2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x59fd04 FMODAudioEngine::saveAudioState(FMODAudioState &) 696 B
- 0x5a2490 FMODAudioEngine::setMusicTimeMS(unsigned int,bool,int) 392 B
- 0x59a670 FMODAudioEngine::stopAllEffects(void) 588 B
- 0x59a524 FMODAudioEngine::stopAndGetFade(FMOD::Channel *) 268 B
- 0x5a471c FMODAudioEngine::swapMusicIndex(int,int) 1116 B
- 0x59a4cc FMODAudioEngine::updateMetering(void) 16 B
- 0x59a4c4 FMODAudioEngine::disableMetering(void) 8 B
- 0x59f1a4 FMODAudioEngine::getChannelGroup(int,bool) 420 B
- 0x59a658 FMODAudioEngine::pauseAllEffects(void) 12 B
- 0x5a719c FMODAudioEngine::playEffectAsync(std::string) 332 B
- 0x5a0f84 FMODAudioEngine::queuePlayEffect(std::string,float,float,float,float,bool,bool,int,int,int,int,bool,int,bool,int,float,int) 920 B
- 0x5a8c7c FMODAudioEngine::queueStartMusic(std::string,float,float,float,bool,int,int,int,int,int,bool,int,bool) 784 B
- 0x5a0318 FMODAudioEngine::registerChannel(FMOD::Channel *,int,int) 296 B
- 0x5a2018 FMODAudioEngine::setChannelPitch(int,AudioTargetType,float) 212 B
- 0x5a0758 FMODAudioEngine::channelLinkSound(int,FMODSound *) 88 B
- 0x59a330 FMODAudioEngine::countActiveMusic(void) 296 B
- 0x59a9f4 FMODAudioEngine::getEffectsVolume(void) 8 B
- 0x59a4dc FMODAudioEngine::getMeteringValue(void) 8 B
- 0x5a1b0c FMODAudioEngine::getMusicLengthMS(int) 292 B
- 0x59a510 FMODAudioEngine::getNextChannelID(void) 20 B
- 0x5a5500 FMODAudioEngine::loadAndPlayMusic(std::string,unsigned int,int) 312 B
- 0x59a664 FMODAudioEngine::resumeAllEffects(void) 12 B
- 0x5a1d08 FMODAudioEngine::setChannelVolume(int,AudioTargetType,float) 392 B
- 0x59a9fc FMODAudioEngine::setEffectsVolume(float) 20 B
- 0x599b34 FMODAudioEngine::setupAudioEngine(void) 784 B
- 0x5a26e4 FMODAudioEngine::stopChannelTween(int,AudioTargetType,AudioModType) 128 B
- 0x5a81c0 FMODAudioEngine::unloadAllEffects(void) 400 B
- 0x5a1c30 FMODAudioEngine::getMusicChannelID(int) 216 B
- 0x59a47c FMODAudioEngine::getTweenContainer(AudioTargetType) 36 B
- 0x59a630 FMODAudioEngine::isChannelStopping(int) 32 B
- 0x5a2764 FMODAudioEngine::stopChannelTweens(int,AudioTargetType) 68 B
- 0x5a7d80 FMODAudioEngine::stopMusicNotInSet(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> &) 280 B
- 0x5a3fb8 FMODAudioEngine::unregisterChannel(int) 636 B
- 0x5a8650 FMODAudioEngine::updateQueuedMusic(void) 836 B
- 0x5a02f0 FMODAudioEngine::channelForUniqueID(int) 40 B
- 0x5a3c84 FMODAudioEngine::channelUnlinkSound(int) 820 B
- 0x59a458 FMODAudioEngine::countActiveEffects(void) 36 B
- 0x5a5f60 FMODAudioEngine::playEffectAdvanced(std::string,float,float,float,float,bool,bool,int,int,int,int,bool,int,bool,bool,int,int,float,int) 2588 B
- 0x5a0c30 FMODAudioEngine::preloadEffectAsync(std::string) 852 B
- 0x5a4b78 FMODAudioEngine::stopAndRemoveMusic(int) 328 B
- 0x5a4cc4 FMODAudioEngine::triggerQueuedMusic(FMODQueuedMusic) 328 B
- 0x5a8ab0 FMODAudioEngine::activateQueuedMusic(int) 460 B
- 0x59fc5c FMODAudioEngine::channelForChannelID(int) 168 B
- 0x5a1e90 FMODAudioEngine::setChannelVolumeMod(int,AudioTargetType,float) 392 B
- 0x5a20ec FMODAudioEngine::updateChannelTweens(float) 340 B
- 0x5a7a50 FMODAudioEngine::updateQueuedEffects(void) 816 B
- 0x59ab58 FMODAudioEngine::waitUntilSoundReady(FMOD::Sound *) 176 B
- 0x5a02ac FMODAudioEngine::channelIDForUniqueID(int) 68 B
- 0x59aecc FMODAudioEngine::releaseRemovedSounds(void) 324 B
- 0x59a900 FMODAudioEngine::updateBackgroundFade(void) 204 B
- 0x59a8c0 FMODAudioEngine::fadeInBackgroundMusic(float) 64 B
- 0x5a1774 FMODAudioEngine::getActiveMusicChannel(int) 276 B
- 0x5a8350 FMODAudioEngine::updateTemporaryEffects(void) 412 B
- 0x59a9cc FMODAudioEngine::getBackgroundMusicVolume(void) 8 B
- 0x59a9d4 FMODAudioEngine::setBackgroundMusicVolume(float) 32 B
- 0x5a753c FMODAudioEngine::queuedEffectFinishedLoading(std::string) 1300 B
- 0x59a250 FMODAudioEngine::stop(void) 76 B
- 0x5a36e4 FMODAudioEngine::setup(void) 1372 B
- 0x59a1a4 FMODAudioEngine::start(void) 168 B
- 0x5a8994 FMODAudioEngine::update(float) 180 B
- 0x5a57a0 FMODAudioEngine::loadMusic(std::string) 268 B
- 0x5a514c FMODAudioEngine::loadMusic(std::string,float,float,float,bool,int,int) 948 B
- 0x5a5638 FMODAudioEngine::playMusic(std::string,bool,float,int) 360 B
- 0x5a4cc0 FMODAudioEngine::stopMusic(int) 4 B
- 0x59db2c FMODAudioEngine::~FMODAudioEngine() 36 B
- 0x59d870 FMODAudioEngine::~FMODAudioEngine() 700 B
- 0x56c46c FileSaveManager::sharedState(void) 148 B
- 0x56c51c FileSaveManager::getStoreData(void) 8 B
- 0x56c500 FileSaveManager::loadDataFromFile(char const*) 28 B
- 0x56c344 FileSaveManager::init(void) 40 B
- 0x56c524 FileSaveManager::firstLoad(void) 1492 B
- 0x56c448 FileSaveManager::~FileSaveManager() 36 B
- 0x56c36c FileSaveManager::~FileSaveManager() 220 B
- 0x8a63d0 FindObjectPopup::onFindObjectID(cocos2d::CCObject *) 16 B
- 0x8a5bac FindObjectPopup::init(void) 492 B
- 0x8a629c FindObjectPopup::create(void) 308 B
- 0x8910a0 FindObjectPopup::~FindObjectPopup() 36 B
- 0x890edc FindObjectPopup::~FindObjectPopup() 84 B
- 0x9f24f8 GJActionManager::getInternalAction(int) 12 B
- 0x9f24b8 GJActionManager::runInternalAction(cocos2d::CCAction *,cocos2d::CCNode *) 64 B
- 0x9f2504 GJActionManager::stopInternalAction(int) 80 B
- 0x9f2554 GJActionManager::updateInternalActions(float,bool) 224 B
- 0x9f2634 GJActionManager::stopAllInternalActions(void) 12 B
- 0x9f2640 GJActionManager::init(void) 60 B
- 0x9f267c GJActionManager::create(void) 144 B
- 0x9f2494 GJActionManager::~GJActionManager() 36 B
- 0x9f2458 GJActionManager::~GJActionManager() 60 B
- 0x830224 GJBaseGameLayer::addToGroup(GameObject *,int,bool) 144 B
- 0x856ea4 GJBaseGameLayer::applyRemap(EffectGameObject *,std::vector<int,std::allocator<int>> const&,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 5360 B
- 0x839580 GJBaseGameLayer::applyShake(cocos2d::CCPoint &) 332 B
- 0x82b090 GJBaseGameLayer::atlasValue(int) 48 B
- 0x85ce9c GJBaseGameLayer::bumpPlayer(PlayerObject *,EffectGameObject *) 392 B
- 0x82db04 GJBaseGameLayer::getBumpMod(PlayerObject *,int) 176 B
- 0x83c528 GJBaseGameLayer::isFlipping(void) 32 B
- 0x8358dc GJBaseGameLayer::moveObject(GameObject *,double,double,bool) 84 B
- 0x838354 GJBaseGameLayer::pauseAudio(void) 40 B
- 0x82cd44 GJBaseGameLayer::pickupItem(EffectGameObject *) 272 B
- 0x827520 GJBaseGameLayer::postUpdate(float) 4 B
- 0x8383a4 GJBaseGameLayer::resetAudio(void) 32 B
- 0x854f00 GJBaseGameLayer::sortGroups(void) 772 B