2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x475b5c GJBaseGameLayer::playKeyframeAnimation(KeyframeAnimTriggerObject *,std::vector<int,std::allocator<int>> const&) 294 B
- 0x45c16c GJBaseGameLayer::playerCircleCollision(PlayerObject *,GameObject *) 18 B
- 0x463d80 GJBaseGameLayer::processOptionsTrigger(GameOptionsTrigger *) 352 B
- 0x47996c GJBaseGameLayer::removeFromStickyGroup(GameObject *) 86 B
- 0x46a388 GJBaseGameLayer::resetAreaObjectValues(GameObject *,bool) 420 B
- 0x45a678 GJBaseGameLayer::shouldExitHackedLevel(void) 154 B
- 0x48288c GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *) 44 B
- 0x4827d4 GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *,bool) 174 B
- 0x467df0 GJBaseGameLayer::toggleAudioVisualizer(bool) 302 B
- 0x35c6f8 GJBaseGameLayer::toggleMusicInPractice(void) 2 B
- 0x459baa GJBaseGameLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 108 B
- 0x467d4c GJBaseGameLayer::updateAudioVisualizer(void) 164 B
- 0x460ea4 GJBaseGameLayer::updateCollisionBlocks(void) 1492 B
- 0x45e4f0 GJBaseGameLayer::updateExtraGameLayers(void) 154 B
- 0x463fa8 GJBaseGameLayer::updateGameplayOffsetX(int,bool) 10 B
- 0x463fba GJBaseGameLayer::updateGameplayOffsetY(int,bool) 10 B
- 0x474d98 GJBaseGameLayer::updateStaticCameraPos(cocos2d::CCPoint,bool,bool,bool,float,int,float) 448 B
- 0x471f8c GJBaseGameLayer::activateSFXEditTrigger(SFXTriggerGameObject *) 400 B
- 0x474f64 GJBaseGameLayer::animateInDualGroundNew(GameObject *,float,bool,float) 416 B
- 0x479edc GJBaseGameLayer::canBeActivatedByPlayer(PlayerObject *,EffectGameObject *) 80 B
- 0x46a172 GJBaseGameLayer::controlGradientTrigger(GradientTriggerObject *,GJActionCommand) 62 B
- 0x482dac GJBaseGameLayer::controlTriggersInGroup(int,GJActionCommand) 462 B
- 0x45bf54 GJBaseGameLayer::getGroundHeightForMode(int) 58 B
- 0x45bf9c GJBaseGameLayer::objectIntersectsCircle(GameObject *,GameObject *) 326 B
- 0x45c0e8 GJBaseGameLayer::playerIntersectsCircle(PlayerObject *,GameObject *) 128 B
- 0x4620d0 GJBaseGameLayer::prepareTransformParent(bool) 64 B
- 0x483bf8 GJBaseGameLayer::processMoveActionsStep(float,bool) 182 B
- 0x46cca4 GJBaseGameLayer::processRotationActions(void) 1294 B
- 0x460822 GJBaseGameLayer::removeFromGroupParents(GameObject *) 94 B
- 0x46e34a GJBaseGameLayer::resetSongTriggerValues(void) 22 B
- 0x4783ec GJBaseGameLayer::resetSpawnChannelIndex(void) 110 B
- 0x459164 GJBaseGameLayer::toggleGroundVisibility(bool) 2 B
- 0x463d18 GJBaseGameLayer::togglePlayerVisibility(bool) 26 B
- 0x463d00 GJBaseGameLayer::togglePlayerVisibility(bool,bool) 24 B
- 0x469f6c GJBaseGameLayer::triggerGradientCommand(GradientTriggerObject *) 518 B
- 0x4644f0 GJBaseGameLayer::updateAllObjectSection(void) 52 B
- 0x482234 GJBaseGameLayer::updateSpecialGroupData(void) 72 B
- 0x47bbac GJBaseGameLayer::activateItemEditTrigger(ItemTriggerGameObject *) 528 B
- 0x471dfc GJBaseGameLayer::activateSongEditTrigger(SongTriggerGameObject *) 128 B
- 0x482af4 GJBaseGameLayer::controlAreaEffectWithID(int,int,GJActionCommand) 220 B
- 0x464128 GJBaseGameLayer::getPlayTimerFullSeconds(void) 18 B
- 0x46064c GJBaseGameLayer::getRotateCommandTargets(EnhancedTriggerObject *,GameObject *&,GameObject *&,GameObject *&) 96 B
- 0x462fce GJBaseGameLayer::moveObjectToStaticGroup(GameObject *) 94 B
- 0x46dad8 GJBaseGameLayer::playerWasTouchingObject(PlayerObject *,GameObject *) 64 B
- 0x45fbf0 GJBaseGameLayer::positionForShaderTarget(int) 124 B
- 0x46d1b8 GJBaseGameLayer::processTransformActions(bool) 2246 B
- 0x460c70 GJBaseGameLayer::removeObjectFromSection(GameObject *) 348 B
- 0x472ce6 GJBaseGameLayer::resetActiveEnterEffects(void) 68 B
- 0x462fa0 GJBaseGameLayer::resetMoveOptimizedValue(void) 46 B
- 0x46a530 GJBaseGameLayer::resetStoppedAreaObjects(void) 92 B
- 0x463732 GJBaseGameLayer::testInstantCountTrigger(int,int,int,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 108 B
- 0x463d32 GJBaseGameLayer::togglePlayerStreakBlend(bool) 42 B
- 0x45ea58 GJBaseGameLayer::triggerTransformCommand(TransformTriggerGameObject *) 312 B
- 0x4826d8 GJBaseGameLayer::updateActiveEnterEffect(EnterEffectObject *) 252 B
- 0x461598 GJBaseGameLayer::updateExtendedCollision(GameObject *,bool) 42 B
- 0x471d14 GJBaseGameLayer::addProximityVolumeEffect(int,int,SFXTriggerGameObject *) 226 B
- 0x47a33c GJBaseGameLayer::generateVisibilityGroups(void) 700 B
- 0x4590a8 GJBaseGameLayer::manualUpdateObjectColors(GameObject *) 2 B
- 0x484c90 GJBaseGameLayer::processAreaVisualActions(float) 42 B
- 0x4771b2 GJBaseGameLayer::removeCustomEnterEffects(int,bool) 66 B
- 0x47a0d8 GJBaseGameLayer::removeTemporaryParticles(void) 124 B
- 0x474cfc GJBaseGameLayer::updateInternalCamOffsetX(float,float,float) 78 B
- 0x474d4a GJBaseGameLayer::updateInternalCamOffsetY(float,float,float) 78 B
- 0x465b44 GJBaseGameLayer::volumeForProximityEffect(SFXTriggerInstance &) 666 B
- 0x45db38 GJBaseGameLayer::controlDynamicMoveCommand(EffectGameObject *,int,GJActionCommand) 18 B
- 0x462924 GJBaseGameLayer::convertToClosestDirection(float,float) 146 B
- 0x481a50 GJBaseGameLayer::generateEnterEasingBuffer(int,float) 274 B
- 0x479be0 GJBaseGameLayer::generatePickupAnimRandVal(GameObject *,float &,float &) 250 B
- 0x45b658 GJBaseGameLayer::increaseBatchNodeCapacity(void) 82 B
- 0x46f2d8 GJBaseGameLayer::triggerDynamicMoveCommand(EffectGameObject *) 410 B
- 0x45b6b0 GJBaseGameLayer::updateLegacyLayerCapacity(int,int,int,int) 158 B
- 0x46efbc GJBaseGameLayer::updateSavePositionObjects(void) 208 B
- 0x463898 GJBaseGameLayer::activateItemCompareTrigger(ItemTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 592 B
- 0x45d624 GJBaseGameLayer::createPlayerCollisionBlock(void) 276 B
- 0x481b70 GJBaseGameLayer::generateEnterEasingBuffers(EnterEffectObject *) 46 B
- 0x4665d4 GJBaseGameLayer::getActiveOrderSpawnObjects(void) 28 B
- 0x4608e8 GJBaseGameLayer::loadGroupParentsFromString(GameObject *,std::string) 120 B
- 0x481c08 GJBaseGameLayer::prepareSavePositionObjects(void) 1572 B
- 0x461a8c GJBaseGameLayer::processAreaFadeGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 312 B
- 0x46b180 GJBaseGameLayer::processAreaMoveGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 968 B
- 0x461bc8 GJBaseGameLayer::processAreaTintGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 1192 B
- 0x462764 GJBaseGameLayer::processPlayerFollowActions(float) 436 B
- 0x472120 GJBaseGameLayer::processQueuedAudioTriggers(void) 110 B
- 0x4615c2 GJBaseGameLayer::triggerAreaEffectAnimation(EnterEffectObject *) 298 B
- 0x4616ec GJBaseGameLayer::updateAreaObjectLastValues(GameObject *) 110 B
- 0x46c934 GJBaseGameLayer::clearActivatedAudioTriggers(void) 30 B
- 0x45db26 GJBaseGameLayer::controlDynamicRotateCommand(EffectGameObject *,int,GJActionCommand) 18 B
- 0x477498 GJBaseGameLayer::processAdvancedFollowAction(AdvancedFollowInstance &,bool,float) 3486 B
- 0x470ad8 GJBaseGameLayer::processDynamicObjectActions(int,float) 1210 B
- 0x46f66c GJBaseGameLayer::triggerDynamicRotateCommand(EnhancedTriggerObject *) 484 B
- 0x460de8 GJBaseGameLayer::updatePlayerCollisionBlocks(void) 184 B
- 0x45d3fe GJBaseGameLayer::activateObjectControlTrigger(ObjectControlGameObject *) 2 B
- 0x35c6e6 GJBaseGameLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 2 B
- 0x45d318 GJBaseGameLayer::activatePlayerControlTrigger(PlayerControlGameObject *) 230 B
- 0x45dce0 GJBaseGameLayer::controlAdvancedFollowCommand(AdvancedFollowTriggerObject *,int,GJActionCommand) 68 B
- 0x482bd4 GJBaseGameLayer::controlTriggersWithControlID(int,GJActionCommand) 372 B
- 0x4814dc GJBaseGameLayer::processAdvancedFollowActions(float) 518 B
- 0x46af48 GJBaseGameLayer::processAreaRotateGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 560 B
- 0x481b9e GJBaseGameLayer::regenerateEnterEasingBuffers(void) 106 B
- 0x45db4c GJBaseGameLayer::triggerAdvancedFollowCommand(AdvancedFollowTriggerObject *) 390 B