GameObject *,bool) 420 B
- 0x46cce0 GJBaseGameLayer::shouldExitHackedLevel(void) 148 B
- 0x49591c GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *) 44 B
- 0x495864 GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *,bool) 174 B
- 0x47a7d8 GJBaseGameLayer::toggleAudioVisualizer(bool) 302 B
- 0x364cf8 GJBaseGameLayer::toggleMusicInPractice(void) 2 B
- 0x46c1d6 GJBaseGameLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 108 B
- 0x47a734 GJBaseGameLayer::updateAudioVisualizer(void) 164 B
- 0x473574 GJBaseGameLayer::updateCollisionBlocks(void) 1492 B
- 0x470bc0 GJBaseGameLayer::updateExtraGameLayers(void) 154 B
- 0x4768dc GJBaseGameLayer::updateGameplayOffsetX(int,bool) 10 B
- 0x4768ee GJBaseGameLayer::updateGameplayOffsetY(int,bool) 10 B
- 0x487a14 GJBaseGameLayer::updateStaticCameraPos(cocos2d::CCPoint,bool,bool,bool,float,int,float) 448 B
- 0x484c04 GJBaseGameLayer::activateSFXEditTrigger(SFXTriggerGameObject *) 400 B
- 0x487be0 GJBaseGameLayer::animateInDualGroundNew(GameObject *,float,bool,float) 416 B
- 0x48cb18 GJBaseGameLayer::canBeActivatedByPlayer(PlayerObject *,EffectGameObject *) 80 B
- 0x47cb5a GJBaseGameLayer::controlGradientTrigger(GradientTriggerObject *,GJActionCommand) 62 B
- 0x495e3c GJBaseGameLayer::controlTriggersInGroup(int,GJActionCommand) 462 B
- 0x46e5b8 GJBaseGameLayer::getGroundHeightForMode(int) 58 B
- 0x46e600 GJBaseGameLayer::objectIntersectsCircle(GameObject *,GameObject *) 326 B
- 0x46e74c GJBaseGameLayer::playerIntersectsCircle(PlayerObject *,GameObject *) 128 B
- 0x4747a0 GJBaseGameLayer::prepareTransformParent(bool) 64 B
- 0x496c88 GJBaseGameLayer::processMoveActionsStep(float,bool) 182 B
- 0x47f440 GJBaseGameLayer::processRotationActions(void) 1294 B
- 0x472ef2 GJBaseGameLayer::removeFromGroupParents(GameObject *) 94 B
- 0x480a7e GJBaseGameLayer::resetSongTriggerValues(void) 22 B
- 0x48b044 GJBaseGameLayer::resetSpawnChannelIndex(void) 110 B
- 0x46b6d0 GJBaseGameLayer::toggleGroundVisibility(bool) 2 B
- 0x476644 GJBaseGameLayer::togglePlayerVisibility(bool) 26 B
- 0x47662c GJBaseGameLayer::togglePlayerVisibility(bool,bool) 24 B
- 0x47c954 GJBaseGameLayer::triggerGradientCommand(GradientTriggerObject *) 518 B
- 0x476ed0 GJBaseGameLayer::updateAllObjectSection(void) 52 B
- 0x4952c4 GJBaseGameLayer::updateSpecialGroupData(void) 72 B
- 0x48e66c GJBaseGameLayer::activateItemEditTrigger(ItemTriggerGameObject *) 528 B
- 0x484a74 GJBaseGameLayer::activateSongEditTrigger(SongTriggerGameObject *) 128 B
- 0x495b84 GJBaseGameLayer::controlAreaEffectWithID(int,int,GJActionCommand) 220 B
- 0x46f348 GJBaseGameLayer::countCollectedUserCoins(void) 64 B
- 0x476a58 GJBaseGameLayer::getPlayTimerFullSeconds(void) 18 B
- 0x472d1c GJBaseGameLayer::getRotateCommandTargets(EnhancedTriggerObject *,GameObject *&,GameObject *&,GameObject *&) 96 B
- 0x47569e GJBaseGameLayer::moveObjectToStaticGroup(GameObject *) 94 B
- 0x480270 GJBaseGameLayer::playerWasTouchingObject(PlayerObject *,GameObject *) 64 B
- 0x4722c0 GJBaseGameLayer::positionForShaderTarget(int) 124 B
- 0x476cb6 GJBaseGameLayer::processReplayCheckpoint(int) 2 B
- 0x47f950 GJBaseGameLayer::processTransformActions(bool) 2246 B
- 0x473340 GJBaseGameLayer::removeObjectFromSection(GameObject *) 348 B
- 0x48595e GJBaseGameLayer::resetActiveEnterEffects(void) 68 B
- 0x475670 GJBaseGameLayer::resetMoveOptimizedValue(void) 46 B
- 0x47cf18 GJBaseGameLayer::resetStoppedAreaObjects(void) 92 B
- 0x476066 GJBaseGameLayer::testInstantCountTrigger(int,int,int,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 108 B
- 0x47665e GJBaseGameLayer::togglePlayerStreakBlend(bool,bool) 46 B
- 0x471128 GJBaseGameLayer::triggerTransformCommand(TransformTriggerGameObject *) 312 B
- 0x495768 GJBaseGameLayer::updateActiveEnterEffect(EnterEffectObject *) 252 B
- 0x473c68 GJBaseGameLayer::updateExtendedCollision(GameObject *,bool) 42 B
- 0x48498c GJBaseGameLayer::addProximityVolumeEffect(int,int,SFXTriggerGameObject *) 226 B
- 0x48cf78 GJBaseGameLayer::generateVisibilityGroups(void) 700 B
- 0x46b604 GJBaseGameLayer::manualUpdateObjectColors(GameObject *) 2 B
- 0x497e88 GJBaseGameLayer::processAreaVisualActions(float) 42 B
- 0x489e8e GJBaseGameLayer::removeCustomEnterEffects(int,bool) 66 B
- 0x48cd14 GJBaseGameLayer::removeTemporaryParticles(void) 124 B
- 0x487978 GJBaseGameLayer::updateInternalCamOffsetX(float,float,float) 78 B