2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x866850 GJBaseGameLayer::updateMaxGameplayY(void) 252 B
- 0x865914 GJBaseGameLayer::updateQueuedLabels(void) 156 B
- 0x65b1e0 GJBaseGameLayer::updateVerifyDamage(void) 4 B
- 0x87b914 GJBaseGameLayer::activateSongTrigger(SongTriggerGameObject *) 500 B
- 0x87d2d8 GJBaseGameLayer::animateOutGroundNew(bool) 108 B
- 0x86846c GJBaseGameLayer::applySFXEditTrigger(int,int,SFXTriggerGameObject *) 236 B
- 0x86a734 GJBaseGameLayer::checkpointActivated(CheckpointGameObject *) 352 B
- 0x8a1578 GJBaseGameLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 636 B
- 0x86e04c GJBaseGameLayer::claimRotationAction(int,int,float &,float &,bool,bool) 784 B
- 0x85846c GJBaseGameLayer::getEnterEasingValue(float,int,float,int) 88 B
- 0x859e98 GJBaseGameLayer::getTargetFlyCameraY(GameObject *) 188 B
- 0x85cf38 GJBaseGameLayer::maxZOrderForShaderZ(int) 120 B
- 0x85cf18 GJBaseGameLayer::minZOrderForShaderZ(int) 32 B
- 0x863938 GJBaseGameLayer::modifyObjectPhysics(AdvancedFollowEditObject *,GameObjectPhysics &) 288 B
- 0x865530 GJBaseGameLayer::performMathRounding(double,int) 52 B
- 0x8877e0 GJBaseGameLayer::playerTouchedObject(PlayerObject *,GameObject *) 360 B
- 0x881a60 GJBaseGameLayer::preUpdateVisibility(float) 5080 B
- 0x8599fc GJBaseGameLayer::processCameraObject(GameObject *,PlayerObject *) 196 B
- 0x85b0d8 GJBaseGameLayer::processStateObjects(void) 328 B
- 0x8776d8 GJBaseGameLayer::registerStateObject(EffectGameObject *) 212 B
- 0x85c810 GJBaseGameLayer::resetGradientLayers(void) 112 B
- 0x88a930 GJBaseGameLayer::resetLevelVariables(void) 2316 B
- 0x87831c GJBaseGameLayer::restoreAllUIObjects(void) 384 B
- 0x85b77c GJBaseGameLayer::spawnGroupTriggered(int,float,bool,std::vector<int,std::allocator<int>> const&,int,int) 72 B
- 0x85b7c8 GJBaseGameLayer::spawnObjectsInOrder(cocos2d::CCArray *,double,std::vector<int,std::allocator<int>> const&,int,int) 372 B
- 0x8589ac GJBaseGameLayer::staticObjectsInRect(cocos2d::CCRect,bool) 1268 B
- 0x87d73c GJBaseGameLayer::updateCameraOffsetX(float,float,int,float,int,int) 120 B
- 0x87d7b4 GJBaseGameLayer::updateCameraOffsetY(float,float,int,float,int,int) 120 B
- 0x857428 GJBaseGameLayer::updateGroundShadows(void) 2304 B
- 0x864f18 GJBaseGameLayer::updateKeyframeOrder(int) 176 B
- 0x86d06c GJBaseGameLayer::updateLayerCapacity(std::string) 3964 B
- 0x8614c8 GJBaseGameLayer::updateObjectSection(GameObject *) 308 B
- 0x87a890 GJBaseGameLayer::updateSpecialLabels(void) 1100 B
- 0x86aa5c GJBaseGameLayer::visitWithColorFlash(void) 572 B
- 0x889104 GJBaseGameLayer::activateEventTrigger(EventLinkTrigger *,std::vector<int,std::allocator<int>> const&) 1296 B
- 0x86528c GJBaseGameLayer::activateResetTrigger(EffectGameObject *) 252 B
- 0x865810 GJBaseGameLayer::activateTimerTrigger(TimerTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 260 B
- 0x89834c GJBaseGameLayer::addCustomEnterEffect(EnterEffectObject *,bool) 672 B
- 0x881518 GJBaseGameLayer::calculateColorGroups(void) 424 B
- 0x85b57c GJBaseGameLayer::checkCollisionBlocks(EffectGameObject *,std::vector<EffectGameObject *,std::allocator<EffectGameObject *>> *,int) 472 B
- 0x87b460 GJBaseGameLayer::createCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,bool) 976 B
- 0x887ac8 GJBaseGameLayer::generateTargetGroups(void) 3464 B
- 0x85d870 GJBaseGameLayer::getCenterGroupObject(int,int) 104 B
- 0x85d7b0 GJBaseGameLayer::getSingleGroupObject(int) 80 B
- 0x860b2c GJBaseGameLayer::getTargetGroupOrigin(int,int) 40 B
- 0x8654cc GJBaseGameLayer::performMathOperation(double,double,int) 100 B
- 0x85d3f4 GJBaseGameLayer::playAnimationCommand(int,int) 156 B
- 0x887514 GJBaseGameLayer::playerTouchedTrigger(PlayerObject *,EffectGameObject *) 716 B
- 0x88a16c GJBaseGameLayer::playerWillSwitchMode(PlayerObject *,GameObject *) 476 B
- 0x863b48 GJBaseGameLayer::processFollowActions(void) 672 B
- 0x88c9bc GJBaseGameLayer::processQueuedButtons(float,bool) 228 B
- 0x8591b8 GJBaseGameLayer::rectIntersectsCircle(cocos2d::CCRect,cocos2d::CCPoint,float) 492 B
- 0x890200 GJBaseGameLayer::refreshCounterLabels(void) 680 B
- 0x8650b8 GJBaseGameLayer::refreshKeyframeAnims(void) 468 B
- 0x65b20c GJBaseGameLayer::removeAllCheckpoints(void) 4 B
- 0x860d08 GJBaseGameLayer::reorderObjectSection(GameObject *) 56 B
- 0x8679e4 GJBaseGameLayer::spawnParticleTrigger(SpawnParticleGameObject *) 440 B
- 0x867610 GJBaseGameLayer::spawnParticleTrigger(int,cocos2d::CCPoint,float,float) 980 B
- 0x85f04c GJBaseGameLayer::speedForShaderTarget(int) 396 B
- 0x859f58 GJBaseGameLayer::stopAllGroundActions(void) 40 B
- 0x85d5a4 GJBaseGameLayer::toggleGroupTriggered(int,bool,std::vector<int,std::allocator<int>> const&,int,int) 108 B
- 0x872c54 GJBaseGameLayer::transformAreaObjects(GameObject *,cocos2d::CCArray *,float,float,bool) 3004 B
- 0x85d184 GJBaseGameLayer::triggerGravityChange(EffectGameObject *,int) 88 B
- 0x86cdf8 GJBaseGameLayer::triggerRotateCommand(EnhancedTriggerObject *) 400 B
- 0x85c880 GJBaseGameLayer::triggerShaderCommand(ShaderGameObject *) 1688 B
- 0x86070c GJBaseGameLayer::ungroupStickyObjects(cocos2d::CCArray *) 184 B
- 0x85db0c GJBaseGameLayer::updateGradientLayers(void) 5192 B
- 0x87a594 GJBaseGameLayer::updatePlatformerTime(void) 760 B
- 0x87d650 GJBaseGameLayer::updateScreenRotation(float,bool,bool,float,int,float,int,int) 232 B
- 0x87c9c8 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *) 12 B
- 0x87c56c GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *,float) 1112 B
- 0x8608ec GJBaseGameLayer::assignNewStickyGroups(cocos2d::CCArray *) 292 B
- 0x88b734 GJBaseGameLayer::collisionCheckObjects(PlayerObject *,std::vector<GameObject *,std::allocator<GameObject *>> *,int,float) 4132 B
- 0x85c46c GJBaseGameLayer::controlDynamicCommand(EffectGameObject *,int,std::vector<DynamicObjectAction,std::allocator<DynamicObjectAction>> &,GJActionCommand) 132 B
- 0x864ec4 GJBaseGameLayer::createNewKeyframeAnim(void) 84 B
- 0x859440 GJBaseGameLayer::damagingObjectsInRect(cocos2d::CCRect,bool) 1464 B
- 0x876f5c GJBaseGameLayer::getCustomEnterEffects(int,bool) 80 B
- 0x88fbc0 GJBaseGameLayer::getGroupParentsString(GameObject *) 456 B
- 0x85b298 GJBaseGameLayer::getScaledGroundHeight(float) 40 B
- 0x864440 GJBaseGameLayer::objectTypeToGameEvent(int) 36 B
- 0x880d20 GJBaseGameLayer::playKeyframeAnimation(KeyframeAnimTriggerObject *,std::vector<int,std::allocator<int>> const&) 452 B
- 0x8591a4 GJBaseGameLayer::playerCircleCollision(PlayerObject *,GameObject *) 20 B
- 0x865d00 GJBaseGameLayer::processOptionsTrigger(GameOptionsTrigger *) 460 B
- 0x886a4c GJBaseGameLayer::removeFromStickyGroup(GameObject *) 148 B
- 0x863f10 GJBaseGameLayer::removeReleasedButtons(void) 324 B
- 0x856b08 GJBaseGameLayer::shouldExitHackedLevel(void) 188 B
- 0x898914 GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *) 92 B
- 0x898798 GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *,bool) 380 B
- 0x86be68 GJBaseGameLayer::toggleAudioVisualizer(bool) 424 B
- 0x65b210 GJBaseGameLayer::toggleMusicInPractice(void) 4 B
- 0x855794 GJBaseGameLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 176 B
- 0x86bdac GJBaseGameLayer::updateAudioVisualizer(void) 188 B
- 0x860e4c GJBaseGameLayer::updateCollisionBlocks(void) 1656 B
- 0x85cfb0 GJBaseGameLayer::updateExtraGameLayers(void) 284 B
- 0x86606c GJBaseGameLayer::updateGameplayOffsetX(int,bool) 12 B
- 0x866084 GJBaseGameLayer::updateGameplayOffsetY(int,bool) 12 B
- 0x87fa40 GJBaseGameLayer::updateStaticCameraPos(cocos2d::CCPoint,bool,bool,bool,float,int,float) 576 B
- 0x88d170 GJBaseGameLayer::activateSFXEditTrigger(SFXTriggerGameObject *) 772 B
- 0x87fc88 GJBaseGameLayer::animateInDualGroundNew(GameObject *,float,bool,float) 508 B
- 0x887948 GJBaseGameLayer::canBeActivatedByPlayer(PlayerObject *,EffectGameObject *) 176 B