2.2074 / m1 / Geometry Dash
broma · done
Functions (1)
Callers (200)
- cocos2d::CCNode::runAction AccountRegisterLayer::textInputReturn
- cocos2d::CCNode::runAction AccountRegisterLayer::textInputShouldOffset
- cocos2d::CCNode::runAction AchievementBar::show
- cocos2d::CCNode::runAction BonusDropdown::show
- cocos2d::CCNode::runAction BoomScrollLayer::moveToPage
- cocos2d::CCNode::runAction CCAnimatedSprite::tweenToAnimation
- cocos2d::CCNode::runAction CCLightFlash::fadeAndRemove
- cocos2d::CCNode::runAction CCLightFlash::showFlash
- cocos2d::CCNode::runAction CCMenuItemSpriteExtra::selected
- cocos2d::CCNode::runAction CCPartAnimSprite::tweenSpriteTo
- cocos2d::CCNode::runAction CCScrollLayerExt::ccTouchEnded
- cocos2d::CCNode::runAction CCScrollLayerExt::doConstraintContent
- cocos2d::CCNode::runAction ChallengesPage::challengeStatusFailed
- cocos2d::CCNode::runAction ChallengesPage::createChallengeNode
- cocos2d::CCNode::runAction ChallengesPage::exitNodeAtSlot
- cocos2d::CCNode::runAction ChallengesPage::show
- cocos2d::CCNode::runAction CharacterColorPage::show
- cocos2d::CCNode::runAction CheckpointGameObject::triggerActivated
- cocos2d::CCNode::runAction CollisionBlockPopup::textInputReturn
- cocos2d::CCNode::runAction CollisionBlockPopup::textInputShouldOffset
- cocos2d::CCNode::runAction CommunityCreditsPage::show
- cocos2d::CCNode::runAction CreateGuidelinesLayer::init
- cocos2d::CCNode::runAction CreateParticlePopup::textInputReturn
- cocos2d::CCNode::runAction CreateParticlePopup::textInputShouldOffset
- cocos2d::CCNode::runAction CurrencyRewardLayer::init
- cocos2d::CCNode::runAction CurrencyRewardLayer::update
- cocos2d::CCNode::runAction CurrencySprite::init
- cocos2d::CCNode::runAction CurrencySprite::initWithSprite
- cocos2d::CCNode::runAction CustomSFXWidget::downloadFailed
- cocos2d::CCNode::runAction CustomSFXWidget::hideLoadingArt
- cocos2d::CCNode::runAction CustomSFXWidget::init
- cocos2d::CCNode::runAction CustomSFXWidget::showLoadingArt
- cocos2d::CCNode::runAction CustomSFXWidget::updateSFXInfo
- cocos2d::CCNode::runAction CustomSongLayer::show
- cocos2d::CCNode::runAction CustomSongLayer::textInputReturn
- cocos2d::CCNode::runAction CustomSongLayer::textInputShouldOffset
- cocos2d::CCNode::runAction CustomSongWidget::loadSongInfoFinished
- cocos2d::CCNode::runAction CustomSongWidget::showError
- cocos2d::CCNode::runAction DailyLevelPage::claimLevelReward
- cocos2d::CCNode::runAction DailyLevelPage::createDailyNode
- cocos2d::CCNode::runAction DailyLevelPage::dailyStatusFailed
- cocos2d::CCNode::runAction DailyLevelPage::dailyStatusFinished
- cocos2d::CCNode::runAction DailyLevelPage::exitDailyNode
- cocos2d::CCNode::runAction DailyLevelPage::show
- cocos2d::CCNode::runAction DialogLayer::animateIn
- cocos2d::CCNode::runAction DungeonBarsSprite::animateOutBars
- cocos2d::CCNode::runAction EditLevelLayer::onPlay
- cocos2d::CCNode::runAction EditLevelLayer::playStep2
- cocos2d::CCNode::runAction EditorPauseLayer::playStep2
- cocos2d::CCNode::runAction EditorUI::ccTouchBegan
- cocos2d::CCNode::runAction EffectGameObject::playTriggerEffect
- cocos2d::CCNode::runAction EndLevelLayer::customSetup
- cocos2d::CCNode::runAction EndLevelLayer::onHideLayer
- cocos2d::CCNode::runAction EndLevelLayer::onRestartCheckpoint
- cocos2d::CCNode::runAction EndLevelLayer::playCoinEffect
- cocos2d::CCNode::runAction EndLevelLayer::playCurrencyEffect
- cocos2d::CCNode::runAction EndLevelLayer::playDiamondEffect
- cocos2d::CCNode::runAction EndLevelLayer::playStarEffect
- cocos2d::CCNode::runAction EndLevelLayer::showLayer
- cocos2d::CCNode::runAction FLAlertLayer::show
- cocos2d::CCNode::runAction FollowRewardPage::show
- cocos2d::CCNode::runAction GJAccountSettingsLayer::textInputReturn
- cocos2d::CCNode::runAction GJAccountSettingsLayer::textInputShouldOffset
- cocos2d::CCNode::runAction GJBaseGameLayer::dGJBaseGameLayer
- cocos2d::CCNode::runAction GJBaseGameLayer::init
- cocos2d::CCNode::runAction GJBaseGameLayer::lightningFlash
- cocos2d::CCNode::runAction GJBaseGameLayer::playExitDualEffect
- cocos2d::CCNode::runAction GJChestSprite::switchToState
- cocos2d::CCNode::runAction GJDropDownLayer::hideLayer
- cocos2d::CCNode::runAction GJDropDownLayer::showLayer
- cocos2d::CCNode::runAction GJGarageLayer::onBack
- cocos2d::CCNode::runAction GJMapObject::createMonster
- cocos2d::CCNode::runAction GJMapObject::monsterIdle
- cocos2d::CCNode::runAction GJMapObject::monsterJump
- cocos2d::CCNode::runAction GJMapObject::moveMonster
- cocos2d::CCNode::runAction GJMapObject::playerJump
- cocos2d::CCNode::runAction GJPathPage::playUnlockAnimation
- cocos2d::CCNode::runAction GJPathPage::show
- cocos2d::CCNode::runAction GJPathPage::unlockAnimationStep3
- cocos2d::CCNode::runAction GJPathRewardPopup::init
- cocos2d::CCNode::runAction GJPathRewardPopup::onClaim
- cocos2d::CCNode::runAction GJPathsLayer::show
- cocos2d::CCNode::runAction GJPromoPopup::show
- cocos2d::CCNode::runAction GJShopLayer::init
- cocos2d::CCNode::runAction GJShopLayer::onBack
- cocos2d::CCNode::runAction GJWorldNode::addDotsToLevel
- cocos2d::CCNode::runAction GJWorldNode::init
- cocos2d::CCNode::runAction GJWorldNode::playStep1
- cocos2d::CCNode::runAction GJWorldNode::playStep2
- cocos2d::CCNode::runAction GJWorldNode::unlockActiveItem
- cocos2d::CCNode::runAction GJWriteMessagePopup::textInputReturn
- cocos2d::CCNode::runAction GJWriteMessagePopup::textInputShouldOffset
- cocos2d::CCNode::runAction GameObject::playDestroyObjectAnim
- cocos2d::CCNode::runAction GameObject::playPickupAnimation_1
- cocos2d::CCNode::runAction GameObject::playShineEffect
- cocos2d::CCNode::runAction GauntletLayer::setupGauntlet
- cocos2d::CCNode::runAction GauntletLayer::unlockActiveItem
- cocos2d::CCNode::runAction GauntletSelectLayer::onPlay
- cocos2d::CCNode::runAction GhostTrailEffect::trailSnapshot
- cocos2d::CCNode::runAction GraphicsReloadLayer::create
- cocos2d::CCNode::runAction GraphicsReloadLayer::init
- cocos2d::CCNode::runAction InfoLayer::show
- cocos2d::CCNode::runAction LevelAreaInnerLayer::dialogClosed
- cocos2d::CCNode::runAction LevelAreaInnerLayer::init
- cocos2d::CCNode::runAction LevelAreaInnerLayer::onDoor
- cocos2d::CCNode::runAction LevelAreaLayer::addGodRay
- cocos2d::CCNode::runAction LevelAreaLayer::addTorch
- cocos2d::CCNode::runAction LevelAreaLayer::fadeInsideTower
- cocos2d::CCNode::runAction LevelAreaLayer::init
- cocos2d::CCNode::runAction LevelAreaLayer::onClickDoor
- cocos2d::CCNode::runAction LevelInfoLayer::onPlay
- cocos2d::CCNode::runAction LevelInfoLayer::playStep2
- cocos2d::CCNode::runAction LevelInfoLayer::playStep3
- cocos2d::CCNode::runAction LevelLeaderboard::show
- cocos2d::CCNode::runAction LevelPage::addSecretCoin
- cocos2d::CCNode::runAction LevelPage::onPlay
- cocos2d::CCNode::runAction LevelPage::onSecretDoor
- cocos2d::CCNode::runAction LevelPage::playCoinEffect
- cocos2d::CCNode::runAction LevelPage::playStep2
- cocos2d::CCNode::runAction LevelPage::updateDynamicPage
- cocos2d::CCNode::runAction LoadingCircle::fadeAndRemove
- cocos2d::CCNode::runAction LoadingCircle::show
- cocos2d::CCNode::runAction LoadingCircleSprite::create
- cocos2d::CCNode::runAction LoadingCircleSprite::init
- cocos2d::CCNode::runAction MPLobbyLayer::joinLobbyFinished
- cocos2d::CCNode::runAction MapPackCell::playCompleteEffect
- cocos2d::CCNode::runAction MapSelectLayer::init
- cocos2d::CCNode::runAction MenuGameLayer::updateColor
- cocos2d::CCNode::runAction MenuLayer::init
- cocos2d::CCNode::runAction MenuLayer::scene
- cocos2d::CCNode::runAction MoreOptionsLayer::textInputReturn
- cocos2d::CCNode::runAction MoreOptionsLayer::textInputShouldOffset
- cocos2d::CCNode::runAction MoreSearchLayer::textInputReturn
- cocos2d::CCNode::runAction MoreSearchLayer::textInputShouldOffset
- cocos2d::CCNode::runAction PlayLayer::destroyPlayer
- cocos2d::CCNode::runAction PlayLayer::levelComplete
- cocos2d::CCNode::runAction PlayLayer::playEndAnimationToPos
- cocos2d::CCNode::runAction PlayLayer::playGravityEffect
- cocos2d::CCNode::runAction PlayLayer::playPlatformerEndAnimationToPos
- cocos2d::CCNode::runAction PlayLayer::resetLevel
- cocos2d::CCNode::runAction PlayLayer::setupHasCompleted
- cocos2d::CCNode::runAction PlayLayer::showCompleteEffect
- cocos2d::CCNode::runAction PlayLayer::showCompleteText
- cocos2d::CCNode::runAction PlayLayer::showHint
- cocos2d::CCNode::runAction PlayLayer::showNewBest
- cocos2d::CCNode::runAction PlayLayer::showTwoPlayerGuide
- cocos2d::CCNode::runAction PlayerObject::animatePlatformerJump
- cocos2d::CCNode::runAction PlayerObject::doReversePlayer
- cocos2d::CCNode::runAction PlayerObject::exitPlatformerAnimateJump
- cocos2d::CCNode::runAction PlayerObject::lockPlayer
- cocos2d::CCNode::runAction PlayerObject::playCompleteEffect
- cocos2d::CCNode::runAction PlayerObject::playDeathEffect
- cocos2d::CCNode::runAction PlayerObject::playSpawnEffect
- cocos2d::CCNode::runAction PlayerObject::playSpiderDashEffect
- cocos2d::CCNode::runAction PlayerObject::playerDestroyed
- cocos2d::CCNode::runAction PlayerObject::rotateGameplay
- cocos2d::CCNode::runAction PlayerObject::spiderTestJumpX
- cocos2d::CCNode::runAction PlayerObject::spiderTestJumpY
- cocos2d::CCNode::runAction PlayerObject::startDashing
- cocos2d::CCNode::runAction PlayerObject::stopDashing
- cocos2d::CCNode::runAction PlayerObject::toggleSwingMode
- cocos2d::CCNode::runAction PlayerObject::update
- cocos2d::CCNode::runAction PlayerObject::updateDashArt
- cocos2d::CCNode::runAction PlayerObject::updateSwingFire
- cocos2d::CCNode::runAction ProfilePage::show
- cocos2d::CCNode::runAction RetryLevelLayer::showLayer
- cocos2d::CCNode::runAction RewardUnlockLayer::init
- cocos2d::CCNode::runAction RewardUnlockLayer::playLabelEffect
- cocos2d::CCNode::runAction RewardUnlockLayer::playRewardEffect
- cocos2d::CCNode::runAction RewardUnlockLayer::step2
- cocos2d::CCNode::runAction RewardsPage::init
- cocos2d::CCNode::runAction RewardsPage::onReward
- cocos2d::CCNode::runAction RewardsPage::show
- cocos2d::CCNode::runAction SecretGame01Layer::didSelectCorrectObject
- cocos2d::CCNode::runAction SecretGame01Layer::gameStep01
- cocos2d::CCNode::runAction SecretGame01Layer::gameStep02
- cocos2d::CCNode::runAction SecretGame01Layer::resetGame
- cocos2d::CCNode::runAction SecretGame01Layer::scaleOutGame
- cocos2d::CCNode::runAction SecretLayer2::init
- cocos2d::CCNode::runAction SecretLayer2::playCoinEffect
- cocos2d::CCNode::runAction SecretLayer2::showSecretLevel
- cocos2d::CCNode::runAction SecretLayer3::dialogClosed
- cocos2d::CCNode::runAction SecretLayer3::firstInteractionStep1
- cocos2d::CCNode::runAction SecretLayer3::firstInteractionStep3
- cocos2d::CCNode::runAction SecretLayer3::init
- cocos2d::CCNode::runAction SecretLayer3::onBack
- cocos2d::CCNode::runAction SecretLayer3::onClick
- cocos2d::CCNode::runAction SecretLayer3::revealStep3
- cocos2d::CCNode::runAction SecretLayer4::init
- cocos2d::CCNode::runAction SecretLayer4::playCoinEffect
- cocos2d::CCNode::runAction SecretLayer5::animateHead
- cocos2d::CCNode::runAction SecretLayer5::claimOnlineReward
- cocos2d::CCNode::runAction SecretLayer5::fadeInMessage
- cocos2d::CCNode::runAction SecretLayer5::init
- cocos2d::CCNode::runAction SecretLayer5::onSubmit
- cocos2d::CCNode::runAction SecretLayer5::showFailAnimation
- cocos2d::CCNode::runAction SecretLayer5::showSuccessAnimation
- cocos2d::CCNode::runAction SecretLayer6::init
- cocos2d::CCNode::runAction SecretLayer::playCoinEffect
- cocos2d::CCNode::runAction SecretNumberLayer::playNumberEffect