2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x6157c0 GameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 4 B
- 0x638258 GameObject::dirtifyObjectRect(void) 16 B
- 0x634b7c GameObject::getObjectRotation(void) 16 B
- 0x63c600 GameObject::getSecondaryColor(void) 8 B
- 0x63f2f0 GameObject::hasSecondaryColor(void) 16 B
- 0x63f72c GameObject::opacityModForMode(int,bool) 116 B
- 0x636d64 GameObject::removeColorSprite(void) 48 B
- 0x638484 GameObject::resetRScaleForced(void) 88 B
- 0x63f7a4 GameObject::updateMainOpacity(void) 44 B
- 0x63c1d4 GameObject::updateOrientedBox(void) 428 B
- 0x63709c GameObject::updateStartValues(void) 252 B
- 0x615850 GameObject::updateTextKerning(int) 4 B
- 0x6157c8 GameObject::animationTriggered(void) 4 B
- 0x63c608 GameObject::canChangeMainColor(void) 20 B
- 0x63f3d0 GameObject::duplicateColorMode(GameObject*) 236 B
- 0x63b92c GameObject::editorColorForMode(int) 312 B
- 0x615840 GameObject::getHasRotateAction(void) 8 B
- 0x63a10c GameObject::getObjectDirection(void) 68 B
- 0x63c384 GameObject::getOuterObjectRect(void) 68 B
- 0x6414ac GameObject::isBasicEnterEffect(int) 52 B
- 0x640358 GameObject::isSpawnableTrigger(void) 664 B
- 0x6405f0 GameObject::isStoppableTrigger(void) 352 B
- 0x639e50 GameObject::reorderColorSprite(void) 4 B
- 0x63b220 GameObject::resetGroupDisabled(void) 12 B
- 0x63f278 GameObject::resetMainColorMode(void) 60 B
- 0x615864 GameObject::setObjectRectDirty(bool) 8 B
- 0x95e27c GameObject::setupCustomSprites(std::string) 146632 B
- 0x634480 GameObject::transferObjectRect(cocos2d::CCRect &) 88 B
- 0x63852c GameObject::updateCustomScaleX(float) 92 B
- 0x63858c GameObject::updateCustomScaleY(float) 92 B
- 0x637d28 GameObject::addCustomBlackChild(std::string,float,bool) 516 B
- 0x637c94 GameObject::addCustomColorChild(std::string) 148 B
- 0x63f4bc GameObject::duplicateAttributes(GameObject*) 224 B
- 0x98c114 GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float) 116 B
- 0x98be98 GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float,float,float,float,float,bool,float,float) 620 B
- 0x65033c GameObject::quickUpdatePosition(void) 148 B
- 0x63fb50 GameObject::updateMainColorOnly(void) 92 B
- 0x6347cc GameObject::updateParticleColor(cocos2d::_ccColor3B const&) 260 B
- 0x98bd40 GameObject::usesFreezeAnimation(void) 264 B
- 0x639d18 GameObject::addColorSpriteToSelf(void) 312 B
- 0x6380d8 GameObject::addInternalGlowChild(std::string,cocos2d::CCPoint) 208 B
- 0x63bdf8 GameObject::calculateOrientedBox(void) 64 B
- 0x63c63c GameObject::canChangeCustomColor(void) 56 B
- 0x638980 GameObject::createAndAddParticle(int,char const*,int,cocos2d::tCCPositionType) 364 B
- 0x63aba4 GameObject::createGroupContainer(int) 268 B
- 0x638278 GameObject::getObjectRectPointer(void) 52 B
- 0x635910 GameObject::getObjectTextureRect(void) 552 B
- 0x641018 GameObject::ignoreEditorDuration(void) 912 B
- 0x641434 GameObject::isConfigurablePortal(void) 120 B
- 0x61581c GameObject::isSpecialSpawnObject(void) 8 B
- 0x63b4fc GameObject::loadGroupsFromString(std::string) 548 B
- 0x63470c GameObject::particleWasActivated(void) 4 B
- 0x638360 GameObject::quickUpdatePosition2(void) 28 B
- 0x615874 GameObject::setOrientedRectDirty(bool) 8 B
- 0x634ba8 GameObject::updateSecondaryColor(cocos2d::_ccColor3B const&) 28 B
- 0x63fbac GameObject::updateSecondaryColor(void) 104 B
- 0x98be58 GameObject::usesSpecialAnimation(void) 64 B
- 0x63a7e8 GameObject::addMainSpriteToParent(bool) 272 B
- 0x615800 GameObject::canAllowMultiActivate(void) 8 B
- 0x64095c GameObject::dontCountTowardsLimit(void) 16 B
- 0x63f8d0 GameObject::getActiveColorForMode(int,bool) 304 B
- 0x615838 GameObject::getHasSyncedAnimation(void) 8 B
- 0x63c6bc GameObject::getSecondaryColorMode(void) 72 B
- 0x6382d0 GameObject::getUnmodifiedPosition(void) 80 B
- 0x95e184 GameObject::perspectiveColorFrame(char const*,int) 248 B
- 0x98c460 GameObject::playDestroyObjectAnim(GJBaseGameLayer *) 3844 B
- 0x63f23c GameObject::setSecondaryColorMode(int) 60 B
- 0x63f7fc GameObject::updateCustomColorType(short) 52 B
- 0x635d08 GameObject::updateParticleOpacity(unsigned char) 152 B
- 0x63a8f8 GameObject::addColorSpriteToParent(bool) 508 B
- 0x63c744 GameObject::commonInteractiveSetup(void) 212 B
- 0x63f370 GameObject::getRelativeSpriteColor(int) 96 B
- 0x634bc4 GameObject::shouldDrawEditorHitbox(void) 8 B
- 0x63f7d0 GameObject::updateSecondaryOpacity(void) 44 B
- 0x63c61c GameObject::canChangeSecondaryColor(void) 32 B
- 0x639e54 GameObject::determineSlopeDirection(void) 580 B
- 0x63f2b4 GameObject::resetSecondaryColorMode(void) 60 B
- 0x63c704 GameObject::setDefaultMainColorMode(int) 64 B
- 0x98be48 GameObject::shouldNotHideAnimFreeze(void) 16 B
- 0x98c198 GameObject::shouldShowPickupEffects(void) 116 B
- 0x63ba64 GameObject::updateObjectEditorColor(void) 316 B
- 0x63b89c GameObject::editorColorForCustomMode(int) 144 B
- 0x6157d0 GameObject::hasBeenActivatedByPlayer(PlayerObject *) 8 B
- 0x6400e0 GameObject::isEditorSpawnableTrigger(void) 632 B
- 0x63fc14 GameObject::updateSecondaryColorOnly(void) 88 B
- 0x63ae58 GameObject::createColorGroupContainer(int) 268 B
- 0x61580c GameObject::updateMainParticleOpacity(unsigned char) 4 B
- 0x638320 GameObject::updateUnmodifiedPositions(void) 64 B
- 0x98c20c GameObject::spawnDefaultPickupParticle(GJBaseGameLayer *) 584 B
- 0x637f30 GameObject::addInternalCustomColorChild(std::string,cocos2d::CCPoint,int) 216 B
- 0x63b038 GameObject::createOpacityGroupContainer(int) 268 B
- 0x63c818 GameObject::setDefaultSecondaryColorMode(int) 64 B
- 0x615810 GameObject::updateSecondaryParticleOpacity(unsigned char) 4 B
- 0x637674 GameObject::init(char const*) 64 B
- 0x63447c GameObject::update(float) 4 B
- 0x636510 GameObject::addGlow(std::string) 1800 B
- 0x63458c GameObject::isFlipX(void) 8 B
- 0x634594 GameObject::isFlipY(void) 8 B
- 0x615884 GameObject::setType(GameObjectType) 8 B
- 0x636444 GameObject::resetMID(void) 16 B