2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x829fb0 GJBaseGameLayer::removeMiddleground(void) 56 B
- 0x837c68 GJBaseGameLayer::resetGroupCounters(bool) 612 B
- 0x82c930 GJBaseGameLayer::switchToSpiderMode(PlayerObject *,GameObject *,bool) 108 B
- 0x82763c GJBaseGameLayer::toggleHideAttempts(bool) 4 B
- 0x827638 GJBaseGameLayer::toggleMGVisibility(bool) 4 B
- 0x846c74 GJBaseGameLayer::triggerMoveCommand(EffectGameObject *) 648 B
- 0x82b0c8 GJBaseGameLayer::updateEnterEffects(float) 168 B
- 0x838910 GJBaseGameLayer::updateMaxGameplayY(void) 252 B
- 0x837bcc GJBaseGameLayer::updateQueuedLabels(void) 156 B
- 0x646070 GJBaseGameLayer::updateVerifyDamage(void) 4 B
- 0x84d5c8 GJBaseGameLayer::activateSongTrigger(SongTriggerGameObject *) 492 B
- 0x84ef84 GJBaseGameLayer::animateOutGroundNew(bool) 108 B
- 0x83a52c GJBaseGameLayer::applySFXEditTrigger(int,int,SFXTriggerGameObject *) 236 B
- 0x83c7d8 GJBaseGameLayer::checkpointActivated(CheckpointGameObject *) 352 B
- 0x872208 GJBaseGameLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 636 B
- 0x83ff3c GJBaseGameLayer::claimRotationAction(int,int,float &,float &,bool,bool) 784 B
- 0x82b1c0 GJBaseGameLayer::getEnterEasingValue(float,int,float,int) 88 B
- 0x82ca08 GJBaseGameLayer::getTargetFlyCameraY(GameObject *) 188 B
- 0x82fa3c GJBaseGameLayer::maxZOrderForShaderZ(int) 120 B
- 0x82fa1c GJBaseGameLayer::minZOrderForShaderZ(int) 32 B
- 0x8361e0 GJBaseGameLayer::modifyObjectPhysics(AdvancedFollowEditObject *,GameObjectPhysics &) 288 B
- 0x8377d8 GJBaseGameLayer::performMathRounding(double,int) 52 B
- 0x859348 GJBaseGameLayer::playerTouchedObject(PlayerObject *,GameObject *) 360 B
- 0x853628 GJBaseGameLayer::preUpdateVisibility(float) 4884 B
- 0x82c56c GJBaseGameLayer::processCameraObject(GameObject *,PlayerObject *) 196 B
- 0x82dbd4 GJBaseGameLayer::processStateObjects(void) 328 B
- 0x849b78 GJBaseGameLayer::registerStateObject(EffectGameObject *) 212 B
- 0x82f314 GJBaseGameLayer::resetGradientLayers(void) 112 B
- 0x85c48c GJBaseGameLayer::resetLevelVariables(void) 2276 B
- 0x84a7bc GJBaseGameLayer::restoreAllUIObjects(void) 384 B
- 0x82e278 GJBaseGameLayer::spawnGroupTriggered(int,float,bool,std::vector<int,std::allocator<int>> const&,int,int) 60 B
- 0x82e2b8 GJBaseGameLayer::spawnObjectsInOrder(cocos2d::CCArray *,double,std::vector<int,std::allocator<int>> const&,int,int) 336 B
- 0x82b700 GJBaseGameLayer::staticObjectsInRect(cocos2d::CCRect,bool) 1024 B
- 0x84f3e8 GJBaseGameLayer::updateCameraOffsetX(float,float,int,float,int,int) 120 B
- 0x84f460 GJBaseGameLayer::updateCameraOffsetY(float,float,int,float,int,int) 120 B
- 0x82a17c GJBaseGameLayer::updateGroundShadows(void) 2304 B
- 0x8371c0 GJBaseGameLayer::updateKeyframeOrder(int) 176 B
- 0x83f198 GJBaseGameLayer::updateLayerCapacity(std::string) 3392 B
- 0x833dd4 GJBaseGameLayer::updateObjectSection(GameObject *) 228 B
- 0x84ccc8 GJBaseGameLayer::updateSpecialLabels(void) 1100 B
- 0x83cb00 GJBaseGameLayer::visitWithColorFlash(void) 572 B
- 0x85ac60 GJBaseGameLayer::activateEventTrigger(EventLinkTrigger *,std::vector<int,std::allocator<int>> const&) 1296 B
- 0x837534 GJBaseGameLayer::activateResetTrigger(EffectGameObject *) 252 B
- 0x837ac8 GJBaseGameLayer::activateTimerTrigger(TimerTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 260 B
- 0x86923c GJBaseGameLayer::addCustomEnterEffect(EnterEffectObject *,bool) 672 B
- 0x8531b8 GJBaseGameLayer::calculateColorGroups(void) 424 B
- 0x82e078 GJBaseGameLayer::checkCollisionBlocks(EffectGameObject *,std::vector<EffectGameObject *,std::allocator<EffectGameObject *>> *,int) 472 B
- 0x84d114 GJBaseGameLayer::createCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,bool) 976 B
- 0x859630 GJBaseGameLayer::generateTargetGroups(void) 3452 B
- 0x830374 GJBaseGameLayer::getCenterGroupObject(int,int) 104 B
- 0x8302b4 GJBaseGameLayer::getSingleGroupObject(int) 80 B
- 0x83354c GJBaseGameLayer::getTargetGroupOrigin(int,int) 40 B
- 0x837774 GJBaseGameLayer::performMathOperation(double,double,int) 100 B
- 0x82fef8 GJBaseGameLayer::playAnimationCommand(int,int) 156 B
- 0x85907c GJBaseGameLayer::playerTouchedTrigger(PlayerObject *,EffectGameObject *) 716 B
- 0x85bcc8 GJBaseGameLayer::playerWillSwitchMode(PlayerObject *,GameObject *) 476 B
- 0x8363f0 GJBaseGameLayer::processFollowActions(void) 672 B
- 0x85e488 GJBaseGameLayer::processQueuedButtons(void) 212 B
- 0x82be14 GJBaseGameLayer::rectIntersectsCircle(cocos2d::CCRect,cocos2d::CCPoint,float) 492 B
- 0x861cd8 GJBaseGameLayer::refreshCounterLabels(void) 680 B
- 0x837360 GJBaseGameLayer::refreshKeyframeAnims(void) 468 B
- 0x64609c GJBaseGameLayer::removeAllCheckpoints(void) 4 B
- 0x833728 GJBaseGameLayer::reorderObjectSection(GameObject *) 56 B
- 0x839aa4 GJBaseGameLayer::spawnParticleTrigger(SpawnParticleGameObject *) 440 B
- 0x8396d0 GJBaseGameLayer::spawnParticleTrigger(int,cocos2d::CCPoint,float,float) 980 B
- 0x831a6c GJBaseGameLayer::speedForShaderTarget(int) 396 B
- 0x82cac8 GJBaseGameLayer::stopAllGroundActions(void) 40 B
- 0x8300a8 GJBaseGameLayer::toggleGroupTriggered(int,bool,std::vector<int,std::allocator<int>> const&,int,int) 108 B
- 0x844a78 GJBaseGameLayer::transformAreaObjects(GameObject *,cocos2d::CCArray *,float,float,bool) 3004 B
- 0x82fc88 GJBaseGameLayer::triggerGravityChange(EffectGameObject *,int) 88 B
- 0x83ef24 GJBaseGameLayer::triggerRotateCommand(EnhancedTriggerObject *) 400 B
- 0x82f384 GJBaseGameLayer::triggerShaderCommand(ShaderGameObject *) 1688 B
- 0x83312c GJBaseGameLayer::ungroupStickyObjects(cocos2d::CCArray *) 184 B
- 0x830610 GJBaseGameLayer::updateGradientLayers(void) 4964 B
- 0x84c9cc GJBaseGameLayer::updatePlatformerTime(void) 760 B
- 0x84f2fc GJBaseGameLayer::updateScreenRotation(float,bool,bool,float,int,float,int,int) 232 B
- 0x84e674 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *) 12 B
- 0x84e218 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *,float) 1112 B
- 0x83330c GJBaseGameLayer::assignNewStickyGroups(cocos2d::CCArray *) 292 B
- 0x85d268 GJBaseGameLayer::collisionCheckObjects(PlayerObject *,std::vector<GameObject *,std::allocator<GameObject *>> *,int,float) 4132 B
- 0x82ef70 GJBaseGameLayer::controlDynamicCommand(EffectGameObject *,int,std::vector<DynamicObjectAction,std::allocator<DynamicObjectAction>> &,GJActionCommand) 132 B
- 0x83716c GJBaseGameLayer::createNewKeyframeAnim(void) 84 B
- 0x82c09c GJBaseGameLayer::damagingObjectsInRect(cocos2d::CCRect,bool) 1232 B
- 0x8493fc GJBaseGameLayer::getCustomEnterEffects(int,bool) 80 B
- 0x861694 GJBaseGameLayer::getGroupParentsString(GameObject *) 456 B
- 0x82dd94 GJBaseGameLayer::getScaledGroundHeight(float) 40 B
- 0x8366e8 GJBaseGameLayer::objectTypeToGameEvent(int) 36 B
- 0x8529c0 GJBaseGameLayer::playKeyframeAnimation(KeyframeAnimTriggerObject *,std::vector<int,std::allocator<int>> const&) 452 B
- 0x82be00 GJBaseGameLayer::playerCircleCollision(PlayerObject *,GameObject *) 20 B
- 0x837fb0 GJBaseGameLayer::processOptionsTrigger(GameOptionsTrigger *) 456 B
- 0x8585b4 GJBaseGameLayer::removeFromStickyGroup(GameObject *) 148 B
- 0x82985c GJBaseGameLayer::shouldExitHackedLevel(void) 188 B
- 0x869804 GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *) 92 B
- 0x869688 GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *,bool) 380 B
- 0x83df0c GJBaseGameLayer::toggleAudioVisualizer(bool) 424 B
- 0x6460a0 GJBaseGameLayer::toggleMusicInPractice(void) 4 B
- 0x828334 GJBaseGameLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 176 B
- 0x83de50 GJBaseGameLayer::updateAudioVisualizer(void) 188 B
- 0x83386c GJBaseGameLayer::updateCollisionBlocks(void) 1384 B
- 0x82fab4 GJBaseGameLayer::updateExtraGameLayers(void) 284 B