2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x4879c6 GJBaseGameLayer::updateInternalCamOffsetY(float,float,float) 78 B
- 0x47852c GJBaseGameLayer::volumeForProximityEffect(SFXTriggerInstance &) 666 B
- 0x470208 GJBaseGameLayer::controlDynamicMoveCommand(EffectGameObject *,int,GJActionCommand) 18 B
- 0x474ff4 GJBaseGameLayer::convertToClosestDirection(float,float) 146 B
- 0x494ae8 GJBaseGameLayer::generateEnterEasingBuffer(int,float) 274 B
- 0x48c81c GJBaseGameLayer::generatePickupAnimRandVal(GameObject *,float &,float &) 250 B
- 0x46dcb8 GJBaseGameLayer::increaseBatchNodeCapacity(void) 82 B
- 0x4758e4 GJBaseGameLayer::shouldUseSubstepForButton(float) 124 B
- 0x481890 GJBaseGameLayer::triggerDynamicMoveCommand(EffectGameObject *) 410 B
- 0x46dd10 GJBaseGameLayer::updateLegacyLayerCapacity(int,int,int,int) 158 B
- 0x481548 GJBaseGameLayer::updateSavePositionObjects(void) 208 B
- 0x4761d0 GJBaseGameLayer::activateItemCompareTrigger(ItemTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 578 B
- 0x46fcd0 GJBaseGameLayer::createPlayerCollisionBlock(void) 276 B
- 0x494c08 GJBaseGameLayer::generateEnterEasingBuffers(EnterEffectObject *) 46 B
- 0x478fbc GJBaseGameLayer::getActiveOrderSpawnObjects(void) 28 B
- 0x472fb8 GJBaseGameLayer::loadGroupParentsFromString(GameObject *,std::string) 120 B
- 0x494ca0 GJBaseGameLayer::prepareSavePositionObjects(void) 1564 B
- 0x47415c GJBaseGameLayer::processAreaFadeGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 312 B
- 0x47db60 GJBaseGameLayer::processAreaMoveGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 968 B
- 0x474298 GJBaseGameLayer::processAreaTintGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 1192 B
- 0x474e34 GJBaseGameLayer::processPlayerFollowActions(float) 436 B
- 0x484d98 GJBaseGameLayer::processQueuedAudioTriggers(void) 110 B
- 0x473c92 GJBaseGameLayer::triggerAreaEffectAnimation(EnterEffectObject *) 298 B
- 0x473dbc GJBaseGameLayer::updateAreaObjectLastValues(GameObject *) 110 B
- 0x47f070 GJBaseGameLayer::clearActivatedAudioTriggers(void) 30 B
- 0x4701f6 GJBaseGameLayer::controlDynamicRotateCommand(EffectGameObject *,int,GJActionCommand) 18 B
- 0x48a0d8 GJBaseGameLayer::processAdvancedFollowAction(AdvancedFollowInstance &,bool,float) 3474 B
- 0x483098 GJBaseGameLayer::processDynamicObjectActions(int,float) 1210 B
- 0x481c24 GJBaseGameLayer::triggerDynamicRotateCommand(EnhancedTriggerObject *) 484 B
- 0x4734b8 GJBaseGameLayer::updatePlayerCollisionBlocks(void) 184 B
- 0x46faaa GJBaseGameLayer::activateObjectControlTrigger(ObjectControlGameObject *) 2 B
- 0x364ce6 GJBaseGameLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 2 B
- 0x46f9c4 GJBaseGameLayer::activatePlayerControlTrigger(PlayerControlGameObject *) 230 B
- 0x4703b0 GJBaseGameLayer::controlAdvancedFollowCommand(AdvancedFollowTriggerObject *,int,GJActionCommand) 68 B
- 0x495c64 GJBaseGameLayer::controlTriggersWithControlID(int,GJActionCommand) 372 B
- 0x494570 GJBaseGameLayer::processAdvancedFollowActions(float) 518 B
- 0x47d930 GJBaseGameLayer::processAreaRotateGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 552 B
- 0x494c36 GJBaseGameLayer::regenerateEnterEasingBuffers(void) 106 B
- 0x47021c GJBaseGameLayer::triggerAdvancedFollowCommand(AdvancedFollowTriggerObject *) 390 B
- 0x30e536 GJBaseGameLayer::updateDisabledObjectsLastPos(cocos2d::CCArray *) 2 B
- 0x4787d0 GJBaseGameLayer::updateProximityVolumeEffects(void) 104 B
- 0x4882d8 GJBaseGameLayer::updateStaticCameraPosToGroup(int,bool,bool,bool,float,float,int,float,bool,float) 472 B
- 0x48e880 GJBaseGameLayer::activatePersistentItemTrigger(ItemTriggerGameObject *) 600 B
- 0x4878d0 GJBaseGameLayer::checkCameraLimitAfterTeleport(PlayerObject *,float) 162 B
- 0x48b258 GJBaseGameLayer::processActivatedAudioTriggers(float) 2210 B
- 0x4768e6 GJBaseGameLayer::restoreDefaultGameplayOffsetX(void) 8 B
- 0x4768f8 GJBaseGameLayer::restoreDefaultGameplayOffsetY(void) 8 B
- 0x47d3b4 GJBaseGameLayer::processAreaTransformGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 774 B
- 0x480f04 GJBaseGameLayer::triggerAdvancedFollowEditCommand(AdvancedFollowEditObject *) 390 B
- 0x490a08 GJBaseGameLayer::init(void) 1592 B
- 0x479b14 GJBaseGameLayer::visit(void) 3096 B
- 0x4970d0 GJBaseGameLayer::update(float) 3510 B
- 0x46b73c GJBaseGameLayer::flipArt(bool) 2 B
- 0x46f2e4 GJBaseGameLayer::hasItem(int) 90 B
- 0x470d76 GJBaseGameLayer::getGroup(int) 58 B
- 0x364cde GJBaseGameLayer::testTime(void) 2 B
- 0x476a6a GJBaseGameLayer::addPoints(int) 18 B
- 0x3174d0 GJBaseGameLayer::GJBaseGameLayer(void) 3558 B
- 0x4909e8 GJBaseGameLayer::~GJBaseGameLayer() 18 B
- 0x49019c GJBaseGameLayer::~GJBaseGameLayer() 2112 B
- 0x50d5d0 GJBigSpriteNode::init(void) 4 B
- 0x50eb4c GJBigSpriteNode::create(void) 118 B
- 0x50d5be GJBigSpriteNode::~GJBigSpriteNode() 18 B
- 0x50d588 GJBigSpriteNode::~GJBigSpriteNode() 32 B
- 0x412ea4 GJChallengeItem::dataLoaded(DS_Dictionary *) 258 B
- 0x412d10 GJChallengeItem::incrementCount(int) 38 B
- 0x412fd4 GJChallengeItem::createWithCoder(DS_Dictionary *) 20 B
- 0x40c3b0 GJChallengeItem::encodeWithCoder(DS_Dictionary *) 134 B
- 0x412bec GJChallengeItem::createFromString(std::string) 194 B
- 0x412aa4 GJChallengeItem::init(GJChallengeType,int,int,int,std::string) 122 B
- 0x412b28 GJChallengeItem::create(GJChallengeType,int,int,int,std::string) 184 B
- 0x412cb8 GJChallengeItem::create(void) 78 B
- 0x40c828 GJChallengeItem::setCount(int) 46 B
- 0x40c0f8 GJChallengeItem::canEncode(void) 4 B
- 0x40c350 GJChallengeItem::~GJChallengeItem() 18 B
- 0x40c32c GJChallengeItem::~GJChallengeItem() 30 B
- 0x4208b6 GJDropDownLayer::enterLayer(void) 28 B
- 0x420898 GJDropDownLayer::customSetup(void) 2 B
- 0x42091a GJDropDownLayer::layerHidden(void) 38 B
- 0x420940 GJDropDownLayer::ccTouchBegan(cocos2d::CCTouch *,cocos2d::CCEvent *) 4 B
- 0x42094c GJDropDownLayer::ccTouchEnded(cocos2d::CCTouch *,cocos2d::CCEvent *) 2 B
- 0x420960 GJDropDownLayer::ccTouchMoved(cocos2d::CCTouch *,cocos2d::CCEvent *) 2 B
- 0x420910 GJDropDownLayer::layerVisible(void) 10 B
- 0x4208d2 GJDropDownLayer::keyBackClicked(void) 10 B
- 0x420956 GJDropDownLayer::ccTouchCancelled(cocos2d::CCTouch *,cocos2d::CCEvent *) 2 B
- 0x42090e GJDropDownLayer::enterAnimFinished(void) 2 B
- 0x4209f8 GJDropDownLayer::registerWithTouchDispatcher(void) 30 B
- 0x420fb0 GJDropDownLayer::draw(void) 26 B
- 0x420fa4 GJDropDownLayer::init(char const*) 8 B
- 0x420b94 GJDropDownLayer::init(char const*,float,bool) 806 B
- 0x420f98 GJDropDownLayer::create(char const*) 8 B
- 0x420ed8 GJDropDownLayer::create(char const*,float,bool) 188 B
- 0x4208a8 GJDropDownLayer::enableUI(void) 14 B
- 0x42089a GJDropDownLayer::disableUI(void) 14 B
- 0x4208e4 GJDropDownLayer::exitLayer(cocos2d::CCObject *) 42 B
- 0x420ad8 GJDropDownLayer::hideLayer(bool) 178 B
- 0x420a1c GJDropDownLayer::showLayer(bool) 178 B
- 0x4665f4 GJDropDownLayer::GJDropDownLayer(void) 122 B
- 0x4209dc GJDropDownLayer::~GJDropDownLayer() 18 B
- 0x42096c GJDropDownLayer::~GJDropDownLayer() 98 B