2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x86f9c8 GJBaseGameLayer::unlinkAllEvents(void) 180 B
- 0x854a2c GJBaseGameLayer::updateDebugDraw(void) 2816 B
- 0x87d82c GJBaseGameLayer::updateMGOffsetY(float,float,int,float,int,int) 124 B
- 0x888994 GJBaseGameLayer::updateParticles(float) 664 B
- 0x65b1fc GJBaseGameLayer::updateTimeLabel(int,int,bool) 4 B
- 0x87a438 GJBaseGameLayer::addObjectCounter(LabelGameObject *) 188 B
- 0x890ee0 GJBaseGameLayer::addPickupTrigger(CountTriggerGameObject *) 228 B
- 0x8664e0 GJBaseGameLayer::buttonIDToButton(int) 84 B
- 0x864230 GJBaseGameLayer::buttonIsRelevant(PlayerButtonCommand const&) 320 B
- 0x8762cc GJBaseGameLayer::controlEventLink(int,int,GJActionCommand) 280 B
- 0x856fc8 GJBaseGameLayer::createBackground(int) 580 B
- 0x8584cc GJBaseGameLayer::createTextLayers(void) 1060 B
- 0x880314 GJBaseGameLayer::exitStaticCamera(bool,bool,float,int,float,bool,float,bool) 536 B
- 0x866168 GJBaseGameLayer::getModifiedDelta(float) 172 B
- 0x8837f0 GJBaseGameLayer::getSavedPosition(int,float) 676 B
- 0x89d2e8 GJBaseGameLayer::loadUpToPosition(float,int,int) 960 B
- 0x855714 GJBaseGameLayer::opacityForObject(GameObject *) 128 B
- 0x5c855c GJBaseGameLayer::playerTookDamage(PlayerObject *) 4 B
- 0x869310 GJBaseGameLayer::processSongState(int,float,float,int,float,float,std::vector<SongTriggerState,std::allocator<SongTriggerState>> *,SongTriggerGameObject *) 1180 B
- 0x856f90 GJBaseGameLayer::removeBackground(void) 56 B
- 0x85d250 GJBaseGameLayer::removeFromGroups(GameObject *) 108 B
- 0x855998 GJBaseGameLayer::reverseDirection(EffectGameObject *) 68 B
- 0x8605cc GJBaseGameLayer::sortStickyGroups(void) 308 B
- 0x85810c GJBaseGameLayer::swapMiddleground(int) 164 B
- 0x859e2c GJBaseGameLayer::switchToRollMode(PlayerObject *,GameObject *,bool) 108 B
- 0x865ccc GJBaseGameLayer::toggleLockPlayer(bool,bool) 52 B
- 0x85d980 GJBaseGameLayer::tryGetMainObject(int) 84 B
- 0x866d10 GJBaseGameLayer::updateBGArtSpeed(float,float) 48 B
- 0x865ecc GJBaseGameLayer::updateCameraEdge(int,int) 68 B
- 0x87ff4c GJBaseGameLayer::updateCameraMode(EffectGameObject *,bool) 168 B
- 0x87fe8c GJBaseGameLayer::updateDualGround(PlayerObject *,int,bool,float) 188 B
- 0x866d48 GJBaseGameLayer::updateMGArtSpeed(float,float) 48 B
- 0x8547d4 GJBaseGameLayer::updateVisibility(float) 4 B
- 0x860394 GJBaseGameLayer::addToGroupParents(GameObject *) 188 B
- 0x5c8560 GJBaseGameLayer::addToSpeedObjects(EffectGameObject *) 4 B
- 0x866264 GJBaseGameLayer::checkRepellPlayer(void) 524 B
- 0x884b14 GJBaseGameLayer::checkSpawnObjects(void) 636 B
- 0x8990e0 GJBaseGameLayer::controlAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJActionCommand) 208 B
- 0x857360 GJBaseGameLayer::createGroundLayer(int,int) 200 B
- 0x5c8568 GJBaseGameLayer::didRotateGameplay(void) 4 B
- 0x864464 GJBaseGameLayer::gameEventToString(GJGameEvent) 2656 B
- 0x88f9ac GJBaseGameLayer::getCapacityString(void) 532 B
- 0x85841c GJBaseGameLayer::getEnterEasingKey(int,float) 76 B
- 0x863768 GJBaseGameLayer::getFollowSpeedVal(GameObject *,int,int,float,float) 448 B
- 0x85d69c GJBaseGameLayer::getOptimizedGroup(int) 132 B
- 0x866220 GJBaseGameLayer::getPlayTimerMilli(void) 20 B
- 0x866480 GJBaseGameLayer::getPlayerButtonID(int,bool) 96 B
- 0x86673c GJBaseGameLayer::loadLevelSettings(void) 272 B
- 0x8631a0 GJBaseGameLayer::moveObjectsSilent(int,double,double) 236 B
- 0x8697dc GJBaseGameLayer::orderSpawnObjects(void) 216 B
- 0x65b1f8 GJBaseGameLayer::playGravityEffect(bool) 4 B
- 0x867c7c GJBaseGameLayer::playSpeedParticle(float) 432 B
- 0x88b68c GJBaseGameLayer::playerTouchedRing(PlayerObject *,RingObject *) 168 B
- 0x878604 GJBaseGameLayer::positionUIObjects(void) 1360 B
- 0x880ee4 GJBaseGameLayer::processSFXObjects(void) 824 B
- 0x857314 GJBaseGameLayer::removeGroundLayer(void) 76 B
- 0x860044 GJBaseGameLayer::removeGroupParent(int) 208 B
- 0x87d114 GJBaseGameLayer::resetStaticCamera(bool,bool) 160 B
- 0x871a90 GJBaseGameLayer::rotateAreaObjects(GameObject *,cocos2d::CCArray *,float,bool) 2616 B
- 0x859ac0 GJBaseGameLayer::setStartPosObject(StartPosObject *) 76 B
- 0x895d80 GJBaseGameLayer::sortSectionVector(void) 756 B
- 0x859d54 GJBaseGameLayer::switchToRobotMode(PlayerObject *,GameObject *,bool) 108 B
- 0x65b204 GJBaseGameLayer::toggleProgressbar(void) 4 B
- 0x898c48 GJBaseGameLayer::triggerAreaEffect(EnterEffectObject *) 108 B
- 0x85d8d8 GJBaseGameLayer::tryGetGroupParent(int) 168 B
- 0x65b1e4 GJBaseGameLayer::updateAttemptTime(float) 4 B
- 0x866d80 GJBaseGameLayer::updateCameraBGArt(cocos2d::CCPoint,float) 1836 B
- 0x857d34 GJBaseGameLayer::updateLevelColors(void) 764 B
- 0x85f1d8 GJBaseGameLayer::updateShaderLayer(float) 2644 B
- 0x88fd88 GJBaseGameLayer::updateTimerLabels(void) 1132 B
- 0x85c1fc GJBaseGameLayer::activateCustomRing(RingObject *) 212 B
- 0x65b1e8 GJBaseGameLayer::activateEndTrigger(int,bool,bool) 4 B
- 0x88cf84 GJBaseGameLayer::activateSFXTrigger(SFXTriggerGameObject *) 492 B
- 0x859f54 GJBaseGameLayer::animateInGroundNew(bool,float,bool) 4 B
- 0x8666dc GJBaseGameLayer::applyLevelSettings(GameObject *) 96 B
- 0x85a6b8 GJBaseGameLayer::clearPickedUpItems(void) 8 B
- 0x857294 GJBaseGameLayer::createMiddleground(int) 128 B
- 0x889614 GJBaseGameLayer::gameEventTriggered(GJGameEvent,int,int) 1360 B
- 0x892d24 GJBaseGameLayer::generateSpawnRemap(void) 408 B
- 0x865f10 GJBaseGameLayer::getCameraEdgeValue(int) 348 B
- 0x85fe48 GJBaseGameLayer::getMoveTargetDelta(EffectGameObject *,bool) 324 B
- 0x8588f0 GJBaseGameLayer::getPortalTargetPos(TeleportPortalObject *,GameObject *,PlayerObject *) 188 B
- 0x8607c4 GJBaseGameLayer::groupStickyObjects(cocos2d::CCArray *) 296 B
- 0x89d6c0 GJBaseGameLayer::loadStartPosObject(void) 328 B
- 0x863a58 GJBaseGameLayer::modifyGroupPhysics(AdvancedFollowEditObject *,cocos2d::CCArray *) 240 B
- 0x8816c0 GJBaseGameLayer::optimizeMoveGroups(void) 928 B
- 0x85a958 GJBaseGameLayer::playExitDualEffect(PlayerObject *) 1228 B
- 0x89cdc4 GJBaseGameLayer::processAreaActions(float,bool) 1008 B
- 0x89c22c GJBaseGameLayer::processAreaEffects(std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType,float,bool) 2956 B
- 0x65b214 GJBaseGameLayer::processCheckpoints(void) 4 B
- 0x863088 GJBaseGameLayer::processMoveActions(void) 280 B
- 0x886ae0 GJBaseGameLayer::reAddToStickyGroup(GameObject *) 200 B
- 0x892bd8 GJBaseGameLayer::registerSpawnRemap(std::vector<ChanceObject,std::allocator<ChanceObject>> &) 332 B
- 0x85725c GJBaseGameLayer::removeMiddleground(void) 56 B
- 0x8659b0 GJBaseGameLayer::resetGroupCounters(bool) 612 B
- 0x859dc0 GJBaseGameLayer::switchToSpiderMode(PlayerObject *,GameObject *,bool) 108 B
- 0x854900 GJBaseGameLayer::toggleHideAttempts(bool) 4 B
- 0x8548fc GJBaseGameLayer::toggleMGVisibility(bool) 4 B
- 0x874e84 GJBaseGameLayer::triggerMoveCommand(EffectGameObject *) 648 B
- 0x858374 GJBaseGameLayer::updateEnterEffects(float) 168 B