2.2074 / ios / Geometry Jump
broma · done
Functions (1)
Callers (56)
- sub_100026F80 AccountLoginLayer::init
- sub_100026F80 AccountRegisterLayer::init
- sub_100026F80 AnimatedGameObject::init
- sub_100026F80 AnimatedGameObject::setupChildSprites
- sub_100026F80 AppDelegate::setupGLView
- sub_100026F80 CCMenuItemToggler::toggle
- sub_100026F80 CCScrollLayerExt::updateIndicators
- sub_100026F80 CCTextInputNode::visit
- sub_100026F80 CurrencyRewardLayer::init
- sub_100026F80 EffectGameObject::updateInteractiveHover
- sub_100026F80 EnhancedGameObject::updateSyncedAnimation
- sub_100026F80 FLAlertLayer::init_1
- sub_100026F80 GJGarageLayer::init
- sub_100026F80 GameObject::addColorSpriteToSelf
- sub_100026F80 GameObject::getObjectTextureRect
- sub_100026F80 GameObject::playDestroyObjectAnim
- sub_100026F80 GameToolbox::alignItemsHorisontally
- sub_100026F80 GameToolbox::alignItemsVertically
- sub_100026F80 LevelCell::loadLocalLevelCell
- sub_100026F80 LevelEditorLayer::getObjectRect
- sub_100026F80 LevelListCell::loadFromList
- sub_100026F80 PlayerObject::updateDashAnimation
- sub_100026F80 PlayerObject::updatePlayerBirdFrame
- sub_100026F80 PlayerObject::updatePlayerDartFrame
- sub_100026F80 PlayerObject::updatePlayerFrame
- sub_100026F80 PlayerObject::updatePlayerJetpackFrame
- sub_100026F80 PlayerObject::updatePlayerRollFrame
- sub_100026F80 PlayerObject::updatePlayerShipFrame
- sub_100026F80 PlayerObject::updatePlayerSpriteExtra
- sub_100026F80 PlayerObject::updatePlayerSwingFrame
- sub_100026F80 PlayerObject::updateShipSpriteExtra
- sub_100026F80 ScrollingLayer::create
- sub_100026F80 SearchButton::init
- sub_100026F80 SetupPulsePopup::init
- sub_100026F80 ShaderLayer::prepareTargetContainer
- sub_100026F80 ShaderLayer::setupShader
- sub_100026F80 ShaderLayer::update
- sub_100026F80 ShaderLayer::updateEffectOffsets
- sub_100026F80 SimplePlayer::setFrames
- sub_100026F80 TableView::checkLastCell
- sub_100026F80 TableView::reloadData
- sub_100026F80 cocos2d::CCAnimate::update
- sub_100026F80 cocos2d::CCDirector::convertToGL
- sub_100026F80 cocos2d::CCDirector::setProjection
- sub_100026F80 cocos2d::CCDirector::setViewport
- sub_100026F80 cocos2d::CCDirector::toggleShowFPS
- sub_100026F80 cocos2d::CCLabelBMFont::createFontChars
- sub_100026F80 cocos2d::CCNode::CCNode
- sub_100026F80 cocos2d::CCNode::getScaledContentSize
- sub_100026F80 cocos2d::CCRenderTexture::begin
- sub_100026F80 cocos2d::CCSizeFromString
- sub_100026F80 cocos2d::CCSprite::updateTransform
- sub_100026F80 cocos2d::extension::CCScale9Sprite::setCapInsets
- sub_100026F80 cocos2d::extension::CCScale9Sprite::updatePositions
- sub_100026F80 sub_1001791D0
- sub_100026F80 sub_100179230