GameObject::playDestroyObjectAnim
3476 BPseudocode
Assembly
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Called functions
- GameObject::playDestroyObjectAnim
- sub_100026E3C
- GJBaseGameLayer::spawnParticle
- cocos2d::CCSprite::createWithSpriteFrameName
- sub_100026F80
- sub_100026E04
- loc_100349218
- loc_1003492A0
- GameObject::getObjectZOrder
- loc_10034930C
- cocos2d::CCTintTo::create
- cocos2d::CCNode::runAction
- cocos2d::CCFadeTo::create
- sub_100249214
- cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache
- sub_1002680C0
- cocos2d::CCString::getCString
- cocos2d::CCSpriteFrameCache::spriteFrameByName
- sub_100249394
- cocos2d::CCAnimation::createWithSpriteFrames
- cocos2d::CCAnimate::create
- cocos2d::CCRepeatForever::create
- cocos2d::CCDelayTime::create
- sub_10018DA90
- GJBaseGameLayer::hasUniqueCoin
- CCCircleWave::create_1
- ObjectToolbox::sharedState
- ObjectToolbox::intKeyToFrame
- sub_10000D750
- CCCircleWave::create
- loc_100349944
- loc_100349994
- loc_100349AD4
- GameObject::playPickupAnimation
- loc_100349B04
- sub_10000D614
- GameObject::getColorFrame
- loc_100349B24
- __ZdlPv
- loc_100349BDC
- GameObject::getObjectZLayer
- GameObject::getParentMode
- GameObject::parentForZLayer
- loc_100349D90
- GJBaseGameLayer::generatePickupAnimRandVal
- loc_100349DF8