2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x846740 GJBaseGameLayer::spawnGroup(int,bool,double,std::vector<int,std::allocator<int>> const&,int,int) 500 B
- 0x829f60 GJBaseGameLayer::swapGround(int) 80 B
- 0x82c000 GJBaseGameLayer::updateOBB2(cocos2d::CCRect) 156 B
- 0x851ca4 GJBaseGameLayer::updateZoom(float,float,int,float,int,int) 264 B
- 0x83b958 GJBaseGameLayer::addGuideArt(GameObject *) 2708 B
- 0x837270 GJBaseGameLayer::addKeyframe(KeyframeGameObject *) 160 B
- 0x82fce0 GJBaseGameLayer::addToGroups(GameObject *,bool) 116 B
- 0x84a93c GJBaseGameLayer::addUIObject(GameObject *) 360 B
- 0x84eff8 GJBaseGameLayer::cameraMoveX(float,float,float,bool) 56 B
- 0x84f030 GJBaseGameLayer::cameraMoveY(float,float,float,bool) 96 B
- 0x646068 GJBaseGameLayer::checkForEnd(void) 4 B
- 0x82c67c GJBaseGameLayer::flipGravity(PlayerObject *,bool,bool) 256 B
- 0x83c548 GJBaseGameLayer::flipObjects(void) 180 B
- 0x8357ac GJBaseGameLayer::moveObjects(cocos2d::CCArray *,double,double,bool) 304 B
- 0x8481bc GJBaseGameLayer::queueButton(int,bool,bool) 160 B
- 0x851db0 GJBaseGameLayer::resetCamera(void) 516 B
- 0x8326e8 GJBaseGameLayer::resetPlayer(void) 380 B
- 0x83837c GJBaseGameLayer::resumeAudio(void) 40 B
- 0x86f6c4 GJBaseGameLayer::setupLayers(void) 8516 B
- 0x848310 GJBaseGameLayer::setupReplay(std::string) 1208 B
- 0x838b60 GJBaseGameLayer::shakeCamera(float,float,float) 140 B
- 0x858394 GJBaseGameLayer::spawnObject(GameObject *,double,std::vector<int,std::allocator<int>> const&) 536 B
- 0x82ff94 GJBaseGameLayer::toggleGroup(int,bool) 276 B
- 0x8280d4 GJBaseGameLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 476 B
- 0x84affc GJBaseGameLayer::addToSection(GameObject *) 2628 B
- 0x82ae14 GJBaseGameLayer::asyncGLoaded(int) 40 B
- 0x82991c GJBaseGameLayer::createPlayer(void) 968 B
- 0x83c4ec GJBaseGameLayer::flipFinished(void) 60 B
- 0x8376e8 GJBaseGameLayer::getItemValue(int,int) 140 B
- 0x85e28c GJBaseGameLayer::handleButton(bool,int,bool) 508 B
- 0x82cf64 GJBaseGameLayer::processItems(void) 592 B
- 0x84825c GJBaseGameLayer::recordAction(int,bool,bool) 180 B
- 0x82e410 GJBaseGameLayer::restoreRemap(EffectGameObject *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 2288 B
- 0x8350b0 GJBaseGameLayer::rotateObject(GameObject *,float) 124 B
- 0x82d2d4 GJBaseGameLayer::spawnPlayer2(void) 132 B
- 0x832650 GJBaseGameLayer::tryGetObject(int) 152 B
- 0x84f554 GJBaseGameLayer::updateCamera(float) 8096 B
- 0x85e55c GJBaseGameLayer::updateReplay(void) 188 B
- 0x869860 GJBaseGameLayer::addAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType) 728 B
- 0x8286b8 GJBaseGameLayer::applyTimeWarp(float) 92 B
- 0x82ad88 GJBaseGameLayer::asyncBGLoaded(int) 36 B
- 0x82ae3c GJBaseGameLayer::asyncMGLoaded(int) 36 B
- 0x85693c GJBaseGameLayer::canProcessSFX(SFXTriggerState &,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,std::unordered_map&<int,float,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,float>>>,std::vector<SFXTriggerState,std::allocator<SFXTriggerState>> &) 624 B
- 0x646090 GJBaseGameLayer::checkSnapshot(void) 4 B
- 0x839f70 GJBaseGameLayer::claimParticle(std::string,int) 788 B
- 0x85cd7c GJBaseGameLayer::destroyObject(GameObject *) 288 B
- 0x646084 GJBaseGameLayer::destroyPlayer(PlayerObject *,GameObject *) 4 B
- 0x82d3bc GJBaseGameLayer::enterDualMode(GameObject *,bool) 152 B
- 0x82cbdc GJBaseGameLayer::getMaxPortalY(void) 144 B
- 0x82caf0 GJBaseGameLayer::getMinPortalY(void) 232 B
- 0x833430 GJBaseGameLayer::getSpecialKey(int,bool,bool) 48 B
- 0x82d1bc GJBaseGameLayer::hasUniqueCoin(EffectGameObject *) 280 B
- 0x838348 GJBaseGameLayer::preResumeGame(void) 12 B
- 0x82d358 GJBaseGameLayer::removePlayer2(void) 100 B
- 0x835194 GJBaseGameLayer::rotateObjects(cocos2d::CCArray *,float,cocos2d::CCPoint,cocos2d::CCPoint,bool,bool) 1252 B
- 0x839c60 GJBaseGameLayer::spawnParticle(char const*,int,cocos2d::tCCPositionType,cocos2d::CCPoint) 220 B
- 0x84f158 GJBaseGameLayer::toggleFlipped(bool,bool) 400 B
- 0x646080 GJBaseGameLayer::toggleGlitter(bool) 4 B
- 0x82dd1c GJBaseGameLayer::updateTimeMod(float,bool,bool) 120 B
- 0x84f0f0 GJBaseGameLayer::animatePortalY(float,float,float,float) 104 B
- 0x82dacc GJBaseGameLayer::canTouchObject(GameObject *) 56 B
- 0x82e250 GJBaseGameLayer::checkCollision(int,int) 40 B
- 0x8624e8 GJBaseGameLayer::createParticle(int,char const*,int,cocos2d::tCCPositionType) 1240 B
- 0x830368 GJBaseGameLayer::getGroupParent(int) 12 B
- 0x83a618 GJBaseGameLayer::getMinDistance(cocos2d::CCPoint,cocos2d::CCArray *,float,int) 1276 B
- 0x82cc6c GJBaseGameLayer::getOtherPlayer(PlayerObject *) 36 B
- 0x8622a0 GJBaseGameLayer::getParticleKey(int,char const*,int,cocos2d::tCCPositionType) 584 B
- 0x83011c GJBaseGameLayer::getStaticGroup(int) 132 B
- 0x833120 GJBaseGameLayer::getStickyGroup(int) 12 B
- 0x833524 GJBaseGameLayer::getTargetGroup(int,int) 40 B
- 0x85d024 GJBaseGameLayer::gravBumpPlayer(PlayerObject *,EffectGameObject *) 408 B
- 0x83c940 GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::_ccColor3B) 280 B
- 0x83c5fc GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::CCPoint,cocos2d::_ccColor3B,float,float,int,bool,float) 468 B
- 0x837310 GJBaseGameLayer::removeKeyframe(KeyframeGameObject *) 80 B
- 0x82fbd0 GJBaseGameLayer::reparentObject(cocos2d::CCNode *,cocos2d::CCNode *) 184 B
- 0x849f00 GJBaseGameLayer::rotateGameplay(RotateGameplayGameObject *) 348 B
- 0x832b34 GJBaseGameLayer::setGroupParent(GameObject *,int) 300 B
- 0x830304 GJBaseGameLayer::sortAllGroupsX(void) 100 B
- 0x85ffcc GJBaseGameLayer::stopSFXTrigger(SFXTriggerGameObject *) 248 B
- 0x82adac GJBaseGameLayer::swapBackground(int) 104 B
- 0x838a9c GJBaseGameLayer::syncBGTextures(void) 196 B
- 0x85b6c0 GJBaseGameLayer::teleportPlayer(TeleportPortalObject *,PlayerObject *) 1524 B
- 0x85bea4 GJBaseGameLayer::toggleDualMode(GameObject *,bool,PlayerObject *,bool) 648 B
- 0x8383c4 GJBaseGameLayer::tryResumeAudio(void) 68 B
- 0x8629c0 GJBaseGameLayer::updateCounters(int,int) 688 B
- 0x83c3ec GJBaseGameLayer::updateGuideArt(void) 252 B
- 0x827640 GJBaseGameLayer::updateTimeWarp(GameObject *,float) 28 B
- 0x82765c GJBaseGameLayer::updateTimeWarp(float) 112 B
- 0x852ebc GJBaseGameLayer::addRemapTargets(std::set<int,std::less<int>,std::allocator<int>> &) 764 B
- 0x8658d4 GJBaseGameLayer::checkCollisions(PlayerObject *,float,bool) 3848 B
- 0x835678 GJBaseGameLayer::claimMoveAction(int,bool) 308 B
- 0x862c70 GJBaseGameLayer::collectedObject(EffectGameObject *) 104 B
- 0x82cc90 GJBaseGameLayer::getGroundHeight(PlayerObject *,int) 172 B
- 0x839f00 GJBaseGameLayer::getParticleKey2(std::string) 112 B
- 0x82fe44 GJBaseGameLayer::getPortalTarget(TeleportPortalObject *) 176 B
- 0x861f80 GJBaseGameLayer::getRecordString(void) 800 B
- 0x83871c GJBaseGameLayer::isPlayer2Button(int) 12 B
- 0x84f090 GJBaseGameLayer::moveCameraToPos(cocos2d::CCPoint) 88 B
- 0x8280cc GJBaseGameLayer::objectsCollided(int,int) 8 B
- 0x87180c GJBaseGameLayer::parentForZLayer(int,bool,int,int) 2556 B