2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x463f0c GJBaseGameLayer::getCameraEdgeValue(int) 148 B
- 0x460580 GJBaseGameLayer::getMoveTargetDelta(EffectGameObject *,bool) 196 B
- 0x45bb70 GJBaseGameLayer::getPortalTargetPos(TeleportPortalObject *,GameObject *,PlayerObject *) 116 B
- 0x460a80 GJBaseGameLayer::groupStickyObjects(cocos2d::CCArray *) 160 B
- 0x483f30 GJBaseGameLayer::loadStartPosObject(void) 264 B
- 0x46c9ec GJBaseGameLayer::modifyGroupPhysics(AdvancedFollowEditObject *,cocos2d::CCArray *) 108 B
- 0x475fb8 GJBaseGameLayer::optimizeMoveGroups(void) 472 B
- 0x45cfa4 GJBaseGameLayer::playExitDualEffect(PlayerObject *) 836 B
- 0x483a7c GJBaseGameLayer::processAreaActions(float,bool) 376 B
- 0x483404 GJBaseGameLayer::processAreaEffects(std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType,float,bool) 1654 B
- 0x4625fe GJBaseGameLayer::processMoveActions(void) 186 B
- 0x4799c8 GJBaseGameLayer::reAddToStickyGroup(GameObject *) 114 B
- 0x47c408 GJBaseGameLayer::registerSpawnRemap(std::vector<ChanceObject,std::allocator<ChanceObject>> &) 132 B
- 0x45abac GJBaseGameLayer::removeMiddleground(void) 26 B
- 0x463c18 GJBaseGameLayer::resetGroupCounters(bool) 214 B
- 0x45c96a GJBaseGameLayer::switchToSpiderMode(PlayerObject *,GameObject *,bool) 48 B
- 0x459168 GJBaseGameLayer::toggleHideAttempts(bool) 2 B
- 0x459166 GJBaseGameLayer::toggleMGVisibility(bool) 2 B
- 0x46f480 GJBaseGameLayer::triggerMoveCommand(EffectGameObject *) 480 B
- 0x45b790 GJBaseGameLayer::updateEnterEffects(float) 80 B
- 0x464450 GJBaseGameLayer::updateMaxGameplayY(void) 142 B
- 0x463bc8 GJBaseGameLayer::updateQueuedLabels(void) 78 B
- 0x35c6e0 GJBaseGameLayer::updateVerifyDamage(void) 2 B
- 0x47184c GJBaseGameLayer::activateSongTrigger(SongTriggerGameObject *) 258 B
- 0x473018 GJBaseGameLayer::animateOutGroundNew(bool) 90 B
- 0x4656e4 GJBaseGameLayer::applySFXEditTrigger(int,int,SFXTriggerGameObject *) 182 B
- 0x466d48 GJBaseGameLayer::checkpointActivated(CheckpointGameObject *) 246 B
- 0x476eb0 GJBaseGameLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 352 B
- 0x46ca98 GJBaseGameLayer::claimRotationAction(int,int,float &,float &,bool,bool) 514 B
- 0x45b828 GJBaseGameLayer::getEnterEasingValue(float,int,float,int) 104 B
- 0x45c9cc GJBaseGameLayer::getTargetFlyCameraY(GameObject *) 98 B
- 0x45e4b4 GJBaseGameLayer::maxZOrderForShaderZ(int) 56 B
- 0x45e498 GJBaseGameLayer::minZOrderForShaderZ(int) 24 B
- 0x462c70 GJBaseGameLayer::modifyObjectPhysics(AdvancedFollowEditObject *,GameObjectPhysics &) 262 B
- 0x463858 GJBaseGameLayer::performMathRounding(double,int) 32 B
- 0x479e9c GJBaseGameLayer::playerTouchedObject(PlayerObject *,GameObject *) 60 B
- 0x476194 GJBaseGameLayer::preUpdateVisibility(float) 3260 B
- 0x45c780 GJBaseGameLayer::processCameraObject(GameObject *,PlayerObject *) 100 B
- 0x45d4e0 GJBaseGameLayer::processStateObjects(void) 192 B
- 0x46ec64 GJBaseGameLayer::registerStateObject(EffectGameObject *) 116 B
- 0x45dd24 GJBaseGameLayer::resetGradientLayers(void) 80 B
- 0x47eacc GJBaseGameLayer::resetLevelVariables(void) 1330 B
- 0x46fcd0 GJBaseGameLayer::restoreAllUIObjects(void) 232 B
- 0x45d894 GJBaseGameLayer::spawnGroupTriggered(int,float,bool,std::vector<int,std::allocator<int>> const&,int,int) 78 B
- 0x45d8e8 GJBaseGameLayer::spawnObjectsInOrder(cocos2d::CCArray *,double,std::vector<int,std::allocator<int>> const&,int,int) 212 B
- 0x45bbe8 GJBaseGameLayer::staticObjectsInRect(cocos2d::CCRect,bool) 876 B
- 0x47334c GJBaseGameLayer::updateCameraOffsetX(float,float,int,float,int,int) 78 B
- 0x47339a GJBaseGameLayer::updateCameraOffsetY(float,float,int,float,int,int) 78 B
- 0x45aca8 GJBaseGameLayer::updateGroundShadows(void) 1638 B
- 0x463476 GJBaseGameLayer::updateKeyframeOrder(int) 104 B
- 0x46bc58 GJBaseGameLayer::updateLayerCapacity(std::string) 2814 B
- 0x461478 GJBaseGameLayer::updateObjectSection(GameObject *) 272 B
- 0x471480 GJBaseGameLayer::updateSpecialLabels(void) 306 B
- 0x466f80 GJBaseGameLayer::visitWithColorFlash(void) 416 B
- 0x47ffc8 GJBaseGameLayer::activateEventTrigger(EventLinkTrigger *,std::vector<int,std::allocator<int>> const&) 328 B
- 0x463688 GJBaseGameLayer::activateResetTrigger(EffectGameObject *) 170 B
- 0x463aec GJBaseGameLayer::activateTimerTrigger(TimerTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 220 B
- 0x4824e8 GJBaseGameLayer::addCustomEnterEffect(EnterEffectObject *,bool) 478 B
- 0x475ee4 GJBaseGameLayer::calculateColorGroups(void) 208 B
- 0x45d744 GJBaseGameLayer::checkCollisionBlocks(EffectGameObject *,std::vector<EffectGameObject *,std::allocator<EffectGameObject *>> *,int) 306 B
- 0x4715b8 GJBaseGameLayer::createCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,bool) 484 B
- 0x47a5fc GJBaseGameLayer::generateTargetGroups(void) 1930 B
- 0x45e9b8 GJBaseGameLayer::getCenterGroupObject(int,int) 52 B
- 0x45e958 GJBaseGameLayer::getSingleGroupObject(int) 38 B
- 0x460c58 GJBaseGameLayer::getTargetGroupOrigin(int,int) 24 B
- 0x463808 GJBaseGameLayer::performMathOperation(double,double,int) 68 B
- 0x45e7a0 GJBaseGameLayer::playAnimationCommand(int,int) 64 B
- 0x479f2c GJBaseGameLayer::playerTouchedTrigger(PlayerObject *,EffectGameObject *) 256 B
- 0x47e604 GJBaseGameLayer::playerWillSwitchMode(PlayerObject *,GameObject *) 314 B
- 0x462d7c GJBaseGameLayer::processFollowActions(void) 548 B
- 0x47fe60 GJBaseGameLayer::processQueuedButtons(void) 52 B
- 0x45c180 GJBaseGameLayer::rectIntersectsCircle(cocos2d::CCRect,cocos2d::CCPoint,float) 412 B
- 0x47b570 GJBaseGameLayer::refreshCounterLabels(void) 204 B
- 0x463558 GJBaseGameLayer::refreshKeyframeAnims(void) 294 B
- 0x35c6f6 GJBaseGameLayer::removeAllCheckpoints(void) 2 B
- 0x460dcc GJBaseGameLayer::reorderObjectSection(GameObject *) 26 B
- 0x465154 GJBaseGameLayer::spawnParticleTrigger(SpawnParticleGameObject *) 360 B
- 0x464f08 GJBaseGameLayer::spawnParticleTrigger(int,cocos2d::CCPoint,float,float) 582 B
- 0x45fc74 GJBaseGameLayer::speedForShaderTarget(int) 216 B
- 0x45ca36 GJBaseGameLayer::stopAllGroundActions(void) 24 B
- 0x45e86a GJBaseGameLayer::toggleGroupTriggered(int,bool,std::vector<int,std::allocator<int>> const&,int,int) 54 B
- 0x46a640 GJBaseGameLayer::transformAreaObjects(GameObject *,cocos2d::CCArray *,float,float,bool) 896 B
- 0x45e5ec GJBaseGameLayer::triggerGravityChange(EffectGameObject *,int) 74 B
- 0x46f860 GJBaseGameLayer::triggerRotateCommand(EnhancedTriggerObject *) 326 B
- 0x45dd74 GJBaseGameLayer::triggerShaderCommand(ShaderGameObject *) 1828 B
- 0x460a28 GJBaseGameLayer::ungroupStickyObjects(cocos2d::CCArray *) 88 B
- 0x45eb90 GJBaseGameLayer::updateGradientLayers(void) 4192 B
- 0x471354 GJBaseGameLayer::updatePlatformerTime(void) 282 B
- 0x4732b4 GJBaseGameLayer::updateScreenRotation(float,bool,bool,float,int,float,int,int) 146 B
- 0x4727c8 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *) 16 B
- 0x4724c0 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *,float) 744 B
- 0x460b20 GJBaseGameLayer::assignNewStickyGroups(cocos2d::CCArray *) 158 B
- 0x47f2d4 GJBaseGameLayer::collisionCheckObjects(PlayerObject *,std::vector<GameObject *,std::allocator<GameObject *>> *,int,float) 2606 B
- 0x45dae0 GJBaseGameLayer::controlDynamicCommand(EffectGameObject *,int,std::vector<DynamicObjectAction,std::allocator<DynamicObjectAction>> &,GJActionCommand) 70 B
- 0x463448 GJBaseGameLayer::createNewKeyframeAnim(void) 46 B
- 0x45c38c GJBaseGameLayer::damagingObjectsInRect(cocos2d::CCRect,bool) 1012 B
- 0x472c40 GJBaseGameLayer::getCustomEnterEffects(int,bool) 36 B
- 0x47b2b4 GJBaseGameLayer::getGroupParentsString(GameObject *) 212 B
- 0x45d5e0 GJBaseGameLayer::getScaledGroundHeight(float) 66 B
- 0x463038 GJBaseGameLayer::objectTypeToGameEvent(int) 22 B