2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x83ca60 GJBaseGameLayer::playFlashEffect(float,int,float) 160 B
- 0x85e618 GJBaseGameLayer::processCommands(float) 296 B
- 0x83afd4 GJBaseGameLayer::processSFXState(SFXTriggerState *,SFXTriggerState *,int,float) 1016 B
- 0x832c60 GJBaseGameLayer::removeFromGroup(GameObject *,int) 180 B
- 0x85c130 GJBaseGameLayer::setupLevelStart(LevelSettingsObject *) 844 B
- 0x838bf0 GJBaseGameLayer::stopCameraShake(void) 16 B
- 0x82c77c GJBaseGameLayer::switchToFlyMode(PlayerObject *,GameObject *,bool,int) 328 B
- 0x646098 GJBaseGameLayer::toggleInfoLabel(void) 4 B
- 0x83a284 GJBaseGameLayer::unclaimParticle(char const*,cocos2d::CCParticleSystemQuad *) 680 B
- 0x8418b0 GJBaseGameLayer::unlinkAllEvents(void) 180 B
- 0x82776c GJBaseGameLayer::updateDebugDraw(void) 2400 B
- 0x84f4d8 GJBaseGameLayer::updateMGOffsetY(float,float,int,float,int,int) 124 B
- 0x85a4f0 GJBaseGameLayer::updateParticles(float) 664 B
- 0x64608c GJBaseGameLayer::updateTimeLabel(int,int,bool) 4 B
- 0x84c870 GJBaseGameLayer::addObjectCounter(LabelGameObject *) 188 B
- 0x862cd8 GJBaseGameLayer::addPickupTrigger(CountTriggerGameObject *) 228 B
- 0x838778 GJBaseGameLayer::buttonIDToButton(int) 36 B
- 0x8488a4 GJBaseGameLayer::controlEventLink(int,int,GJActionCommand) 280 B
- 0x829d1c GJBaseGameLayer::createBackground(int) 580 B
- 0x82b220 GJBaseGameLayer::createTextLayers(void) 1060 B
- 0x851fb4 GJBaseGameLayer::exitStaticCamera(bool,bool,float,int,float,bool,float,bool) 536 B
- 0x838408 GJBaseGameLayer::getModifiedDelta(float) 176 B
- 0x855308 GJBaseGameLayer::getSavedPosition(int,float) 676 B
- 0x86e148 GJBaseGameLayer::loadUpToPosition(float,int,int) 960 B
- 0x8282b4 GJBaseGameLayer::opacityForObject(GameObject *) 128 B
- 0x5b5b7c GJBaseGameLayer::playerTookDamage(PlayerObject *) 4 B
- 0x83b3d0 GJBaseGameLayer::processSongState(int,float,float,int,float,float,std::vector<SongTriggerState,std::allocator<SongTriggerState>> *,SongTriggerGameObject *) 1152 B
- 0x829ce4 GJBaseGameLayer::removeBackground(void) 56 B
- 0x82fd54 GJBaseGameLayer::removeFromGroups(GameObject *) 108 B
- 0x828538 GJBaseGameLayer::reverseDirection(EffectGameObject *) 68 B
- 0x832fec GJBaseGameLayer::sortStickyGroups(void) 308 B
- 0x82ae60 GJBaseGameLayer::swapMiddleground(int) 164 B
- 0x82c99c GJBaseGameLayer::switchToRollMode(PlayerObject *,GameObject *,bool) 108 B
- 0x837f7c GJBaseGameLayer::toggleLockPlayer(bool,bool) 52 B
- 0x830484 GJBaseGameLayer::tryGetMainObject(int) 84 B
- 0x838dd0 GJBaseGameLayer::updateBGArtSpeed(float,float) 48 B
- 0x838178 GJBaseGameLayer::updateCameraEdge(int,int) 68 B
- 0x851bf8 GJBaseGameLayer::updateCameraMode(EffectGameObject *,bool) 168 B
- 0x851b38 GJBaseGameLayer::updateDualGround(PlayerObject *,int,bool,float) 188 B
- 0x838e08 GJBaseGameLayer::updateMGArtSpeed(float,float) 48 B
- 0x827524 GJBaseGameLayer::updateVisibility(float) 4 B
- 0x832db4 GJBaseGameLayer::addToGroupParents(GameObject *) 188 B
- 0x5b5b80 GJBaseGameLayer::addToSpeedObjects(EffectGameObject *) 4 B
- 0x83850c GJBaseGameLayer::checkRepellPlayer(void) 524 B
- 0x856610 GJBaseGameLayer::checkSpawnObjects(void) 620 B
- 0x869fd0 GJBaseGameLayer::controlAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJActionCommand) 208 B
- 0x82a0b4 GJBaseGameLayer::createGroundLayer(int,int) 200 B
- 0x5b5b88 GJBaseGameLayer::didRotateGameplay(void) 4 B
- 0x83670c GJBaseGameLayer::gameEventToString(GJGameEvent) 2656 B
- 0x861480 GJBaseGameLayer::getCapacityString(void) 532 B
- 0x82b170 GJBaseGameLayer::getEnterEasingKey(int,float) 76 B
- 0x836010 GJBaseGameLayer::getFollowSpeedVal(GameObject *,int,int,float,float) 448 B
- 0x8301a0 GJBaseGameLayer::getOptimizedGroup(int) 132 B
- 0x8384c8 GJBaseGameLayer::getPlayTimerMilli(void) 20 B
- 0x838728 GJBaseGameLayer::getPlayerButtonID(int,bool) 80 B
- 0x8387fc GJBaseGameLayer::loadLevelSettings(void) 272 B
- 0x835a48 GJBaseGameLayer::moveObjectsSilent(int,double,double) 236 B
- 0x83b880 GJBaseGameLayer::orderSpawnObjects(void) 216 B
- 0x646088 GJBaseGameLayer::playGravityEffect(bool) 4 B
- 0x839d3c GJBaseGameLayer::playSpeedParticle(float) 432 B
- 0x85d1c0 GJBaseGameLayer::playerTouchedRing(PlayerObject *,RingObject *) 168 B
- 0x84aaa4 GJBaseGameLayer::positionUIObjects(void) 1360 B
- 0x852b84 GJBaseGameLayer::processSFXObjects(void) 824 B
- 0x82a068 GJBaseGameLayer::removeGroundLayer(void) 76 B
- 0x832a64 GJBaseGameLayer::removeGroupParent(int) 208 B
- 0x84edc0 GJBaseGameLayer::resetStaticCamera(bool,bool) 160 B
- 0x8438b4 GJBaseGameLayer::rotateAreaObjects(GameObject *,cocos2d::CCArray *,float,bool) 2616 B
- 0x82c630 GJBaseGameLayer::setStartPosObject(StartPosObject *) 76 B
- 0x866c74 GJBaseGameLayer::sortSectionVector(void) 756 B
- 0x82c8c4 GJBaseGameLayer::switchToRobotMode(PlayerObject *,GameObject *,bool) 108 B
- 0x646094 GJBaseGameLayer::toggleProgressbar(void) 4 B
- 0x869b38 GJBaseGameLayer::triggerAreaEffect(EnterEffectObject *) 108 B
- 0x8303dc GJBaseGameLayer::tryGetGroupParent(int) 168 B
- 0x646074 GJBaseGameLayer::updateAttemptTime(float) 4 B
- 0x838e40 GJBaseGameLayer::updateCameraBGArt(cocos2d::CCPoint,float) 1836 B
- 0x82aa88 GJBaseGameLayer::updateLevelColors(void) 764 B
- 0x831bf8 GJBaseGameLayer::updateShaderLayer(float) 2644 B
- 0x861860 GJBaseGameLayer::updateTimerLabels(void) 1132 B
- 0x82ed00 GJBaseGameLayer::activateCustomRing(RingObject *) 212 B
- 0x646078 GJBaseGameLayer::activateEndTrigger(int,bool,bool) 4 B
- 0x85ea84 GJBaseGameLayer::activateSFXTrigger(SFXTriggerGameObject *) 492 B
- 0x82cac4 GJBaseGameLayer::animateInGroundNew(bool,float,bool) 4 B
- 0x83879c GJBaseGameLayer::applyLevelSettings(GameObject *) 96 B
- 0x82d1b4 GJBaseGameLayer::clearPickedUpItems(void) 8 B
- 0x829fe8 GJBaseGameLayer::createMiddleground(int) 128 B
- 0x85b170 GJBaseGameLayer::gameEventTriggered(GJGameEvent,int,int) 1360 B
- 0x863cbc GJBaseGameLayer::generateSpawnRemap(void) 408 B
- 0x8381bc GJBaseGameLayer::getCameraEdgeValue(int) 348 B
- 0x832868 GJBaseGameLayer::getMoveTargetDelta(EffectGameObject *,bool) 324 B
- 0x82b644 GJBaseGameLayer::getPortalTargetPos(TeleportPortalObject *,GameObject *,PlayerObject *) 188 B
- 0x8331e4 GJBaseGameLayer::groupStickyObjects(cocos2d::CCArray *) 296 B
- 0x86e520 GJBaseGameLayer::loadStartPosObject(void) 328 B
- 0x836300 GJBaseGameLayer::modifyGroupPhysics(AdvancedFollowEditObject *,cocos2d::CCArray *) 240 B
- 0x853360 GJBaseGameLayer::optimizeMoveGroups(void) 712 B
- 0x82d454 GJBaseGameLayer::playExitDualEffect(PlayerObject *) 1228 B
- 0x86dc28 GJBaseGameLayer::processAreaActions(float,bool) 1008 B
- 0x86d11c GJBaseGameLayer::processAreaEffects(std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType,float,bool) 2816 B
- 0x835930 GJBaseGameLayer::processMoveActions(void) 280 B
- 0x858648 GJBaseGameLayer::reAddToStickyGroup(GameObject *) 200 B
- 0x863b70 GJBaseGameLayer::registerSpawnRemap(std::vector<ChanceObject,std::allocator<ChanceObject>> &) 332 B