PlayerObject::playDeathEffect
30428 BPseudocode
Assembly
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Called functions
- PlayerObject::playDeathEffect
- GameManager::sharedState
- cocos2d::CCFadeTo::create
- cocos2d::CCNode::runAction
- cocos2d::CCSprite::createWithSpriteFrameName
- _rand
- sub_100628E60
- cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache
- sub_1006A8CD0
- cocos2d::CCString::getCString
- cocos2d::CCSpriteFrameCache::spriteFrameByName
- sub_100629080
- cocos2d::CCAnimation::createWithSpriteFrames
- cocos2d::CCAnimate::create
- cocos2d::CCCallFunc::create
- sub_10032F504
- cocos2d::CCDelayTime::create
- cocos2d::CCFadeOut::create
- cocos2d::CCParticleSystemQuad::create_1
- cocos2d::CCParticleSystem::resetSystem
- CCCircleWave::create
- sub_100224E88
- sub_100224F18
- sub_100224F50
- cocos2d::CCTintTo::create
- GameManager::getGameVariable
- loc_1001B678C
- cocos2d::CCRenderTexture::create_2
- sub_100224ED4
- cocos2d::CCRenderTexture::beginWithClear_2
- cocos2d::CCRenderTexture::end
- ExplodeItemNode::create
- PlayerObject::getCurrentXVelocity
- loc_1001B6F58
- ExplodeItemNode::createSprites