2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x5b3018 FMODAudioEngine::getMusicLengthMS(int) 292 B
- 0x5ab748 FMODAudioEngine::getNextChannelID(void) 20 B
- 0x5b6c6c FMODAudioEngine::loadAndPlayMusic(std::string,unsigned int,int) 316 B
- 0x5ab89c FMODAudioEngine::resumeAllEffects(void) 12 B
- 0x5b3214 FMODAudioEngine::setChannelVolume(int,AudioTargetType,float) 392 B
- 0x5abc34 FMODAudioEngine::setEffectsVolume(float) 20 B
- 0x5aad64 FMODAudioEngine::setupAudioEngine(void) 784 B
- 0x5b3d54 FMODAudioEngine::stopChannelTween(int,AudioTargetType,AudioModType) 128 B
- 0x5ba94c FMODAudioEngine::unloadAllEffects(void) 400 B
- 0x5b313c FMODAudioEngine::getMusicChannelID(int) 216 B
- 0x5ab6b4 FMODAudioEngine::getTweenContainer(AudioTargetType) 36 B
- 0x5ab868 FMODAudioEngine::isChannelStopping(int) 32 B
- 0x5b3dd4 FMODAudioEngine::stopChannelTweens(int,AudioTargetType) 68 B
- 0x5ba50c FMODAudioEngine::stopMusicNotInSet(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> &) 280 B
- 0x5b5628 FMODAudioEngine::unregisterChannel(int) 636 B
- 0x5baddc FMODAudioEngine::updateQueuedMusic(void) 1000 B
- 0x5b1700 FMODAudioEngine::channelForUniqueID(int) 40 B
- 0x5b52f4 FMODAudioEngine::channelUnlinkSound(int) 820 B
- 0x5ab690 FMODAudioEngine::countActiveEffects(void) 36 B
- 0x5b76d8 FMODAudioEngine::playEffectAdvanced(std::string,float,float,float,float,bool,bool,int,int,int,int,bool,int,bool,bool,int,int,float,int) 2592 B
- 0x5b2040 FMODAudioEngine::preloadEffectAsync(std::string) 852 B
- 0x5b6210 FMODAudioEngine::stopAndRemoveMusic(int) 328 B
- 0x5b635c FMODAudioEngine::triggerQueuedMusic(FMODQueuedMusic) 348 B
- 0x5bb2e0 FMODAudioEngine::activateQueuedMusic(int) 468 B
- 0x5b0d28 FMODAudioEngine::channelForChannelID(int) 168 B
- 0x5b339c FMODAudioEngine::setChannelVolumeMod(int,AudioTargetType,float) 392 B
- 0x5b35f8 FMODAudioEngine::updateChannelTweens(float) 340 B
- 0x5ba1dc FMODAudioEngine::updateQueuedEffects(void) 816 B
- 0x5abd04 FMODAudioEngine::waitUntilSoundReady(FMOD::Sound *) 176 B
- 0x5b16bc FMODAudioEngine::channelIDForUniqueID(int) 68 B
- 0x5ac078 FMODAudioEngine::releaseRemovedSounds(void) 324 B
- 0x5abb38 FMODAudioEngine::updateBackgroundFade(void) 204 B
- 0x5abaf8 FMODAudioEngine::fadeInBackgroundMusic(float) 64 B
- 0x5b2b84 FMODAudioEngine::getActiveMusicChannel(int) 276 B
- 0x5abc48 FMODAudioEngine::isAnyPersistentPlaying(void) 56 B
- 0x5baadc FMODAudioEngine::updateTemporaryEffects(void) 412 B
- 0x5abc04 FMODAudioEngine::getBackgroundMusicVolume(void) 8 B
- 0x5b399c FMODAudioEngine::isPersistentMatchPlaying(std::string,int) 356 B
- 0x5abc0c FMODAudioEngine::setBackgroundMusicVolume(float) 32 B
- 0x5b8cc8 FMODAudioEngine::queuedEffectFinishedLoading(std::string) 1312 B
- 0x5ab480 FMODAudioEngine::stop(void) 76 B
- 0x5b4d54 FMODAudioEngine::setup(void) 1372 B
- 0x5ab3d4 FMODAudioEngine::start(void) 168 B
- 0x5bb1c4 FMODAudioEngine::update(float) 180 B
- 0x5b2f1c FMODAudioEngine::fadeMusic(float,int,float,float) 252 B
- 0x5b6f14 FMODAudioEngine::loadMusic(std::string) 272 B
- 0x5b6804 FMODAudioEngine::loadMusic(std::string,float,float,float,bool,int,int,bool) 1128 B
- 0x5b6da8 FMODAudioEngine::playMusic(std::string,bool,float,int) 364 B
- 0x5b6358 FMODAudioEngine::stopMusic(int) 4 B
- 0x5aec14 FMODAudioEngine::~FMODAudioEngine() 36 B
- 0x5ae958 FMODAudioEngine::~FMODAudioEngine() 700 B
- 0x57d54c FileSaveManager::sharedState(void) 148 B
- 0x57d5fc FileSaveManager::getStoreData(void) 8 B
- 0x57d5e0 FileSaveManager::loadDataFromFile(char const*) 28 B
- 0x57d424 FileSaveManager::init(void) 40 B
- 0x57d604 FileSaveManager::firstLoad(void) 1492 B
- 0x57d528 FileSaveManager::~FileSaveManager() 36 B
- 0x57d44c FileSaveManager::~FileSaveManager() 220 B
- 0x8d2df8 FindObjectPopup::onFindObjectID(cocos2d::CCObject *) 16 B
- 0x8d25d4 FindObjectPopup::init(void) 492 B
- 0x8d2cc4 FindObjectPopup::create(void) 308 B
- 0x8c1f28 FindObjectPopup::~FindObjectPopup() 36 B
- 0x8c1d64 FindObjectPopup::~FindObjectPopup() 84 B
- 0xa26448 GJActionManager::getInternalAction(int) 12 B
- 0xa26408 GJActionManager::runInternalAction(cocos2d::CCAction *,cocos2d::CCNode *) 64 B
- 0xa26454 GJActionManager::stopInternalAction(int) 80 B
- 0xa264a4 GJActionManager::updateInternalActions(float,bool) 224 B
- 0xa26584 GJActionManager::stopAllInternalActions(void) 12 B
- 0xa26590 GJActionManager::init(void) 60 B
- 0xa265cc GJActionManager::create(void) 144 B
- 0xa263e4 GJActionManager::~GJActionManager() 36 B
- 0xa263a8 GJActionManager::~GJActionManager() 60 B
- 0x85d720 GJBaseGameLayer::addToGroup(GameObject *,int,bool) 144 B
- 0x8853b8 GJBaseGameLayer::applyRemap(EffectGameObject *,std::vector<int,std::allocator<int>> const&,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 5224 B
- 0x8674c0 GJBaseGameLayer::applyShake(cocos2d::CCPoint &) 332 B
- 0x85833c GJBaseGameLayer::atlasValue(int) 48 B
- 0x88b368 GJBaseGameLayer::bumpPlayer(PlayerObject *,EffectGameObject *) 392 B
- 0x85b008 GJBaseGameLayer::getBumpMod(PlayerObject *,int) 176 B
- 0x86a484 GJBaseGameLayer::isFlipping(void) 32 B
- 0x863034 GJBaseGameLayer::moveObject(GameObject *,double,double,bool) 84 B
- 0x8660b0 GJBaseGameLayer::pauseAudio(void) 44 B
- 0x85a1d4 GJBaseGameLayer::pickupItem(EffectGameObject *) 272 B
- 0x8547d0 GJBaseGameLayer::postUpdate(float) 4 B
- 0x866104 GJBaseGameLayer::resetAudio(void) 32 B
- 0x65b218 GJBaseGameLayer::resetLevel(void) 4 B
- 0x883400 GJBaseGameLayer::sortGroups(void) 780 B
- 0x87491c GJBaseGameLayer::spawnGroup(int,bool,double,std::vector<int,std::allocator<int>> const&,int,int) 552 B
- 0x85720c GJBaseGameLayer::swapGround(int) 80 B
- 0x8593a4 GJBaseGameLayer::updateOBB2(cocos2d::CCRect) 156 B
- 0x87fff8 GJBaseGameLayer::updateZoom(float,float,int,float,int,int) 264 B
- 0x8698b4 GJBaseGameLayer::addGuideArt(GameObject *) 2708 B
- 0x864fc8 GJBaseGameLayer::addKeyframe(KeyframeGameObject *) 160 B
- 0x85d1dc GJBaseGameLayer::addToGroups(GameObject *,bool) 116 B
- 0x87849c GJBaseGameLayer::addUIObject(GameObject *) 360 B
- 0x87d34c GJBaseGameLayer::cameraMoveX(float,float,float,bool) 56 B
- 0x87d384 GJBaseGameLayer::cameraMoveY(float,float,float,bool) 96 B
- 0x65b1d8 GJBaseGameLayer::checkForEnd(void) 4 B
- 0x859b0c GJBaseGameLayer::flipGravity(PlayerObject *,bool,bool) 256 B
- 0x86a4a4 GJBaseGameLayer::flipObjects(void) 180 B
- 0x862f04 GJBaseGameLayer::moveObjects(cocos2d::CCArray *,double,double,bool) 304 B