2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x7a3540 GameStatsManager::getAwardedDiamondsForLevel(GJGameLevel *) 524 B
- 0x7a7118 GameStatsManager::addSimpleSpecialChestReward(std::string,UnlockType,int,bool) 116 B
- 0x7b545c GameStatsManager::addSpecialRewardDescription(std::string,std::string) 36 B
- 0x7a4084 GameStatsManager::getSecondaryQueuedChallenge(int) 272 B
- 0x7b5480 GameStatsManager::getSpecialRewardDescription(std::string,bool) 188 B
- 0x7bcea8 GameStatsManager::getSpecialUnlockDescription(int,UnlockType,bool) 516 B
- 0x7a5894 GameStatsManager::isSpecialChestLiteUnlockable(std::string) 48 B
- 0x7bd43c GameStatsManager::removeErrorFromSpecialChests(void) 376 B
- 0x7a54e0 GameStatsManager::resetSpecialStatAchievements(void) 940 B
- 0x7a3c4c GameStatsManager::storeSecondaryQueuedChallenge(int,GJChallengeItem *) 280 B
- 0x7b582c GameStatsManager::markLevelAsCompletedAndClaimed(GJGameLevel *) 628 B
- 0x7a3d64 GameStatsManager::removeQueuedSecondaryChallenge(int) 264 B
- 0x7c585c GameStatsManager::init(void) 156 B
- 0x7af924 GameStatsManager::getStat(char const*) 320 B
- 0x7b4130 GameStatsManager::setStat(char const*,int) 396 B
- 0x7a68ec GameStatsManager::logCoins(void) 80 B
- 0x7a2fc0 GameStatsManager::tempClear(void) 4 B
- 0x7af6fc GameStatsManager::~GameStatsManager() 36 B
- 0x7af4c4 GameStatsManager::~GameStatsManager() 568 B
- 0x5a5e94 GhostTrailEffect::runWithTarget(cocos2d::CCSprite *,float,float,float,float,bool) 172 B
- 0x5a58e4 GhostTrailEffect::trailSnapshot(float) 1152 B
- 0x5a5f44 GhostTrailEffect::doBlendAdditive(void) 20 B
- 0x5a58a8 GhostTrailEffect::draw(void) 4 B
- 0x5a5848 GhostTrailEffect::init(void) 92 B
- 0x5a5db8 GhostTrailEffect::create(void) 220 B
- 0x5a5d64 GhostTrailEffect::stopTrail(void) 84 B
- 0x5a58c0 GhostTrailEffect::~GhostTrailEffect() 36 B
- 0x5a58ac GhostTrailEffect::~GhostTrailEffect() 20 B
- 0x852d1c KeybindingsLayer::addKeyPair(char const*,char const*) 692 B
- 0x853e60 KeybindingsLayer::onNextPage(cocos2d::CCObject *) 12 B
- 0x853e6c KeybindingsLayer::onPrevPage(cocos2d::CCObject *) 12 B
- 0x852638 KeybindingsLayer::countForPage(int) 260 B
- 0x852b1c KeybindingsLayer::layerForPage(int) 512 B
- 0x85273c KeybindingsLayer::nextPosition(int) 168 B
- 0x852558 KeybindingsLayer::keyBackClicked(void) 8 B
- 0x852930 KeybindingsLayer::objectsForPage(int) 464 B
- 0x8527e8 KeybindingsLayer::incrementCountForPage(int) 300 B
- 0x853424 KeybindingsLayer::init(void) 2320 B
- 0x853d50 KeybindingsLayer::create(void) 272 B
- 0x853edc KeybindingsLayer::onInfo(cocos2d::CCObject *) 496 B
- 0x852fec KeybindingsLayer::infoKey(int) 28 B
- 0x852518 KeybindingsLayer::onClose(cocos2d::CCObject *) 64 B
- 0x85261c KeybindingsLayer::pageKey(int) 28 B
- 0x853008 KeybindingsLayer::goToPage(int) 1052 B
- 0x852b00 KeybindingsLayer::layerKey(int) 28 B
- 0x853e78 KeybindingsLayer::onToggle(cocos2d::CCObject *) 100 B
- 0x852914 KeybindingsLayer::objectKey(int) 28 B
- 0x8525f0 KeybindingsLayer::~KeybindingsLayer() 36 B
- 0x852568 KeybindingsLayer::~KeybindingsLayer() 128 B
- 0x670488 LevelEditorLayer::addSpecial(GameObject *) 1324 B
- 0x6607a0 LevelEditorLayer::addToGroup(GameObject *,int,bool) 160 B
- 0x65d030 LevelEditorLayer::getGridPos(cocos2d::CCPoint) 56 B
- 0x6793d0 LevelEditorLayer::getSongIDs(bool &) 820 B
- 0x663ff0 LevelEditorLayer::onPlaytest(void) 1516 B
- 0x667274 LevelEditorLayer::posForTime(float) 40 B
- 0x66eaf0 LevelEditorLayer::postUpdate(float) 576 B
- 0x66735c LevelEditorLayer::timeForPos(cocos2d::CCPoint,int,int,bool,int) 140 B
- 0x65fd28 LevelEditorLayer::toggleGrid(bool) 36 B
- 0x65d76c LevelEditorLayer::validGroup(GameObject *,bool) 212 B
- 0x65b6bc LevelEditorLayer::addKeyframe(KeyframeGameObject *) 20 B
- 0x65f350 LevelEditorLayer::objectMoved(GameObject *) 548 B
- 0x65cfe4 LevelEditorLayer::shouldBlend(int) 76 B
- 0x65c71c LevelEditorLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 316 B
- 0x671db4 LevelEditorLayer::createObject(int,cocos2d::CCPoint,bool) 852 B
- 0x6724ac LevelEditorLayer::handleAction(bool,cocos2d::CCArray *) 1444 B
- 0x66589c LevelEditorLayer::removeObject(GameObject *,bool) 140 B
- 0x661210 LevelEditorLayer::stopPlayback(void) 32 B
- 0x65fccc LevelEditorLayer::toggleGround(bool) 52 B
- 0x67be18 LevelEditorLayer::updateEditor(float) 840 B
- 0x65d5c8 LevelEditorLayer::addToRedoList(UndoObject *) 104 B
- 0x65d670 LevelEditorLayer::addToUndoList(UndoObject *,bool) 124 B
- 0x66e7b0 LevelEditorLayer::addTouchPoint(cocos2d::CCPoint) 84 B
- 0x6617a0 LevelEditorLayer::canPasteState(void) 16 B
- 0x65d548 LevelEditorLayer::getAllObjects(void) 8 B
- 0x65d0d8 LevelEditorLayer::getObjectRect(GameObject *,bool,bool) 1132 B
- 0x65ee14 LevelEditorLayer::isLayerLocked(int) 72 B
- 0x65e6fc LevelEditorLayer::objectsInRect(cocos2d::CCRect,bool) 1284 B
- 0x66547c LevelEditorLayer::removeSpecial(GameObject *) 1048 B
- 0x660068 LevelEditorLayer::resetPlayback(void) 48 B
- 0x65cc38 LevelEditorLayer::updateOptions(void) 496 B
- 0x66e75c LevelEditorLayer::addPlayerPoint(cocos2d::CCPoint) 84 B
- 0x65d550 LevelEditorLayer::findGameObject(int) 120 B
- 0x6604fc LevelEditorLayer::getLastObjectX(void) 168 B
- 0x678fb0 LevelEditorLayer::getLevelString(void) 1056 B
- 0x6627b4 LevelEditorLayer::onStopPlaytest(void) 980 B
- 0x66089c LevelEditorLayer::recreateGroups(void) 600 B
- 0x672a50 LevelEditorLayer::redoLastAction(void) 12 B
- 0x672a68 LevelEditorLayer::refreshSpecial(GameObject *) 44 B
- 0x660098 LevelEditorLayer::runColorEffect(EffectGameObject *,int,float,float,bool) 332 B
- 0x672a5c LevelEditorLayer::undoLastAction(void) 12 B
- 0x66cf4c LevelEditorLayer::addDelayedSpawn(EffectGameObject *,float) 88 B
- 0x66ea1c LevelEditorLayer::addPlayer2Point(cocos2d::CCPoint,bool) 212 B
- 0x6618b0 LevelEditorLayer::applyGroupState(GameObject *,GameObject *) 192 B
- 0x661b00 LevelEditorLayer::copyObjectState(GameObject *) 544 B
- 0x661398 LevelEditorLayer::dirtifyTriggers(void) 32 B
- 0x676950 LevelEditorLayer::getLockedLayers(void) 416 B
- 0x65d758 LevelEditorLayer::getSectionCount(void) 20 B
- 0x66060c LevelEditorLayer::getTriggerGroup(int) 116 B
- 0x6615e4 LevelEditorLayer::onPausePlaytest(void) 200 B
- 0x6617b0 LevelEditorLayer::pasteColorState(GameObject *,cocos2d::CCArray *) 208 B