2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x3421bc PlayerObject::resetPlayerIcon(void) 292 B
- 0x33e384 PlayerObject::runBallRotation(float) 250 B
- 0x33f176 PlayerObject::runRotateAction(bool,int) 52 B
- 0x33ddd8 PlayerObject::spawnDualCircle(void) 168 B
- 0x347818 PlayerObject::spawnFromPlayer(PlayerObject*,bool) 142 B
- 0x34ab1c PlayerObject::spiderTestJumpX(bool) 2230 B
- 0x34a260 PlayerObject::spiderTestJumpY(bool) 2210 B
- 0x33c0ce PlayerObject::stopBurstEffect(void) 8 B
- 0x3474d8 PlayerObject::toggleRobotMode(bool,bool) 488 B
- 0x3469e0 PlayerObject::toggleSwingMode(bool,bool) 404 B
- 0x340724 PlayerObject::updateGlowColor(void) 976 B
- 0x33fe5c PlayerObject::updatePlayerArt(void) 638 B
- 0x34512c PlayerObject::updateSwingFire(void) 72 B
- 0x33efa4 PlayerObject::canStickToGround(void) 26 B
- 0x341ea0 PlayerObject::deactivateStreak(bool) 68 B
- 0x33fb2e PlayerObject::disableSwingFire(void) 90 B
- 0x341f82 PlayerObject::isSafeSpiderFlip(float) 58 B
- 0x3422f4 PlayerObject::placeStreakPoint(void) 102 B
- 0x33ef7a PlayerObject::playerIsMovingUp(void) 42 B
- 0x342c40 PlayerObject::playerTeleported(void) 32 B
- 0x341710 PlayerObject::playingEndEffect(void) 82 B
- 0x33e4a8 PlayerObject::runBallRotation2(void) 228 B
- 0x34fb18 PlayerObject::saveToCheckpoint(PlayerCheckpoint *) 1884 B
- 0x33dd04 PlayerObject::spawnScaleCircle(void) 196 B
- 0x342046 PlayerObject::specialGroundHit(void) 72 B
- 0x346bf4 PlayerObject::toggleSpiderMode(bool,bool) 488 B
- 0x342360 PlayerObject::toggleVisibility(bool) 176 B
- 0x33d730 PlayerObject::updateCollideTop(float,GameObject *) 84 B
- 0x3420b8 PlayerObject::updatePlayerGlow(void) 260 B
- 0x34dfe4 PlayerObject::addToTouchedRings(RingObject *) 70 B
- 0x33c410 PlayerObject::animationFinished(char const*) 376 B
- 0x34c62c PlayerObject::collidedWithSlope(float,GameObject *,bool) 24 B
- 0x33be1c PlayerObject::getObjectRotation(void) 8 B
- 0x342410 PlayerObject::levelFlipFinished(void) 82 B
- 0x33d868 PlayerObject::limitDashRotation(float &) 276 B
- 0x33d5e0 PlayerObject::performSlideCheck(void) 172 B
- 0x348214 PlayerObject::preSlopeCollision(float,GameObject *) 1022 B
- 0x34dd84 PlayerObject::releaseAllButtons(void) 38 B
- 0x33d238 PlayerObject::resetAllParticles(void) 46 B
- 0x33d384 PlayerObject::resetCollisionLog(bool) 86 B
- 0x34790e PlayerObject::resetTouchedRings(bool) 86 B
- 0x33f09c PlayerObject::runNormalRotation(bool,float) 198 B
- 0x33f16c PlayerObject::runNormalRotation(void) 10 B
- 0x33dc38 PlayerObject::spawnPortalCircle(cocos2d::_ccColor3B,float) 192 B
- 0x3415f4 PlayerObject::toggleGhostEffect(GhostType) 268 B
- 0x3448a8 PlayerObject::togglePlayerScale(bool,bool) 642 B
- 0x33d784 PlayerObject::updateCollideLeft(float,GameObject *) 80 B
- 0x341870 PlayerObject::updatePlayerForce(cocos2d::CCPoint,bool) 72 B
- 0x340bc0 PlayerObject::updatePlayerFrame(int) 328 B
- 0x34208e PlayerObject::updatePlayerScale(void) 42 B
- 0x3418b8 PlayerObject::updateStaticForce(float,float,bool) 206 B
- 0x33d058 PlayerObject::updateStreakBlend(bool) 98 B
- 0x34c584 PlayerObject::collidedWithObject(float,GameObject *) 70 B
- 0x34c51c PlayerObject::collidedWithObject(float,GameObject *,cocos2d::CCRect,bool) 100 B
- 0x33c0b4 PlayerObject::deactivateParticle(void) 26 B
- 0x340138 PlayerObject::destroyFromHitHead(void) 46 B
- 0x33df44 PlayerObject::gameEventTriggered(int,int) 18 B
- 0x350278 PlayerObject::loadFromCheckpoint(PlayerCheckpoint *) 2170 B
- 0x566318 PlayerObject::playCompleteEffect(bool,bool) 812 B
- 0x33d01e PlayerObject::removeAllParticles(void) 58 B
- 0x340100 PlayerObject::rotateGameplayOnly(bool) 8 B
- 0x344d44 PlayerObject::tryPlaceCheckpoint(void) 398 B
- 0x33d7d4 PlayerObject::updateCollideRight(float,GameObject *) 80 B
- 0x33f1b0 PlayerObject::updateShipRotation(float) 776 B
- 0x33d152 PlayerObject::getCurrentXVelocity(void) 46 B
- 0x33d370 PlayerObject::handlePlayerCommand(int) 20 B
- 0x341990 PlayerObject::redirectPlayerForce(float,float,float,float) 406 B
- 0x347964 PlayerObject::resetStateVariables(void) 92 B
- 0x33d6dc PlayerObject::updateCollideBottom(float,GameObject *) 84 B
- 0x33d9a0 PlayerObject::updateDashAnimation(void) 348 B
- 0x344f50 PlayerObject::updateJumpVariables(void) 36 B
- 0x33f5f0 PlayerObject::updateSlopeRotation(float) 102 B
- 0x34ead0 PlayerObject::enablePlayerControls(void) 122 B
- 0x33d570 PlayerObject::getModifiedSlopeYVel(void) 92 B
- 0x342c7c PlayerObject::playDynamicSpiderRun(void) 342 B
- 0x340214 PlayerObject::playSpiderDashEffect(cocos2d::CCPoint,cocos2d::CCPoint) 1204 B
- 0x33d696 PlayerObject::resetCollisionValues(void) 38 B
- 0x348744 PlayerObject::rotateGameplayObject(GameObject *) 414 B
- 0x33cbfe PlayerObject::togglePlatformerMode(bool) 6 B
- 0x344d10 PlayerObject::updateCheckpointMode(bool) 6 B
- 0x344ed8 PlayerObject::updateCheckpointTest(void) 110 B
- 0x33d694 PlayerObject::updateSlopeYVelocity(float) 2 B
- 0x347cc8 PlayerObject::updateStateVariables(void) 152 B
- 0x342c64 PlayerObject::usingWallLimitedMode(void) 22 B
- 0x33fce0 PlayerObject::animatePlatformerJump(float) 342 B
- 0x33df68 PlayerObject::checkSnapJumpToObject(GameObject *) 744 B
- 0x34ddf8 PlayerObject::disablePlayerControls(void) 56 B
- 0x340706 PlayerObject::enableCustomGlowColor(cocos2d::_ccColor3B const&) 20 B
- 0x33eefa PlayerObject::playerIsFallingBugged(void) 128 B
- 0x3488f0 PlayerObject::rotatePreSlopeObjects(void) 24 B
- 0x3478a6 PlayerObject::updateInternalActions(float) 10 B
- 0x341454 PlayerObject::updatePlayerBirdFrame(int) 392 B
- 0x340fbc PlayerObject::updatePlayerDartFrame(int) 318 B
- 0x340d1c PlayerObject::updatePlayerRollFrame(int) 310 B
- 0x3411ac PlayerObject::updatePlayerShipFrame(int) 318 B
- 0x341110 PlayerObject::updateShipSpriteExtra(std::string) 152 B
- 0x34071a PlayerObject::disableCustomGlowColor(void) 8 B
- 0x33de84 PlayerObject::removePlacedCheckpoint(void) 32 B
- 0x348af8 PlayerObject::spiderTestJumpInternal(bool) 2240 B
- 0x348954 PlayerObject::unrotateGameplayObject(GameObject *) 386 B