PlayerObject::playDeathEffect
20964 BPseudocode
Assembly
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Called functions
- PlayerObject::playDeathEffect
- GameManager::sharedState
- cocos2d::CCFadeTo::create
- cocos2d::CCNode::runAction
- cocos2d::CCSprite::createWithSpriteFrameName
- _rand
- sub_100249214
- cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache
- sub_1002680C0
- cocos2d::CCString::getCString
- cocos2d::CCSpriteFrameCache::spriteFrameByName
- sub_100249394
- cocos2d::CCAnimation::createWithSpriteFrames
- cocos2d::CCAnimate::create
- cocos2d::CCCallFunc::create
- sub_10018DA90
- cocos2d::CCDelayTime::create
- cocos2d::CCFadeOut::create
- cocos2d::CCParticleSystemQuad::create
- cocos2d::CCParticleSystem::resetSystem
- CCCircleWave::create
- sub_100026E04
- sub_100026E60
- sub_100026E98
- cocos2d::CCTintTo::create
- loc_10005FD34
- GameManager::getGameVariable
- cocos2d::CCRenderTexture::create_1
- sub_100026E3C
- cocos2d::CCRenderTexture::beginWithClear
- cocos2d::CCRenderTexture::end
- ExplodeItemNode::create
- PlayerObject::getCurrentXVelocity
- loc_1000602F0
- ExplodeItemNode::createSprites