2.2074 / m1 / Geometry Dash
broma · done
Functions (45)
- 0x10036cf1c PlayerObject::update
- 0x10036cbb8 PlayerObject::updateCheckpointMode
- 0x100371e70 PlayerObject::updateCheckpointTest
- 0x100379b88 PlayerObject::updateCollide
- 0x10037aa04 PlayerObject::updateCollideBottom
- 0x10037abfc PlayerObject::updateCollideLeft
- 0x10037ab80 PlayerObject::updateCollideRight
- 0x10037a978 PlayerObject::updateCollideTop
- 0x100370a18 PlayerObject::updateDashAnimation
- 0x10037dbd0 PlayerObject::updateDashArt
- 0x100371df0 PlayerObject::updateEffects
- 0x100386264 PlayerObject::updateGlowColor
- 0x100388d0c PlayerObject::updateInternalActions
- 0x10036ddf4 PlayerObject::updateJump
- 0x100370bc4 PlayerObject::updateJumpVariables
- 0x10037aa90 PlayerObject::updateLastGroundObject
- 0x10036f6fc PlayerObject::updateMove
- 0x1003823c4 PlayerObject::updatePlayerArt
- 0x1003837cc PlayerObject::updatePlayerBirdFrame
- 0x100384808 PlayerObject::updatePlayerDartFrame
- 0x10037ece4 PlayerObject::updatePlayerForce
- 0x10038412c PlayerObject::updatePlayerFrame
- 0x100382204 PlayerObject::updatePlayerGlow
- 0x100382fcc PlayerObject::updatePlayerJetpackFrame
- 0x100386940 PlayerObject::updatePlayerRobotFrame
- 0x100384bec PlayerObject::updatePlayerRollFrame
- 0x1003827c8 PlayerObject::updatePlayerScale
- 0x100382d90 PlayerObject::updatePlayerShipFrame
- 0x100386958 PlayerObject::updatePlayerSpiderFrame
- 0x10036be6c PlayerObject::updatePlayerSpriteExtra
- 0x100383e58 PlayerObject::updatePlayerSwingFrame
- 0x100387b4c PlayerObject::updateRobotAnimationSpeed
- 0x10037a378 PlayerObject::updateRotation
- 0x100371b20 PlayerObject::updateRotation_1
- 0x100379fb0 PlayerObject::updateShipRotation
- 0x10036bf50 PlayerObject::updateShipSpriteExtra
- 0x100379e4c PlayerObject::updateSlopeRotation
- 0x100379fac PlayerObject::updateSlopeYVelocity
- 0x100371d78 PlayerObject::updateSpecial
- 0x100370be0 PlayerObject::updateStateVariables
- 0x100387380 PlayerObject::updateStaticForce
- 0x10036ce30 PlayerObject::updateStreakBlend
- 0x10036ceb4 PlayerObject::updateStreaks
- 0x100382814 PlayerObject::updateSwingFire
- 0x10036c61c PlayerObject::updateTimeMod
Callers (130)
- PlayerObject::update PlayerObject::update
- PlayerObject::updateCheckpointMode GJBaseGameLayer::createPlayer
- PlayerObject::updateCheckpointTest GJBaseGameLayer::update
- PlayerObject::updateCheckpointTest PlayerObject::updateCheckpointTest
- PlayerObject::updateCollide GJBaseGameLayer::checkCollisions
- PlayerObject::updateCollide PlayerObject::updateCollide
- PlayerObject::updateCollideBottom PlayerObject::collidedWithObjectInternal
- PlayerObject::updateCollideTop PlayerObject::collidedWithObjectInternal
- PlayerObject::updateDashAnimation PlayerObject::update
- PlayerObject::updateDashAnimation PlayerObject::updateDashAnimation
- PlayerObject::updateDashArt PlayerObject::redirectDash
- PlayerObject::updateDashArt PlayerObject::rotateGameplay
- PlayerObject::updateDashArt PlayerObject::startDashing
- PlayerObject::updateDashArt PlayerObject::toggleBirdMode
- PlayerObject::updateDashArt PlayerObject::toggleDartMode
- PlayerObject::updateDashArt PlayerObject::toggleFlyMode
- PlayerObject::updateDashArt PlayerObject::toggleRobotMode
- PlayerObject::updateDashArt PlayerObject::toggleSpiderMode
- PlayerObject::updateDashArt PlayerObject::updateDashArt
- PlayerObject::updateEffects GJBaseGameLayer::update
- PlayerObject::updateEffects MenuGameLayer::resetPlayer
- PlayerObject::updateEffects MenuGameLayer::update
- PlayerObject::updateGlowColor GJBaseGameLayer::createPlayer
- PlayerObject::updateGlowColor MenuGameLayer::init
- PlayerObject::updateGlowColor MenuGameLayer::resetPlayer
- PlayerObject::updateGlowColor PlayerObject::updateGlowColor
- PlayerObject::updateInternalActions GJBaseGameLayer::update
- PlayerObject::updateInternalActions MenuGameLayer::update
- PlayerObject::updateJump PlayerObject::pushButton
- PlayerObject::updateJump PlayerObject::update
- PlayerObject::updateJump PlayerObject::updateJump
- PlayerObject::updateMove PlayerObject::update
- PlayerObject::updateMove PlayerObject::updateMove
- PlayerObject::updatePlayerArt PlayerObject::doReversePlayer
- PlayerObject::updatePlayerArt PlayerObject::flipGravity
- PlayerObject::updatePlayerArt PlayerObject::loadFromCheckpoint
- PlayerObject::updatePlayerArt PlayerObject::modeDidChange
- PlayerObject::updatePlayerArt PlayerObject::rotateGameplay
- PlayerObject::updatePlayerArt PlayerObject::toggleBirdMode
- PlayerObject::updatePlayerArt PlayerObject::toggleDartMode
- PlayerObject::updatePlayerArt PlayerObject::toggleFlyMode
- PlayerObject::updatePlayerArt PlayerObject::toggleRobotMode
- PlayerObject::updatePlayerArt PlayerObject::toggleRollMode
- PlayerObject::updatePlayerArt PlayerObject::toggleSpiderMode
- PlayerObject::updatePlayerArt PlayerObject::toggleSwingMode
- PlayerObject::updatePlayerArt PlayerObject::updatePlayerArt
- PlayerObject::updatePlayerBirdFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerBirdFrame PlayerObject::toggleBirdMode
- PlayerObject::updatePlayerBirdFrame PlayerObject::updatePlayerBirdFrame
- PlayerObject::updatePlayerDartFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerDartFrame PlayerObject::toggleDartMode
- PlayerObject::updatePlayerDartFrame PlayerObject::updatePlayerDartFrame
- PlayerObject::updatePlayerFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerFrame PlayerObject::switchedToMode
- PlayerObject::updatePlayerFrame PlayerObject::toggleBirdMode
- PlayerObject::updatePlayerFrame PlayerObject::toggleDartMode
- PlayerObject::updatePlayerFrame PlayerObject::toggleFlyMode
- PlayerObject::updatePlayerFrame PlayerObject::togglePlayerScale
- PlayerObject::updatePlayerFrame PlayerObject::toggleRobotMode
- PlayerObject::updatePlayerFrame PlayerObject::toggleRollMode
- PlayerObject::updatePlayerFrame PlayerObject::toggleSpiderMode
- PlayerObject::updatePlayerFrame PlayerObject::toggleSwingMode
- PlayerObject::updatePlayerFrame PlayerObject::updatePlayerFrame
- PlayerObject::updatePlayerGlow PlayerObject::doReversePlayer
- PlayerObject::updatePlayerGlow PlayerObject::resetPlayerIcon
- PlayerObject::updatePlayerGlow PlayerObject::toggleBirdMode
- PlayerObject::updatePlayerGlow PlayerObject::toggleFlyMode
- PlayerObject::updatePlayerGlow PlayerObject::toggleRobotMode
- PlayerObject::updatePlayerGlow PlayerObject::toggleSpiderMode
- PlayerObject::updatePlayerGlow PlayerObject::updatePlayerGlow
- PlayerObject::updatePlayerJetpackFrame PlayerObject::toggleFlyMode
- PlayerObject::updatePlayerJetpackFrame PlayerObject::updatePlayerJetpackFrame
- PlayerObject::updatePlayerRobotFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerRollFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerRollFrame PlayerObject::togglePlayerScale
- PlayerObject::updatePlayerRollFrame PlayerObject::toggleRollMode
- PlayerObject::updatePlayerRollFrame PlayerObject::updatePlayerRollFrame
- PlayerObject::updatePlayerScale PlayerObject::updatePlayerScale
- PlayerObject::updatePlayerShipFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerShipFrame PlayerObject::toggleFlyMode
- PlayerObject::updatePlayerShipFrame PlayerObject::updatePlayerShipFrame
- PlayerObject::updatePlayerSpiderFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerSpriteExtra PlayerObject::init
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerDartFrame
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerFrame
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerRollFrame
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerSpriteExtra
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerSwingFrame
- PlayerObject::updatePlayerSwingFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerSwingFrame PlayerObject::toggleSwingMode
- PlayerObject::updatePlayerSwingFrame PlayerObject::updatePlayerSwingFrame
- PlayerObject::updateRobotAnimationSpeed PlayerObject::togglePlayerScale
- PlayerObject::updateRobotAnimationSpeed PlayerObject::updateRobotAnimationSpeed
- PlayerObject::updateRobotAnimationSpeed PlayerObject::updateTimeMod
- PlayerObject::updateRotation GJBaseGameLayer::update
- PlayerObject::updateRotation MenuGameLayer::update
- PlayerObject::updateRotation PlayerObject::updateRotation
- PlayerObject::updateRotation_1 PlayerObject::updateMove
- PlayerObject::updateRotation_1 PlayerObject::updateRotation
- PlayerObject::updateRotation_1 PlayerObject::updateRotation_1
- PlayerObject::updateShipRotation PlayerObject::updateRotation
- PlayerObject::updateShipRotation PlayerObject::updateShipRotation
- PlayerObject::updateShipSpriteExtra PlayerObject::init
- PlayerObject::updateShipSpriteExtra PlayerObject::updatePlayerBirdFrame
- PlayerObject::updateShipSpriteExtra PlayerObject::updatePlayerJetpackFrame
- PlayerObject::updateShipSpriteExtra PlayerObject::updatePlayerShipFrame
- PlayerObject::updateShipSpriteExtra PlayerObject::updateShipSpriteExtra
- PlayerObject::updateSlopeRotation PlayerObject::collidedWithSlopeInternal
- PlayerObject::updateSlopeRotation PlayerObject::updateRotation
- PlayerObject::updateSlopeRotation PlayerObject::updateSlopeRotation
- PlayerObject::updateSpecial GJBaseGameLayer::update
- PlayerObject::updateStateVariables PlayerObject::updateStateVariables
- PlayerObject::updateStaticForce GJBaseGameLayer::teleportPlayer
- PlayerObject::updateStaticForce PlayerObject::updateStaticForce
- PlayerObject::updateStreakBlend GJBaseGameLayer::processOptionsTrigger
- PlayerObject::updateStreakBlend GJBaseGameLayer::resetLevelVariables
- PlayerObject::updateStreakBlend GJBaseGameLayer::togglePlayerStreakBlend
- PlayerObject::updateStreakBlend PlayerObject::updateStreakBlend
- PlayerObject::updateSwingFire PlayerObject::flipGravity
- PlayerObject::updateSwingFire PlayerObject::toggleSwingMode
- PlayerObject::updateSwingFire PlayerObject::updateSwingFire
- PlayerObject::updateTimeMod GJBaseGameLayer::setupLevelStart
- PlayerObject::updateTimeMod GJBaseGameLayer::update
- PlayerObject::updateTimeMod GJBaseGameLayer::updateTimeMod
- PlayerObject::updateTimeMod MenuGameLayer::resetPlayer
- PlayerObject::updateTimeMod PlayerObject::copyAttributes
- PlayerObject::updateTimeMod PlayerObject::init
- PlayerObject::updateTimeMod PlayerObject::loadFromCheckpoint
- PlayerObject::updateTimeMod PlayerObject::resetObject
- PlayerObject::updateTimeMod PlayerObject::updateTimeMod