GJBaseGameLayer::checkCollisions
3940 BPseudocode
Assembly
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Called functions
- GJBaseGameLayer::checkCollisions
- PlayerObject::preCollision
- sub_100224E88
- PlayerObject::isFlying
- PlayerObject::isSafeFlip
- PlayerObject::hitGround
- PlayerObject::updateCollide
- PlayerObject::destroyFromHitHead
- PlayerObject::getYVelocity
- PlayerObject::canStickToGround
- PlayerObject::isSafeHeadTest
- PlayerObject::pushDown
- loc_1000F4BC4
- loc_1000F4D54
- loc_1000F4DC0
- PlayerObject::setYVelocity
- loc_1000F5030
- GJBaseGameLayer::collisionCheckObjects
- sub_10012A45C
- loc_1000F5158
- sub_1002252FC
- sub_100225330
- sub_100225338
- sub_10022536C
- GameObject::getGroupDisabled
- GameObject::getObjectRectPointer
- PlayerObject::testForMoving
- PlayerObject::collidedWithObject
- sub_10022527C
- loc_1000F5310
- PlayerObject::removePlacedCheckpoint
- cocos2d::ccpDistance
- GameObject::getObjectRadius
- GJBaseGameLayer::objectIntersectsCircle
- OBB2D::overlaps1Way
- PlayerObject::postCollision