2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x661970 LevelEditorLayer::pasteGroupState(GameObject *,cocos2d::CCArray *) 168 B
- 0x660840 LevelEditorLayer::removeFromGroup(GameObject *,int) 92 B
- 0x65ee5c LevelEditorLayer::unlockAllLayers(void) 56 B
- 0x683a58 LevelEditorLayer::updateDebugDraw(void) 6480 B
- 0x65f5d0 LevelEditorLayer::updateGridLayer(void) 216 B
- 0x660bc4 LevelEditorLayer::updateLevelFont(int) 1432 B
- 0x67308c LevelEditorLayer::addExclusionList(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&,std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>>&) 240 B
- 0x6605a4 LevelEditorLayer::addObjectToGroup(GameObject *,int) 104 B
- 0x65d978 LevelEditorLayer::addObjectsInRect(cocos2d::CCRect,bool,cocos2d::CCArray *,cocos2d::CCArray *) 344 B
- 0x663fe4 LevelEditorLayer::clearTouchPoints(void) 12 B
- 0x67317c LevelEditorLayer::getNextFreeSFXID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 368 B
- 0x65dfbc LevelEditorLayer::objectAtPosition(cocos2d::CCPoint) 912 B
- 0x6616ac LevelEditorLayer::onResumePlaytest(void) 240 B
- 0x65b36c LevelEditorLayer::playerTookDamage(PlayerObject *) 20 B
- 0x665928 LevelEditorLayer::removeAllObjects(void) 224 B
- 0x65b320 LevelEditorLayer::resetSPTriggered(void) 76 B
- 0x65fd00 LevelEditorLayer::toggleBackground(bool) 40 B
- 0x6624e0 LevelEditorLayer::updateEditorMode(void) 724 B
- 0x662c38 LevelEditorLayer::updateVisibility(float) 2580 B
- 0x663f84 LevelEditorLayer::clearPlayerPoints(void) 96 B
- 0x661d20 LevelEditorLayer::copyParticleState(ParticleGameObject *) 624 B
- 0x66e804 LevelEditorLayer::didRotateGameplay(void) 120 B
- 0x6736f0 LevelEditorLayer::getNextFreeItemID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 416 B
- 0x65d068 LevelEditorLayer::getRelativeOffset(GameObject *) 112 B
- 0x65e350 LevelEditorLayer::objectsAtPosition(cocos2d::CCPoint) 936 B
- 0x6604d8 LevelEditorLayer::resetObjectVector(void) 36 B
- 0x66d7e4 LevelEditorLayer::spawnGroupPreview(int,float,float,float,float,float,bool,bool) 756 B
- 0x6603b4 LevelEditorLayer::timeObjectChanged(void) 16 B
- 0x6603c4 LevelEditorLayer::updateBlendValues(void) 268 B
- 0x67b348 LevelEditorLayer::updateGameObjects(void) 2760 B
- 0x65ee94 LevelEditorLayer::updateObjectLabel(GameObject *) 1212 B
- 0x6621ec LevelEditorLayer::updatePreviewAnim(void) 252 B
- 0x6613b8 LevelEditorLayer::findStartPosObject(void) 308 B
- 0x673890 LevelEditorLayer::getNextFreeBlockID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 384 B
- 0x673468 LevelEditorLayer::getNextFreeGroupID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 648 B
- 0x661f90 LevelEditorLayer::pasteParticleState(ParticleGameObject *,cocos2d::CCArray *) 604 B
- 0x660af4 LevelEditorLayer::resetMovingObjects(void) 208 B
- 0x660308 LevelEditorLayer::resetToggledGroups(void) 64 B
- 0x65d6ec LevelEditorLayer::saveEditorPosition(cocos2d::CCPoint &,int) 24 B
- 0x660680 LevelEditorLayer::toggleGroupPreview(int,bool) 288 B
- 0x65f750 LevelEditorLayer::updateObjectColors(cocos2d::CCArray *) 1328 B
- 0x6709c0 LevelEditorLayer::addObjectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 184 B
- 0x661880 LevelEditorLayer::applyAttributeState(GameObject *,GameObject *) 48 B
- 0x65b50c LevelEditorLayer::checkpointActivated(CheckpointGameObject *) 208 B
- 0x65b5dc LevelEditorLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 224 B
- 0x66ce84 LevelEditorLayer::getDelayedSpawnNode(void) 200 B
- 0x672b98 LevelEditorLayer::getNextColorChannel(void) 628 B
- 0x661a18 LevelEditorLayer::pasteAttributeState(GameObject *,cocos2d::CCArray *) 232 B
- 0x66d06c LevelEditorLayer::stopTriggersInGroup(int,float) 488 B
- 0x65b4d4 LevelEditorLayer::updateObjectSection(GameObject *) 32 B
- 0x6601e4 LevelEditorLayer::updateToggledGroups(void) 292 B
- 0x65d840 LevelEditorLayer::addObjectsAtPosition(cocos2d::CCPoint,cocos2d::CCArray *,cocos2d::CCArray *) 312 B
- 0x672108 LevelEditorLayer::breakApartTextObject(TextGameObject *) 932 B
- 0x65fff4 LevelEditorLayer::getSelectedEffectPos(void) 116 B
- 0x66be34 LevelEditorLayer::levelSettingsUpdated(void) 400 B
- 0x665320 LevelEditorLayer::reverseObjectChanged(EffectGameObject *) 20 B
- 0x66133c LevelEditorLayer::triggerFollowCommand(EffectGameObject *) 44 B
- 0x6612cc LevelEditorLayer::triggerRotateCommand(EffectGameObject *) 112 B
- 0x6651d0 LevelEditorLayer::tryUpdateSpeedObject(EffectGameObject *,bool) 336 B
- 0x65dad0 LevelEditorLayer::typeExistsAtPosition(int,cocos2d::CCPoint,bool,bool,float) 1256 B
- 0x66d254 LevelEditorLayer::activateTriggerEffect(EffectGameObject *,float,float,float,bool) 1420 B
- 0x65b4f4 LevelEditorLayer::activatedAudioTrigger(SFXTriggerGameObject *) 24 B
- 0x674030 LevelEditorLayer::getNextFreeGradientID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 372 B
- 0x6732ec LevelEditorLayer::getNextFreeSFXGroupID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 380 B
- 0x65f574 LevelEditorLayer::sortBatchnodeChildren(float) 92 B
- 0x65edbc LevelEditorLayer::toggleLockActiveLayer(void) 88 B
- 0x65fd4c LevelEditorLayer::transferDefaultColors(GJEffectManager *,GJEffectManager *) 584 B
- 0x65b494 LevelEditorLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 64 B
- 0x65ce28 LevelEditorLayer::updateGridLayerParent(void) 216 B
- 0x662bc0 LevelEditorLayer::updateKeyframeObjects(void) 120 B
- 0x66237c LevelEditorLayer::updatePreviewParticle(ParticleGameObject *) 208 B
- 0x6744c8 LevelEditorLayer::addTriggersWithGroupID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> &,cocos2d::CCArray *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,int) 384 B
- 0x670a78 LevelEditorLayer::createObjectsFromSetup(std::string &) 2340 B
- 0x673bac LevelEditorLayer::getNextFreeEditorLayer(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 384 B
- 0x65d704 LevelEditorLayer::getSavedEditorPosition(int) 84 B
- 0x65ffc4 LevelEditorLayer::getSelectedEditorOrder(void) 48 B
- 0x665a10 LevelEditorLayer::removeAllObjectsOfType(int) 396 B
- 0x66cfa4 LevelEditorLayer::resetDelayedSpawnNodes(void) 200 B
- 0x662454 LevelEditorLayer::updatePreviewParticles(void) 140 B
- 0x661230 LevelEditorLayer::addPlayerCollisionBlock(void) 84 B
- 0x67139c LevelEditorLayer::createObjectsFromString(std::string const&,bool,bool) 2224 B
- 0x673ebc LevelEditorLayer::getNextFreeAreaEffectID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 372 B
- 0x673d2c LevelEditorLayer::getNextFreeEnterChannel(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 400 B
- 0x673a10 LevelEditorLayer::getNextFreeOrderChannel(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 412 B
- 0x676af0 LevelEditorLayer::getSavedEditorPositions(void) 476 B
- 0x65ff94 LevelEditorLayer::getSelectedOrderChannel(void) 48 B
- 0x6614ec LevelEditorLayer::quickUpdateAllPositions(void) 248 B
- 0x66115c LevelEditorLayer::resetEffectTriggerOptim(GameObject *,cocos2d::CCArray *) 180 B
- 0x6604d4 LevelEditorLayer::fastUpdateDisabledGroups(void) 4 B
- 0x65f6a8 LevelEditorLayer::forceShowSelectedObjects(bool) 168 B
- 0x6604d0 LevelEditorLayer::fullUpdateDisabledGroups(void) 4 B
- 0x65fc90 LevelEditorLayer::manualUpdateObjectColors(GameObject *) 60 B
- 0x66c0d4 LevelEditorLayer::processLoadedMoveActions(void) 624 B
- 0x672e0c LevelEditorLayer::resetUnusedColorChannels(void) 640 B
- 0x663668 LevelEditorLayer::updateKeyframeVisibility(bool) 4 B
- 0x671c4c LevelEditorLayer::duplicateKeyframeAnimation(int) 360 B
- 0x661284 LevelEditorLayer::removePlayerCollisionBlock(void) 72 B
- 0x65ec04 LevelEditorLayer::rotationForSlopeNearObject(GameObject *) 436 B
- 0x661368 LevelEditorLayer::triggerPlayerFollowCommand(EffectGameObject *) 48 B
- 0x674340 LevelEditorLayer::addTriggersWithTargetGroupID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> &,std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> &,cocos2d::CCArray *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,int) 392 B