2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x49d652 GJEffectManager::pauseTimer(int) 32 B
- 0x49fd38 GJEffectManager::playerDied(void) 128 B
- 0x49f604 GJEffectManager::spawnGroup(int,float,bool,std::vector<int,std::allocator<int>> const&,int,int) 368 B
- 0x49f01c GJEffectManager::startTimer(int,double,double,bool,bool,bool,float,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 404 B
- 0x499e4c GJEffectManager::colorExists(int) 32 B
- 0x49a90e GJEffectManager::itemWasUsed(int) 2 B
- 0x49d672 GJEffectManager::resumeTimer(int) 32 B
- 0x4a68dc GJEffectManager::saveToState(EffectManagerState &) 316 B
- 0x499b12 GJEffectManager::shouldBlend(int) 32 B
- 0x49fbbc GJEffectManager::spawnObject(GameObject *,float,std::vector<int,std::allocator<int>> const&,int,int) 372 B
- 0x49bf64 GJEffectManager::timeForItem(int) 52 B
- 0x49a912 GJEffectManager::timerExists(int) 18 B
- 0x49ec28 GJEffectManager::toggleGroup(int,bool) 112 B
- 0x49f1b8 GJEffectManager::updateTimer(int,double) 192 B
- 0x49bf18 GJEffectManager::countForItem(int) 44 B
- 0x4a0030 GJEffectManager::playerButton(bool,bool) 266 B
- 0x4a3ea8 GJEffectManager::resetEffects(void) 218 B
- 0x49ecc4 GJEffectManager::setFollowing(int,int,bool) 66 B
- 0x49a910 GJEffectManager::timerWasUsed(int) 2 B
- 0x499ad4 GJEffectManager::updateColors(cocos2d::_ccColor3B,cocos2d::_ccColor3B) 62 B
- 0x4a0148 GJEffectManager::updateTimers(float,float) 610 B
- 0x49ab30 GJEffectManager::wasFollowing(int,int) 26 B
- 0x499db0 GJEffectManager::colorForIndex(int) 80 B
- 0x49a924 GJEffectManager::getMixedColor(cocos2d::_ccColor3B,cocos2d::_ccColor3B,float) 286 B
- 0x4a2358 GJEffectManager::getSaveString(void) 252 B
- 0x4a6a1c GJEffectManager::loadFromState(EffectManagerState &) 582 B
- 0x49c938 GJEffectManager::processColors(void) 30 B
- 0x49e66c GJEffectManager::updateEffects(float) 30 B
- 0x4a3578 GJEffectManager::addCountToItem(int,int) 54 B
- 0x499f08 GJEffectManager::checkCollision(int const&,int const&) 146 B
- 0x499e82 GJEffectManager::colorForEffect(cocos2d::_ccColor3B,cocos2d::_ccHSVValue) 62 B
- 0x499d7c GJEffectManager::getColorAction(int) 50 B
- 0x499c52 GJEffectManager::getColorSprite(int) 76 B
- 0x49a8be GJEffectManager::isGroupEnabled(int) 48 B
- 0x49ea40 GJEffectManager::runPulseEffect(int,bool,float,float,float,PulseEffectType,cocos2d::_ccColor3B,cocos2d::_ccHSVValue,int,bool,bool,bool,bool,int,int) 410 B
- 0x499d40 GJEffectManager::setColorAction(ColorAction *,int) 60 B
- 0x49be34 GJEffectManager::colorForGroupID(int,cocos2d::_ccColor3B const&,bool) 224 B
- 0x49ff74 GJEffectManager::objectsCollided(int,int) 184 B
- 0x499e04 GJEffectManager::opacityForIndex(int) 18 B
- 0x49e2a8 GJEffectManager::postMoveActions(void) 144 B
- 0x4a3a80 GJEffectManager::runCountTrigger(int,int,bool,int,bool,std::vector<int,std::allocator<int>> const&,int,int) 424 B
- 0x49f92e GJEffectManager::runDeathTrigger(int,bool,std::vector<int,std::allocator<int>> const&,int,int) 116 B
- 0x4a3da2 GJEffectManager::runTimerTrigger(int,double,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 224 B
- 0x49dd30 GJEffectManager::setupFromString(std::string) 320 B
- 0x499c3a GJEffectManager::wouldCreateLoop(InheritanceNode *,int) 24 B
- 0x49b918 GJEffectManager::hasBeenTriggered(int,int) 112 B
- 0x49dee2 GJEffectManager::resetMoveActions(void) 48 B
- 0x49b98c GJEffectManager::storeTriggeredID(int,int) 174 B
- 0x4a51cc GJEffectManager::createMoveCommand(cocos2d::CCPoint,int,float,int,float,bool,bool,bool,bool,float,float,int,int) 250 B
- 0x499fa0 GJEffectManager::preCollisionCheck(void) 16 B
- 0x499e16 GJEffectManager::removeColorAction(int) 54 B
- 0x49b81c GJEffectManager::removeTriggeredID(int,int) 248 B
- 0x49b486 GJEffectManager::resetTriggeredIDs(void) 40 B
- 0x49d05a GJEffectManager::saveCompletedMove(int,double,double) 74 B
- 0x49a1e4 GJEffectManager::updateColorAction(ColorAction *) 42 B
- 0x49bb0c GJEffectManager::addMoveCalculation(CCMoveCNode *,cocos2d::CCPoint,GameObject *) 118 B
- 0x499e6c GJEffectManager::colorActionChanged(ColorAction *) 22 B
- 0x499a54 GJEffectManager::getAllColorActions(void) 64 B
- 0x499a94 GJEffectManager::getAllColorSprites(void) 64 B
- 0x49cd1c GJEffectManager::getMoveCommandNode(GroupCommandObject2 *) 142 B
- 0x49f290 GJEffectManager::getPersistentState(std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,std::unordered_map&<int,TimerItem,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,std::unordered_map&>>>) 162 B
- 0x49a8ee GJEffectManager::hasActiveDualTouch(void) 32 B
- 0x4a245c GJEffectManager::keyForGroupIDColor(int,cocos2d::_ccColor3B const&,bool) 170 B
- 0x49bdbc GJEffectManager::opacityModForGroup(int) 50 B
- 0x49fe7c GJEffectManager::postCollisionCheck(void) 242 B
- 0x4a03c0 GJEffectManager::prepareMoveActions(float,bool) 2924 B
- 0x49b3bc GJEffectManager::resetToggledGroups(void) 88 B
- 0x49b418 GJEffectManager::resetUsedItemState(void) 24 B
- 0x49a214 GJEffectManager::updateColorEffects(float) 102 B
- 0x4a33a0 GJEffectManager::updateCountForItem(int,int) 456 B
- 0x49acf0 GJEffectManager::updatePulseEffects(float) 286 B
- 0x499ca0 GJEffectManager::activeColorForIndex(int) 118 B
- 0x49a280 GJEffectManager::colorForPulseEffect(cocos2d::_ccColor3B const&,PulseEffectAction *) 394 B
- 0x4a53fa GJEffectManager::createFollowCommand(float,float,float,int,int,int,int) 104 B
- 0x4a52d0 GJEffectManager::createRotateCommand(float,float,int,int,int,float,bool,bool,bool,int,int) 140 B
- 0x49d0f0 GJEffectManager::getLoadedMoveOffset(std::unordered_map<int,std::pair<double,double>,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,std::pair<double,double>>>> &) 152 B
- 0x49cdb0 GJEffectManager::getTempGroupCommand(void) 94 B
- 0x49a410 GJEffectManager::processPulseActions(void) 100 B
- 0x49e7f8 GJEffectManager::updateOpacityAction(OpacityEffectAction *) 94 B
- 0x4a26a4 GJEffectManager::updateSpawnTriggers(float) 466 B
- 0x49ac08 GJEffectManager::getMoveCommandObject(void) 38 B
- 0x49d430 GJEffectManager::toggleItemPersistent(int,bool) 64 B
- 0x49e624 GJEffectManager::updateOpacityEffects(float) 72 B
- 0x499d1c GJEffectManager::activeOpacityForIndex(int) 32 B
- 0x49aa48 GJEffectManager::calculateLightBGColor(cocos2d::_ccColor3B) 216 B
- 0x4a54d8 GJEffectManager::createKeyframeCommand(int,cocos2d::CCArray *,GameObject *,int,int,bool,float,float,float,float,float,float,std::vector<int,std::allocator<int>> const&) 1954 B
- 0x49fdbc GJEffectManager::handleObjectCollision(bool,int,int) 184 B
- 0x49b2e4 GJEffectManager::removeAllPulseActions(void) 98 B
- 0x49ec9c GJEffectManager::toggleTimerPersistent(int,bool) 38 B
- 0x49b7fe GJEffectManager::tryGetMoveCommandNode(int) 28 B
- 0x4a535c GJEffectManager::createTransformCommand(double,double,double,double,bool,float,int,int,int,float,bool,bool,int,int) 158 B
- 0x49a728 GJEffectManager::processInheritedColors(void) 406 B
- 0x49df14 GJEffectManager::resetTempGroupCommands(bool) 124 B
- 0x49f77c GJEffectManager::runTouchTriggerCommand(int,bool,TouchTriggerType,TouchTriggerControl,bool,std::vector<int,std::allocator<int>> const&,int,int) 154 B
- 0x49a478 GJEffectManager::calculateInheritedColor(int,ColorAction *) 588 B
- 0x49a0b0 GJEffectManager::processMoveCalculations(void) 298 B
- 0x49e4e8 GJEffectManager::registerRotationCommand(GroupCommandObject2 *,bool) 148 B
- 0x49e6c4 GJEffectManager::runOpacityActionOnGroup(int,float,float,int,int) 306 B
- 0x49d470 GJEffectManager::transferPersistentItems(void) 82 B
- 0x4a2bd4 GJEffectManager::controlActionsForTrigger(EffectGameObject *,GJActionCommand) 1118 B