LevelEditorLayer::getNextColorChannel(void)
628 B_ZN16LevelEditorLayer19getNextColorChannelEv
Pseudocode
Assembly
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Called functions
- _ZN16LevelEditorLayer19getNextColorChannelEv
- sub_D146DC
- sub_65C6D0
- _ZN16LevelEditorLayer13getAllObjectsEv
- _ZN10GameObject16getMainColorModeEv
- _ZN10GameObject21getSecondaryColorModeEv
- sub_65B9F4
- _ZN15GJEffectManager11colorExistsEi
- _ZN15GJEffectManager14getColorActionEi
- _ZN11ColorAction7isInUseEv
- _ZNSt10_HashtableIiiSaIiENSt8__detail9_IdentityESt8equal_toIiESt4hashIiENS1_18_Mod_range_hashingENS1_20_Default_ranged_hashENS1_20_Prime_rehash_policyENS1_17_Hashtable_traitsILb0ELb1ELb1EEEED1Ev
- _ZN10GameObject13getColorIndexEv
- _ZNSt10_HashtableIiiSaIiENSt8__detail9_IdentityESt8equal_toIiESt4hashIiENS1_18_Mod_range_hashingENS1_20_Default_ranged_hashENS1_20_Prime_rehash_policyENS1_17_Hashtable_traitsILb0ELb1ELb1EEEE9_M_insertIRKiNS1_10_AllocNodeISaINS1_10_Hash_nodeIiLb0EEEEEEEESt4pairINS1_14_Node_iteratorIiLb1ELb0EEEbEOT_RKT0_St17integral_constantIbLb1EE
- .__stack_chk_fail
- _Unwind_Resume