2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x864054 GJBaseGameLayer::queueButton(int,bool,bool,double) 364 B
- 0x880104 GJBaseGameLayer::resetCamera(void) 528 B
- 0x85fcc8 GJBaseGameLayer::resetPlayer(void) 380 B
- 0x87aec8 GJBaseGameLayer::resetRecord(int,bool) 1420 B
- 0x8660dc GJBaseGameLayer::resumeAudio(void) 40 B
- 0x89ea34 GJBaseGameLayer::setupLayers(void) 8516 B
- 0x86664c GJBaseGameLayer::setupReplay(std::string) 4 B
- 0x866aa0 GJBaseGameLayer::shakeCamera(float,float,float) 140 B
- 0x886820 GJBaseGameLayer::spawnObject(GameObject *,double,std::vector<int,std::allocator<int>> const&) 548 B
- 0x85d490 GJBaseGameLayer::toggleGroup(int,bool) 276 B
- 0x855534 GJBaseGameLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 476 B
- 0x878b60 GJBaseGameLayer::addToSection(GameObject *) 2712 B
- 0x8580c0 GJBaseGameLayer::asyncGLoaded(int) 40 B
- 0x856bc8 GJBaseGameLayer::createPlayer(void) 968 B
- 0x86a448 GJBaseGameLayer::flipFinished(void) 60 B
- 0x865440 GJBaseGameLayer::getItemValue(int,int) 140 B
- 0x88c758 GJBaseGameLayer::handleButton(bool,int,bool) 612 B
- 0x85a468 GJBaseGameLayer::processItems(void) 592 B
- 0x876874 GJBaseGameLayer::recordAction(int,bool,bool) 196 B
- 0x85b948 GJBaseGameLayer::restoreRemap(EffectGameObject *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 2228 B
- 0x862808 GJBaseGameLayer::rotateObject(GameObject *,float) 124 B
- 0x85a7d8 GJBaseGameLayer::spawnPlayer2(void) 132 B
- 0x85fc30 GJBaseGameLayer::tryGetObject(int) 152 B
- 0x87d8a8 GJBaseGameLayer::updateCamera(float) 8096 B
- 0x866654 GJBaseGameLayer::updateReplay(void) 4 B
- 0x898970 GJBaseGameLayer::addAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType) 728 B
- 0x855b18 GJBaseGameLayer::applyTimeWarp(float) 92 B
- 0x858034 GJBaseGameLayer::asyncBGLoaded(int) 36 B
- 0x8580e8 GJBaseGameLayer::asyncMGLoaded(int) 36 B
- 0x884e50 GJBaseGameLayer::canProcessSFX(SFXTriggerState &,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,std::unordered_map&<int,float,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,float>>>,std::vector<SFXTriggerState,std::allocator<SFXTriggerState>> &) 624 B
- 0x65b200 GJBaseGameLayer::checkSnapshot(void) 4 B
- 0x867eb0 GJBaseGameLayer::claimParticle(std::string,int) 788 B
- 0x88b248 GJBaseGameLayer::destroyObject(GameObject *) 288 B
- 0x65b1f4 GJBaseGameLayer::destroyPlayer(PlayerObject *,GameObject *) 4 B
- 0x85a8c0 GJBaseGameLayer::enterDualMode(GameObject *,bool) 152 B
- 0x85a06c GJBaseGameLayer::getMaxPortalY(void) 144 B
- 0x859f80 GJBaseGameLayer::getMinPortalY(void) 232 B
- 0x860a10 GJBaseGameLayer::getSpecialKey(int,bool,bool) 48 B
- 0x85a6c0 GJBaseGameLayer::hasUniqueCoin(EffectGameObject *) 280 B
- 0x8660a4 GJBaseGameLayer::preResumeGame(void) 12 B
- 0x86609c GJBaseGameLayer::queueTimeWarp(float) 8 B
- 0x85a85c GJBaseGameLayer::removePlayer2(void) 100 B
- 0x8628ec GJBaseGameLayer::rotateObjects(cocos2d::CCArray *,float,cocos2d::CCPoint,cocos2d::CCPoint,bool,bool) 1252 B
- 0x867ba0 GJBaseGameLayer::spawnParticle(char const*,int,cocos2d::tCCPositionType,cocos2d::CCPoint) 220 B
- 0x87d4ac GJBaseGameLayer::toggleFlipped(bool,bool) 400 B
- 0x65b1f0 GJBaseGameLayer::toggleGlitter(bool) 4 B
- 0x85b220 GJBaseGameLayer::updateTimeMod(float,bool,bool) 120 B
- 0x87d444 GJBaseGameLayer::animatePortalY(float,float,float,float) 104 B
- 0x85afd0 GJBaseGameLayer::canTouchObject(GameObject *) 56 B
- 0x85b754 GJBaseGameLayer::checkCollision(int,int) 40 B
- 0x8906f0 GJBaseGameLayer::createParticle(int,char const*,int,cocos2d::tCCPositionType) 1240 B
- 0x85d864 GJBaseGameLayer::getGroupParent(int) 12 B
- 0x868558 GJBaseGameLayer::getMinDistance(cocos2d::CCPoint,cocos2d::CCArray *,float,int) 1276 B
- 0x85a0fc GJBaseGameLayer::getOtherPlayer(PlayerObject *) 36 B
- 0x8904a8 GJBaseGameLayer::getParticleKey(int,char const*,int,cocos2d::tCCPositionType) 584 B
- 0x866658 GJBaseGameLayer::getRecordExtra(void) 132 B
- 0x85d618 GJBaseGameLayer::getStaticGroup(int) 132 B
- 0x860700 GJBaseGameLayer::getStickyGroup(int) 12 B
- 0x860b04 GJBaseGameLayer::getTargetGroup(int,int) 40 B
- 0x88b4f0 GJBaseGameLayer::gravBumpPlayer(PlayerObject *,EffectGameObject *) 408 B
- 0x86a89c GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::_ccColor3B) 280 B
- 0x86a558 GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::CCPoint,cocos2d::_ccColor3B,float,float,int,bool,float) 468 B
- 0x865068 GJBaseGameLayer::removeKeyframe(KeyframeGameObject *) 80 B
- 0x85d0cc GJBaseGameLayer::reparentObject(cocos2d::CCNode *,cocos2d::CCNode *) 184 B
- 0x877a60 GJBaseGameLayer::rotateGameplay(RotateGameplayGameObject *) 348 B
- 0x860114 GJBaseGameLayer::setGroupParent(GameObject *,int) 300 B
- 0x85d800 GJBaseGameLayer::sortAllGroupsX(void) 100 B
- 0x88e4e8 GJBaseGameLayer::stopSFXTrigger(SFXTriggerGameObject *) 248 B
- 0x858058 GJBaseGameLayer::swapBackground(int) 104 B
- 0x8669dc GJBaseGameLayer::syncBGTextures(void) 196 B
- 0x889b64 GJBaseGameLayer::teleportPlayer(TeleportPortalObject *,PlayerObject *) 1524 B
- 0x88a348 GJBaseGameLayer::toggleDualMode(GameObject *,bool,PlayerObject *,bool) 648 B
- 0x866124 GJBaseGameLayer::tryResumeAudio(void) 68 B
- 0x890bc8 GJBaseGameLayer::updateCounters(int,int) 688 B
- 0x86a348 GJBaseGameLayer::updateGuideArt(void) 252 B
- 0x854904 GJBaseGameLayer::updateTimeWarp(float) 136 B
- 0x88121c GJBaseGameLayer::addRemapTargets(std::set<int,std::less<int>,std::allocator<int>> &) 764 B
- 0x894970 GJBaseGameLayer::checkCollisions(PlayerObject *,float,bool) 3956 B
- 0x8548e4 GJBaseGameLayer::checkSpawnAbuse(void) 12 B
- 0x862dd0 GJBaseGameLayer::claimMoveAction(int,bool) 308 B
- 0x890e78 GJBaseGameLayer::collectedObject(EffectGameObject *) 104 B
- 0x85a120 GJBaseGameLayer::getGroundHeight(PlayerObject *,int) 172 B
- 0x867e40 GJBaseGameLayer::getParticleKey2(std::string) 112 B
- 0x85d340 GJBaseGameLayer::getPortalTarget(TeleportPortalObject *) 176 B
- 0x891720 GJBaseGameLayer::getRecordString(bool) 3680 B
- 0x88370c GJBaseGameLayer::isButtonAllowed(bool,int,bool) 224 B
- 0x866474 GJBaseGameLayer::isPlayer2Button(int) 12 B
- 0x87d3e4 GJBaseGameLayer::moveCameraToPos(cocos2d::CCPoint) 88 B
- 0x85552c GJBaseGameLayer::objectsCollided(int,int) 8 B
- 0x8a0b7c GJBaseGameLayer::parentForZLayer(int,bool,int,int) 2556 B
- 0x86a9bc GJBaseGameLayer::playFlashEffect(float,int,float) 160 B
- 0x88caa0 GJBaseGameLayer::processCommands(float,bool,bool) 416 B
- 0x868f14 GJBaseGameLayer::processSFXState(SFXTriggerState *,SFXTriggerState *,int,float) 1016 B
- 0x860240 GJBaseGameLayer::removeFromGroup(GameObject *,int) 180 B
- 0x866534 GJBaseGameLayer::resetRecordFull(void) 280 B
- 0x88a5d4 GJBaseGameLayer::setupLevelStart(LevelSettingsObject *) 844 B
- 0x866b30 GJBaseGameLayer::stopCameraShake(void) 16 B
- 0x859c0c GJBaseGameLayer::switchToFlyMode(PlayerObject *,GameObject *,bool,int) 328 B
- 0x65b208 GJBaseGameLayer::toggleInfoLabel(void) 4 B
- 0x8681c4 GJBaseGameLayer::unclaimParticle(char const*,cocos2d::CCParticleSystemQuad *) 680 B