ShaderLayer::setupShader
1068 BPseudocode
Assembly
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Called functions
- ShaderLayer::setupShader
- cocos2d::CCObject::release
- cocos2d::CCShaderCache::sharedShaderCache
- cocos2d::CCShaderCache::programForKey
- cocos2d::CCGLProgram::reset
- __Znwm
- cocos2d::CCGLProgram::CCGLProgram
- cocos2d::CCShaderCache::addProgram
- loc_10026CE6C
- sub_10000D750
- cocos2d::CCGLProgram::initWithVertexShaderByteArray
- loc_10026CEB4
- __ZdlPv
- cocos2d::CCGLProgram::addAttribute
- cocos2d::CCGLProgram::link
- cocos2d::CCGLProgram::updateUniforms
- GameManager::sharedState
- cocos2d::CCDirector::sharedDirector
- sub_100026F80
- sub_100026F98
- cocos2d::CCDirector::getWinSize
- sub_100179BDC
- sub_10017936C
- cocos2d::CCRenderTexture::create
- sub_100179EC4
- sub_100026E0C
- cocos2d::CCObject::retain
- cocos2d::CCSprite::create
- sub_100026E14
- cocos2d::CCSprite::setFlipY
- GameManager::getGameVariable
- ShaderLayer::toggleAntiAlias
- ShaderLayer::setupCommonUniforms
- ShaderLayer::setupShockWaveUniforms
- ShaderLayer::setupShockLineUniforms
- ShaderLayer::setupGlitchUniforms
- ShaderLayer::setupChromaticUniforms
- ShaderLayer::setupChromaticGlitchUniforms
- ShaderLayer::setupLensCircleShader
- ShaderLayer::setupRadialBlurShader
- ShaderLayer::setupBulgeShader
- ShaderLayer::setupPinchShader
- ShaderLayer::setupMotionBlurShader
- ShaderLayer::setupGrayscaleShader
- _glGetUniformLocation
- ShaderLayer::setupHueShiftShader
- ShaderLayer::setupColorChangeShader
- ShaderLayer::setupSplitScreenShader