2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x421850 OptionsLayer::sfxSliderChanged(cocos2d::CCObject *) 58 B
- 0x422804 OptionsLayer::createToggleButton(std::string,void (cocos2d::CCObject::*)(cocos2d::CCObject*),bool,cocos2d::CCMenu *,cocos2d::CCPoint) 410 B
- 0x422420 OptionsLayer::musicSliderChanged(cocos2d::CCObject *) 104 B
- 0x4226e0 OptionsLayer::create(void) 280 B
- 0x421afc OptionsLayer::onHelp(cocos2d::CCObject *) 18 B
- 0x421a74 OptionsLayer::onRate(cocos2d::CCObject *) 14 B
- 0x424484 OptionsLayer::onVideo(cocos2d::CCObject *) 18 B
- 0x4229d6 OptionsLayer::exitLayer(void) 6 B
- 0x4229f0 OptionsLayer::onAccount(cocos2d::CCObject *) 10 B
- 0x422b24 OptionsLayer::onOptions(cocos2d::CCObject *) 18 B
- 0x4229e6 OptionsLayer::onSupport(cocos2d::CCObject *) 10 B
- 0x4210b4 OptionsLayer::~OptionsLayer() 18 B
- 0x421050 OptionsLayer::~OptionsLayer() 88 B
- 0x34b3e4 PlayerObject::bumpPlayer(float,int,bool,GameObject *) 198 B
- 0x33dea4 PlayerObject::buttonDown(PlayerButton) 12 B
- 0x345304 PlayerObject::didHitHead(void) 50 B
- 0x341f48 PlayerObject::isSafeFlip(float) 58 B
- 0x341fbc PlayerObject::isSafeMode(float) 58 B
- 0x34ddac PlayerObject::lockPlayer(void) 70 B
- 0x34e930 PlayerObject::pushButton(PlayerButton) 412 B
- 0x341854 PlayerObject::pushPlayer(float) 28 B
- 0x33e374 PlayerObject::reverseMod(void) 16 B
- 0x33bf82 PlayerObject::setOpacity(unsigned char) 168 B
- 0x33bf70 PlayerObject::setVisible(bool) 14 B
- 0x349428 PlayerObject::updateJump(float) 3622 B
- 0x342e00 PlayerObject::updateMove(float) 3730 B
- 0x345018 PlayerObject::yStartDown(void) 24 B
- 0x341b34 PlayerObject::boostPlayer(float) 266 B
- 0x33cc04 PlayerObject::createRobot(int) 410 B
- 0x3401b6 PlayerObject::flashPlayer(float,float,cocos2d::_ccColor3B,cocos2d::_ccColor3B) 92 B
- 0x345174 PlayerObject::flipGravity(bool,bool) 338 B
- 0x344f98 PlayerObject::gravityDown(void) 24 B
- 0x3479c4 PlayerObject::resetObject(void) 754 B
- 0x33fba4 PlayerObject::resetStreak(void) 156 B
- 0x33e5c0 PlayerObject::setPosition(cocos2d::CCPoint const&) 2278 B
- 0x33bf7e PlayerObject::setRotation(float) 4 B
- 0x34ecc4 PlayerObject::setupStreak(void) 596 B
- 0x33c280 PlayerObject::spawnCircle(void) 142 B
- 0x343c98 PlayerObject::stopDashing(void) 1120 B
- 0x341f20 PlayerObject::stopStreak2(void) 40 B
- 0x33cda8 PlayerObject::createSpider(int) 416 B
- 0x33d130 PlayerObject::getYVelocity(void) 10 B
- 0x33d518 PlayerObject::isBoostValid(float) 84 B
- 0x348130 PlayerObject::preCollision(void) 222 B
- 0x3425c8 PlayerObject::redirectDash(float) 350 B
- 0x33d0d8 PlayerObject::setYVelocity(double,int) 76 B
- 0x33dbcc PlayerObject::spawnCircle2(void) 96 B
- 0x342738 PlayerObject::startDashing(DashRingObject *) 1248 B
- 0x33d35c PlayerObject::stopRotation(bool,int) 20 B
- 0x33fb08 PlayerObject::getActiveMode(void) 38 B
- 0x34011a PlayerObject::isInBasicMode(void) 30 B
- 0x33fb88 PlayerObject::levelFlipping(void) 26 B
- 0x341eec PlayerObject::levelWillFlip(void) 48 B
- 0x340108 PlayerObject::modeDidChange(void) 18 B
- 0x34c648 PlayerObject::postCollision(float,bool) 4958 B
- 0x341ce0 PlayerObject::propellPlayer(float,bool,int) 322 B
- 0x34dcb0 PlayerObject::releaseButton(PlayerButton) 206 B
- 0x34250c PlayerObject::reversePlayer(EffectGameObject *) 182 B
- 0x33d266 PlayerObject::stopParticles(void) 44 B
- 0x34dbbc PlayerObject::switchedDirTo(PlayerButton) 240 B
- 0x33d43c PlayerObject::testForMoving(float,GameObject *) 216 B
- 0x346df4 PlayerObject::toggleFlyMode(bool,bool) 482 B
- 0x34de30 PlayerObject::touchedObject(GameObject *) 304 B
- 0x33e284 PlayerObject::updateCollide(PlayerCollisionDirection,GameObject *) 240 B
- 0x33f7b8 PlayerObject::updateDashArt(void) 774 B
- 0x33d1d0 PlayerObject::updateEffects(float) 8 B
- 0x33d180 PlayerObject::updateSpecial(float) 76 B
- 0x33d0c4 PlayerObject::updateStreaks(float) 14 B
- 0x344b40 PlayerObject::updateTimeMod(float,bool) 338 B
- 0x341c54 PlayerObject::activateStreak(void) 136 B
- 0x33d13a PlayerObject::addToYVelocity(double,int) 24 B
- 0x3476d4 PlayerObject::copyAttributes(PlayerObject*) 320 B
- 0x341e40 PlayerObject::fadeOutStreak2(float) 92 B
- 0x33d1d8 PlayerObject::getOldPosition(float) 92 B
- 0x33be0a PlayerObject::getOrientedBox(void) 18 B
- 0x3406d4 PlayerObject::getSecondColor(void) 50 B
- 0x33d292 PlayerObject::incrementJumps(void) 30 B
- 0x33fcb4 PlayerObject::isInNormalMode(void) 42 B
- 0x341ff8 PlayerObject::isSafeHeadTest(void) 42 B
- 0x341770 PlayerObject::playBumpEffect(int,GameObject *) 218 B
- 0x346778 PlayerObject::rotateGameplay(int,int,bool,float,float,bool,bool) 582 B
- 0x340166 PlayerObject::setSecondColor(cocos2d::_ccColor3B const&) 80 B
- 0x3493bc PlayerObject::spiderTestJump(bool) 90 B
- 0x33d3da PlayerObject::storeCollision(PlayerCollisionDirection,int) 96 B
- 0x346b84 PlayerObject::switchedToMode(GameObjectType) 110 B
- 0x346ff4 PlayerObject::toggleBirdMode(bool,bool) 478 B
- 0x3471ec PlayerObject::toggleDartMode(bool,bool) 480 B
- 0x3473ec PlayerObject::toggleRollMode(bool,bool) 222 B
- 0x33f670 PlayerObject::updateRotation(float) 320 B
- 0x33f500 PlayerObject::updateRotation(float,float) 226 B
- 0x33cf50 PlayerObject::addAllParticles(void) 206 B
- 0x342462 PlayerObject::doReversePlayer(bool) 170 B
- 0x33c09c PlayerObject::getRealPosition(void) 24 B
- 0x3452cc PlayerObject::hardFlipGravity(void) 56 B
- 0x344620 PlayerObject::hitGroundNoJump(GameObject *,bool) 44 B
- 0x33fc48 PlayerObject::playBurstEffect(void) 100 B
- 0x566cf0 PlayerObject::playDeathEffect(void) 18172 B
- 0x33db20 PlayerObject::playSpawnEffect(void) 158 B
- 0x3440f8 PlayerObject::playerDestroyed(bool) 140 B
- 0x33eeb8 PlayerObject::playerIsFalling(float) 66 B