2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x838318 GJBaseGameLayer::updateGameplayOffsetX(int,bool) 12 B
- 0x838330 GJBaseGameLayer::updateGameplayOffsetY(int,bool) 12 B
- 0x8516ec GJBaseGameLayer::updateStaticCameraPos(cocos2d::CCPoint,bool,bool,bool,float,int,float) 576 B
- 0x85ec70 GJBaseGameLayer::activateSFXEditTrigger(SFXTriggerGameObject *) 772 B
- 0x851934 GJBaseGameLayer::animateInDualGroundNew(GameObject *,float,bool,float) 508 B
- 0x8594b0 GJBaseGameLayer::canBeActivatedByPlayer(PlayerObject *,EffectGameObject *) 176 B
- 0x83e5ac GJBaseGameLayer::controlGradientTrigger(GradientTriggerObject *,GJActionCommand) 100 B
- 0x86a0a0 GJBaseGameLayer::controlTriggersInGroup(int,GJActionCommand) 696 B
- 0x82bb00 GJBaseGameLayer::getGroundHeightForMode(int) 84 B
- 0x82bb60 GJBaseGameLayer::objectIntersectsCircle(GameObject *,GameObject *) 464 B
- 0x82bd30 GJBaseGameLayer::playerIntersectsCircle(PlayerObject *,GameObject *) 208 B
- 0x83512c GJBaseGameLayer::prepareTransformParent(bool) 104 B
- 0x86e018 GJBaseGameLayer::processMoveActionsStep(float,bool) 304 B
- 0x84024c GJBaseGameLayer::processRotationActions(void) 1832 B
- 0x832d14 GJBaseGameLayer::removeFromGroupParents(GameObject *) 160 B
- 0x841964 GJBaseGameLayer::resetSongTriggerValues(void) 108 B
- 0x85687c GJBaseGameLayer::resetSpawnChannelIndex(void) 192 B
- 0x827634 GJBaseGameLayer::toggleGroundVisibility(bool) 4 B
- 0x837ef4 GJBaseGameLayer::togglePlayerVisibility(bool) 56 B
- 0x837ecc GJBaseGameLayer::togglePlayerVisibility(bool,bool) 40 B
- 0x83e268 GJBaseGameLayer::triggerGradientCommand(GradientTriggerObject *) 836 B
- 0x838a20 GJBaseGameLayer::updateAllObjectSection(void) 124 B
- 0x868e5c GJBaseGameLayer::updateSpecialGroupData(void) 108 B
- 0x862dbc GJBaseGameLayer::activateItemEditTrigger(ItemTriggerGameObject *) 868 B
- 0x85e988 GJBaseGameLayer::activateSongEditTrigger(SongTriggerGameObject *) 252 B
- 0x869ba4 GJBaseGameLayer::controlAreaEffectWithID(int,int,GJActionCommand) 432 B
- 0x8384e8 GJBaseGameLayer::getPlayTimerFullSeconds(void) 12 B
- 0x8329ac GJBaseGameLayer::getRotateCommandTargets(EnhancedTriggerObject *,GameObject *&,GameObject *&,GameObject *&) 184 B
- 0x846508 GJBaseGameLayer::playerWasTouchingObject(PlayerObject *,GameObject *) 104 B
- 0x83197c GJBaseGameLayer::positionForShaderTarget(int) 240 B
- 0x840978 GJBaseGameLayer::processTransformActions(bool) 2872 B
- 0x833574 GJBaseGameLayer::removeObjectFromSection(GameObject *) 436 B
- 0x841578 GJBaseGameLayer::resetActiveEnterEffects(void) 380 B
- 0x836690 GJBaseGameLayer::resetMoveOptimizedValue(void) 76 B
- 0x83411c GJBaseGameLayer::resetStoppedAreaObjects(void) 584 B
- 0x837630 GJBaseGameLayer::testInstantCountTrigger(int,int,int,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 184 B
- 0x837f2c GJBaseGameLayer::togglePlayerStreakBlend(bool) 80 B
- 0x8304d8 GJBaseGameLayer::triggerTransformCommand(TransformTriggerGameObject *) 312 B
- 0x8694dc GJBaseGameLayer::updateActiveEnterEffect(EnterEffectObject *) 428 B
- 0x833eb8 GJBaseGameLayer::updateExtendedCollision(GameObject *,bool) 84 B
- 0x85e810 GJBaseGameLayer::addProximityVolumeEffect(int,int,SFXTriggerGameObject *) 376 B
- 0x854954 GJBaseGameLayer::generateVisibilityGroups(void) 1452 B
- 0x827528 GJBaseGameLayer::manualUpdateObjectColors(GameObject *) 4 B
- 0x86f5d8 GJBaseGameLayer::processAreaVisualActions(float) 76 B
- 0x84186c GJBaseGameLayer::removeCustomEnterEffects(int,bool) 68 B
- 0x85a410 GJBaseGameLayer::removeTemporaryParticles(void) 224 B
- 0x85160c GJBaseGameLayer::updateInternalCamOffsetX(float,float,float) 112 B
- 0x85167c GJBaseGameLayer::updateInternalCamOffsetY(float,float,float) 112 B
- 0x83ab18 GJBaseGameLayer::volumeForProximityEffect(SFXTriggerInstance &) 852 B
- 0x82f000 GJBaseGameLayer::controlDynamicMoveCommand(EffectGameObject *,int,GJActionCommand) 12 B
- 0x835d70 GJBaseGameLayer::convertToClosestDirection(float,float) 92 B
- 0x856bac GJBaseGameLayer::generateEnterEasingBuffer(int,float) 468 B
- 0x85897c GJBaseGameLayer::generatePickupAnimRandVal(GameObject *,float &,float &) 1168 B
- 0x82af04 GJBaseGameLayer::increaseBatchNodeCapacity(void) 168 B
- 0x846b10 GJBaseGameLayer::triggerDynamicMoveCommand(EffectGameObject *) 356 B
- 0x82afac GJBaseGameLayer::updateLegacyLayerCapacity(int,int,int,int) 228 B
- 0x84a0f8 GJBaseGameLayer::updateSavePositionObjects(void) 340 B
- 0x837830 GJBaseGameLayer::activateItemCompareTrigger(ItemTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 660 B
- 0x82ddbc GJBaseGameLayer::createPlayerCollisionBlock(void) 700 B
- 0x856d84 GJBaseGameLayer::generateEnterEasingBuffers(EnterEffectObject *) 68 B
- 0x83b854 GJBaseGameLayer::getActiveOrderSpawnObjects(void) 44 B
- 0x832e70 GJBaseGameLayer::loadGroupParentsFromString(GameObject *,std::string) 380 B
- 0x867ff0 GJBaseGameLayer::prepareSavePositionObjects(void) 3692 B
- 0x834364 GJBaseGameLayer::processAreaFadeGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 900 B
- 0x842974 GJBaseGameLayer::processAreaMoveGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 3888 B
- 0x8346e8 GJBaseGameLayer::processAreaTintGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 2504 B
- 0x835b34 GJBaseGameLayer::processPlayerFollowActions(float) 568 B
- 0x85ef74 GJBaseGameLayer::processQueuedAudioTriggers(void) 176 B
- 0x833f0c GJBaseGameLayer::triggerAreaEffectAnimation(EnterEffectObject *) 528 B
- 0x83af2c GJBaseGameLayer::clearActivatedAudioTriggers(void) 168 B
- 0x82eff4 GJBaseGameLayer::controlDynamicRotateCommand(EffectGameObject *,int,GJActionCommand) 12 B
- 0x8555c0 GJBaseGameLayer::processAdvancedFollowAction(AdvancedFollowInstance &,bool,float) 4152 B
- 0x84bc34 GJBaseGameLayer::processDynamicObjectActions(int,float) 1752 B
- 0x83ee10 GJBaseGameLayer::triggerDynamicRotateCommand(EnhancedTriggerObject *) 276 B
- 0x833760 GJBaseGameLayer::updatePlayerCollisionBlocks(void) 268 B
- 0x82dac8 GJBaseGameLayer::activateObjectControlTrigger(ObjectControlGameObject *) 4 B
- 0x64607c GJBaseGameLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 4 B
- 0x82d938 GJBaseGameLayer::activatePlayerControlTrigger(PlayerControlGameObject *) 400 B
- 0x82f288 GJBaseGameLayer::controlAdvancedFollowCommand(AdvancedFollowTriggerObject *,int,GJActionCommand) 140 B
- 0x869d54 GJBaseGameLayer::controlTriggersWithControlID(int,GJActionCommand) 636 B
- 0x867510 GJBaseGameLayer::processAdvancedFollowActions(float) 972 B
- 0x8442ec GJBaseGameLayer::processAreaRotateGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 1924 B
- 0x856dc8 GJBaseGameLayer::regenerateEnterEasingBuffers(void) 220 B
- 0x82f00c GJBaseGameLayer::triggerAdvancedFollowCommand(AdvancedFollowTriggerObject *) 636 B
- 0x5b5b84 GJBaseGameLayer::updateDisabledObjectsLastPos(cocos2d::CCArray *) 4 B
- 0x83ae6c GJBaseGameLayer::updateProximityVolumeEffects(void) 192 B
- 0x8521d4 GJBaseGameLayer::updateStaticCameraPosToGroup(int,bool,bool,bool,float,float,int,float,bool,float) 608 B
- 0x863124 GJBaseGameLayer::activatePersistentItemTrigger(ItemTriggerGameObject *) 1012 B
- 0x851520 GJBaseGameLayer::checkCameraLimitAfterTeleport(PlayerObject *,float) 236 B
- 0x85f024 GJBaseGameLayer::processActivatedAudioTriggers(float) 4004 B
- 0x838324 GJBaseGameLayer::restoreDefaultGameplayOffsetX(void) 12 B
- 0x83833c GJBaseGameLayer::restoreDefaultGameplayOffsetY(void) 12 B
- 0x84563c GJBaseGameLayer::processAreaTransformGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 2236 B
- 0x849704 GJBaseGameLayer::triggerAdvancedFollowEditCommand(AdvancedFollowEditObject *) 652 B
- 0x863e54 GJBaseGameLayer::init(void) 5796 B
- 0x83cd44 GJBaseGameLayer::visit(void) 4356 B
- 0x86e668 GJBaseGameLayer::update(float) 3924 B
- 0x8276d0 GJBaseGameLayer::flipArt(bool) 4 B
- 0x82ce54 GJBaseGameLayer::hasItem(int) 272 B
- 0x82fdc0 GJBaseGameLayer::getGroup(int) 132 B