2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x635c54 GameObject::setRotationY(float) 180 B
- 0x64096c GameObject::addNewSlope01(bool) 316 B
- 0x640cb4 GameObject::addNewSlope02(bool) 316 B
- 0x63a260 GameObject::canRotateFree(void) 40 B
- 0x63a2b4 GameObject::claimParticle(void) 1308 B
- 0x64949c GameObject::createWithKey(int) 2828 B
- 0x638aec GameObject::destroyObject(void) 44 B
- 0x638b6c GameObject::disableObject(void) 76 B
- 0x636d94 GameObject::getColorFrame(std::string) 264 B
- 0x6407a0 GameObject::getColorIndex(void) 128 B
- 0x63c080 GameObject::getObjectRect(float,float) 340 B
- 0x6344d8 GameObject::getObjectRect(void) 36 B
- 0x639968 GameObject::getParentMode(void) 692 B
- 0x64c3b4 GameObject::getSaveString(GJBaseGameLayer *) 10504 B
- 0x63a0ac GameObject::getSlopeAngle(void) 96 B
- 0x63f300 GameObject::isColorObject(void) 112 B
- 0x640820 GameObject::isSpeedObject(void) 120 B
- 0x638b18 GameObject::makeInvisible(void) 44 B
- 0x634710 GameObject::restoreObject(void) 40 B
- 0x6348d4 GameObject::setChildColor(cocos2d::_ccColor3B const&) 132 B
- 0x63bbc8 GameObject::slopeFloorTop(void) 36 B
- 0x63bba8 GameObject::slopeWallLeft(void) 32 B
- 0x6157bc GameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 4 B
- 0x63aaf4 GameObject::activateObject(void) 176 B
- 0x63c858 GameObject::addColorSprite(std::string) 6580 B
- 0x637bc4 GameObject::addCustomChild(std::string,cocos2d::CCPoint,int) 208 B
- 0x636454 GameObject::assignUniqueID(void) 28 B
- 0x63ae08 GameObject::belongsToGroup(int) 80 B
- 0x63bba0 GameObject::deselectObject(void) 8 B
- 0x64b92c GameObject::getGroupString(void) 388 B
- 0x61582c GameObject::getObjectLabel(void) 8 B
- 0x63c3c8 GameObject::getObjectRect2(float,float) 172 B
- 0x63be38 GameObject::getOrientedBox(void) 56 B
- 0x615854 GameObject::getTextKerning(void) 8 B
- 0x6413a8 GameObject::isBasicTrigger(void) 140 B
- 0x640750 GameObject::isColorTrigger(void) 80 B
- 0x638644 GameObject::setAreaOpacity(float,float,int) 136 B
- 0x6386cc GameObject::setGlowOpacity(unsigned char) 104 B
- 0x63545c GameObject::setObjectColor(cocos2d::_ccColor3B const&) 620 B
- 0x615834 GameObject::setObjectLabel(cocos2d::CCLabelBMFont *) 4 B
- 0x6157e0 GameObject::spawnXPosition(void) 32 B
- 0x63b7b8 GameObject::updateHSVState(void) 180 B
- 0x636fa4 GameObject::updateStartPos(void) 248 B
- 0x63af64 GameObject::addToColorGroup(int) 164 B
- 0x6382ac GameObject::addToTempOffset(double,double) 36 B
- 0x6376b4 GameObject::createWithFrame(char const*) 1240 B
- 0x6385ec GameObject::didScaleXChange(void) 40 B
- 0x638618 GameObject::didScaleYChange(void) 40 B
- 0x63f59c GameObject::duplicateValues(GameObject*) 400 B
- 0x6381b8 GameObject::getBoundingRect(void) 160 B
- 0x63a288 GameObject::getCustomZLayer(void) 8 B
- 0x63fe58 GameObject::getLastPosition(void) 8 B
- 0x640898 GameObject::getObjectRadius(void) 68 B
- 0x63a2a0 GameObject::getObjectZLayer(void) 20 B
- 0x63a7d4 GameObject::getObjectZOrder(void) 20 B
- 0x634e34 GameObject::getRealPosition(void) 56 B
- 0x63b720 GameObject::groupOpacityMod(void) 152 B
- 0x63b1f0 GameObject::groupWasEnabled(void) 24 B
- 0x637b8c GameObject::initWithTexture(cocos2d::CCTexture2D *) 56 B
- 0x6408dc GameObject::isSpecialObject(void) 128 B
- 0x639cac GameObject::parentForZLayer(int,bool,int) 108 B
- 0x638bb8 GameObject::playShineEffect(void) 3472 B
- 0x634738 GameObject::removeFromGroup(int) 148 B
- 0x637198 GameObject::resetMoveOffset(void) 28 B
- 0x63a290 GameObject::setCustomZLayer(int) 16 B
- 0x63fe60 GameObject::setLastPosition(cocos2d::CCPoint const&) 8 B
- 0x95daf8 GameObject::setupPixelScale(void) 1140 B
- 0x6414e0 GameObject::setupSpriteSize(void) 7108 B
- 0x6353fc GameObject::unclaimParticle(void) 96 B
- 0x639c1c GameObject::updateBlendMode(void) 144 B
- 0x634b8c GameObject::updateMainColor(cocos2d::_ccColor3B const&) 28 B
- 0x63fb10 GameObject::updateMainColor(void) 64 B
- 0x638008 GameObject::addInternalChild(cocos2d::CCSprite *,std::string,cocos2d::CCPoint,int) 208 B
- 0x615808 GameObject::blendModeChanged(void) 4 B
- 0x615848 GameObject::canMultiActivate(bool) 8 B
- 0x6356e0 GameObject::deactivateObject(bool) 252 B
- 0x638268 GameObject::dirtifyObjectPos(void) 16 B
- 0x63bf00 GameObject::fastRotateObject(float) 92 B
- 0x63b1e8 GameObject::getGroupDisabled(void) 8 B
- 0x63c674 GameObject::getMainColorMode(void) 72 B
- 0x63a150 GameObject::getScalePosDelta(void) 272 B
- 0x63b208 GameObject::groupWasDisabled(void) 24 B
- 0x6157d8 GameObject::hasBeenActivated(void) 8 B
- 0x640ffc GameObject::isSettingsObject(void) 28 B
- 0x649fa8 GameObject::objectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>,GJBaseGameLayer *,bool) 5200 B
- 0x95df9c GameObject::perspectiveFrame(char const*,int) 488 B
- 0x63b008 GameObject::resetColorGroups(void) 48 B
- 0x63fcb0 GameObject::saveActiveColors(void) 292 B
- 0x63f200 GameObject::setMainColorMode(int) 60 B
- 0x63fc6c GameObject::setupColorSprite(int,bool) 68 B
- 0x6371b4 GameObject::shouldBlendColor(GJSpriteColor *,bool) 188 B
- 0x6157c4 GameObject::triggerActivated(float) 4 B
- 0x63be70 GameObject::updateIsOriented(void) 144 B
- 0x6157cc GameObject::activatedByPlayer(PlayerObject *) 4 B
- 0x640aac GameObject::addNewSlope01Glow(bool) 516 B
- 0x640df4 GameObject::addNewSlope02Glow(bool) 516 B
- 0x6384dc GameObject::addToCustomScaleX(float) 40 B
- 0x638504 GameObject::addToCustomScaleY(float) 40 B
- 0x63b144 GameObject::addToOpacityGroup(int) 164 B
- 0x637454 GameObject::createSpriteColor(int) 216 B