2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x86c508 GJBaseGameLayer::controlGradientTrigger(GradientTriggerObject *,GJActionCommand) 100 B
- 0x8991b0 GJBaseGameLayer::controlTriggersInGroup(int,GJActionCommand) 696 B
- 0x858ea4 GJBaseGameLayer::getGroundHeightForMode(int) 84 B
- 0x858f04 GJBaseGameLayer::objectIntersectsCircle(GameObject *,GameObject *) 464 B
- 0x8590d4 GJBaseGameLayer::playerIntersectsCircle(PlayerObject *,GameObject *) 208 B
- 0x862884 GJBaseGameLayer::prepareTransformParent(bool) 104 B
- 0x89d1b4 GJBaseGameLayer::processMoveActionsStep(float,bool) 304 B
- 0x86e35c GJBaseGameLayer::processRotationActions(void) 1832 B
- 0x8602f4 GJBaseGameLayer::removeFromGroupParents(GameObject *) 160 B
- 0x86fa7c GJBaseGameLayer::resetSongTriggerValues(void) 108 B
- 0x884d90 GJBaseGameLayer::resetSpawnChannelIndex(void) 192 B
- 0x8548f8 GJBaseGameLayer::toggleGroundVisibility(bool) 4 B
- 0x865c3c GJBaseGameLayer::togglePlayerVisibility(bool) 56 B
- 0x865c14 GJBaseGameLayer::togglePlayerVisibility(bool,bool) 40 B
- 0x86c1c4 GJBaseGameLayer::triggerGradientCommand(GradientTriggerObject *) 836 B
- 0x866960 GJBaseGameLayer::updateAllObjectSection(void) 124 B
- 0x897f6c GJBaseGameLayer::updateSpecialGroupData(void) 108 B
- 0x890fc4 GJBaseGameLayer::activateItemEditTrigger(ItemTriggerGameObject *) 868 B
- 0x88ce88 GJBaseGameLayer::activateSongEditTrigger(SongTriggerGameObject *) 252 B
- 0x898cb4 GJBaseGameLayer::controlAreaEffectWithID(int,int,GJActionCommand) 432 B
- 0x85a3f4 GJBaseGameLayer::countCollectedUserCoins(void) 116 B
- 0x866240 GJBaseGameLayer::getPlayTimerFullSeconds(void) 12 B
- 0x85ff8c GJBaseGameLayer::getRotateCommandTargets(EnhancedTriggerObject *,GameObject *&,GameObject *&,GameObject *&) 184 B
- 0x863e34 GJBaseGameLayer::moveObjectToStaticGroup(GameObject *) 220 B
- 0x8746e4 GJBaseGameLayer::playerWasTouchingObject(PlayerObject *,GameObject *) 104 B
- 0x85ef5c GJBaseGameLayer::positionForShaderTarget(int) 240 B
- 0x866650 GJBaseGameLayer::processReplayCheckpoint(int) 4 B
- 0x86ea88 GJBaseGameLayer::processTransformActions(bool) 2860 B
- 0x860b54 GJBaseGameLayer::removeObjectFromSection(GameObject *) 436 B
- 0x86f690 GJBaseGameLayer::resetActiveEnterEffects(void) 380 B
- 0x863de8 GJBaseGameLayer::resetMoveOptimizedValue(void) 76 B
- 0x861874 GJBaseGameLayer::resetStoppedAreaObjects(void) 584 B
- 0x865388 GJBaseGameLayer::testInstantCountTrigger(int,int,int,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 184 B
- 0x865c74 GJBaseGameLayer::togglePlayerStreakBlend(bool,bool) 88 B
- 0x85d9d4 GJBaseGameLayer::triggerTransformCommand(TransformTriggerGameObject *) 312 B
- 0x8985ec GJBaseGameLayer::updateActiveEnterEffect(EnterEffectObject *) 428 B
- 0x861610 GJBaseGameLayer::updateExtendedCollision(GameObject *,bool) 84 B
- 0x88cd10 GJBaseGameLayer::addProximityVolumeEffect(int,int,SFXTriggerGameObject *) 376 B
- 0x882e54 GJBaseGameLayer::generateVisibilityGroups(void) 1452 B
- 0x8547d8 GJBaseGameLayer::manualUpdateObjectColors(GameObject *) 4 B
- 0x89e948 GJBaseGameLayer::processAreaVisualActions(float) 76 B
- 0x86f984 GJBaseGameLayer::removeCustomEnterEffects(int,bool) 68 B
- 0x8888b4 GJBaseGameLayer::removeTemporaryParticles(void) 224 B
- 0x87f960 GJBaseGameLayer::updateInternalCamOffsetX(float,float,float) 112 B
- 0x87f9d0 GJBaseGameLayer::updateInternalCamOffsetY(float,float,float) 112 B
- 0x868a58 GJBaseGameLayer::volumeForProximityEffect(SFXTriggerInstance &) 852 B
- 0x85c4fc GJBaseGameLayer::controlDynamicMoveCommand(EffectGameObject *,int,GJActionCommand) 12 B
- 0x8634c8 GJBaseGameLayer::convertToClosestDirection(float,float) 92 B
- 0x8850c0 GJBaseGameLayer::generateEnterEasingBuffer(int,float) 468 B
- 0x886e14 GJBaseGameLayer::generatePickupAnimRandVal(GameObject *,float &,float &) 1168 B
- 0x8581b0 GJBaseGameLayer::increaseBatchNodeCapacity(void) 168 B
- 0x864370 GJBaseGameLayer::shouldUseSubstepForButton(float) 196 B
- 0x874d20 GJBaseGameLayer::triggerDynamicMoveCommand(EffectGameObject *) 356 B
- 0x858258 GJBaseGameLayer::updateLegacyLayerCapacity(int,int,int,int) 228 B
- 0x877c58 GJBaseGameLayer::updateSavePositionObjects(void) 340 B
- 0x865588 GJBaseGameLayer::activateItemCompareTrigger(ItemTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 644 B
- 0x85b2c0 GJBaseGameLayer::createPlayerCollisionBlock(void) 700 B
- 0x885298 GJBaseGameLayer::generateEnterEasingBuffers(EnterEffectObject *) 68 B
- 0x8697b0 GJBaseGameLayer::getActiveOrderSpawnObjects(void) 44 B
- 0x860450 GJBaseGameLayer::loadGroupParentsFromString(GameObject *,std::string) 380 B
- 0x897100 GJBaseGameLayer::prepareSavePositionObjects(void) 3692 B
- 0x861abc GJBaseGameLayer::processAreaFadeGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 900 B
- 0x870b50 GJBaseGameLayer::processAreaMoveGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 3888 B
- 0x861e40 GJBaseGameLayer::processAreaTintGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 2504 B
- 0x86328c GJBaseGameLayer::processPlayerFollowActions(float) 568 B
- 0x88d474 GJBaseGameLayer::processQueuedAudioTriggers(void) 176 B
- 0x861664 GJBaseGameLayer::triggerAreaEffectAnimation(EnterEffectObject *) 528 B
- 0x868e6c GJBaseGameLayer::clearActivatedAudioTriggers(void) 168 B
- 0x85c4f0 GJBaseGameLayer::controlDynamicRotateCommand(EffectGameObject *,int,GJActionCommand) 12 B
- 0x883aa8 GJBaseGameLayer::processAdvancedFollowAction(AdvancedFollowInstance &,bool,float) 4180 B
- 0x8797fc GJBaseGameLayer::processDynamicObjectActions(int,float) 1752 B
- 0x86cce4 GJBaseGameLayer::triggerDynamicRotateCommand(EnhancedTriggerObject *) 276 B
- 0x860d40 GJBaseGameLayer::updatePlayerCollisionBlocks(void) 268 B
- 0x85afcc GJBaseGameLayer::activateObjectControlTrigger(ObjectControlGameObject *) 4 B
- 0x65b1ec GJBaseGameLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 4 B
- 0x85ae3c GJBaseGameLayer::activatePlayerControlTrigger(PlayerControlGameObject *) 400 B
- 0x85c784 GJBaseGameLayer::controlAdvancedFollowCommand(AdvancedFollowTriggerObject *,int,GJActionCommand) 140 B
- 0x898e64 GJBaseGameLayer::controlTriggersWithControlID(int,GJActionCommand) 636 B
- 0x89661c GJBaseGameLayer::processAdvancedFollowActions(float) 972 B
- 0x8724c8 GJBaseGameLayer::processAreaRotateGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 1924 B
- 0x8852dc GJBaseGameLayer::regenerateEnterEasingBuffers(void) 220 B
- 0x85c508 GJBaseGameLayer::triggerAdvancedFollowCommand(AdvancedFollowTriggerObject *) 636 B
- 0x5c8564 GJBaseGameLayer::updateDisabledObjectsLastPos(cocos2d::CCArray *) 4 B
- 0x868dac GJBaseGameLayer::updateProximityVolumeEffects(void) 192 B
- 0x880534 GJBaseGameLayer::updateStaticCameraPosToGroup(int,bool,bool,bool,float,float,int,float,bool,float) 608 B
- 0x89132c GJBaseGameLayer::activatePersistentItemTrigger(ItemTriggerGameObject *) 1012 B
- 0x87f874 GJBaseGameLayer::checkCameraLimitAfterTeleport(PlayerObject *,float) 236 B
- 0x88d524 GJBaseGameLayer::processActivatedAudioTriggers(float) 4032 B
- 0x866078 GJBaseGameLayer::restoreDefaultGameplayOffsetX(void) 12 B
- 0x866090 GJBaseGameLayer::restoreDefaultGameplayOffsetY(void) 12 B
- 0x873818 GJBaseGameLayer::processAreaTransformGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 2236 B
- 0x877264 GJBaseGameLayer::triggerAdvancedFollowEditCommand(AdvancedFollowEditObject *) 652 B
- 0x892ebc GJBaseGameLayer::init(void) 5848 B
- 0x86aca0 GJBaseGameLayer::visit(void) 4356 B
- 0x89d808 GJBaseGameLayer::update(float) 4392 B
- 0x854990 GJBaseGameLayer::flipArt(bool) 4 B
- 0x85a2e4 GJBaseGameLayer::hasItem(int) 272 B
- 0x85d2bc GJBaseGameLayer::getGroup(int) 132 B
- 0x65b1dc GJBaseGameLayer::testTime(void) 4 B
- 0x86624c GJBaseGameLayer::addPoints(int) 24 B