GJBaseGameLayer::rotateAreaObjects(GameObject *,cocos2d::CCArray *,float,bool)
616 B_ZN15GJBaseGameLayer17rotateAreaObjectsEP10GameObjectPN7cocos2d7CCArrayEfb
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Assembly
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Called functions
- _ZN15GJBaseGameLayer17rotateAreaObjectsEP10GameObjectPN7cocos2d7CCArrayEfb
- _ZN15GJBaseGameLayer21resetAreaObjectValuesEP10GameObjectb
- loc_47D6FC
- _ZN15GJBaseGameLayer22prepareTransformParentEb
- _ZN7cocos2d7CCPointC1Ev
- __stack_chk_fail
- _ZN7cocos2d7CCPointaSERKS0_
- _ZNK7cocos2d7CCPointmiERKS0_
- _ZN7cocos2d23CCAffineTransformConcatERKNS_17CCAffineTransformES2_
- _ZN15GJBaseGameLayer14moveAreaObjectEP10GameObjectff
- loc_47D8F8
- loc_47D90C
- _ZN10GameObject20calculateOrientedBoxEv