2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x46240c GJBaseGameLayer::claimMoveAction(int,bool) 198 B
- 0x47bacc GJBaseGameLayer::collectedObject(EffectGameObject *) 60 B
- 0x45cb90 GJBaseGameLayer::getGroundHeight(PlayerObject *,int) 122 B
- 0x465494 GJBaseGameLayer::getParticleKey2(std::string) 60 B
- 0x45e6e0 GJBaseGameLayer::getPortalTarget(TeleportPortalObject *) 162 B
- 0x47b644 GJBaseGameLayer::getRecordString(void) 346 B
- 0x4642ec GJBaseGameLayer::isPlayer2Button(int) 10 B
- 0x473100 GJBaseGameLayer::moveCameraToPos(cocos2d::CCPoint) 46 B
- 0x459a44 GJBaseGameLayer::objectsCollided(int,int) 8 B
- 0x46983c GJBaseGameLayer::parentForZLayer(int,bool,int,int) 1570 B
- 0x466f28 GJBaseGameLayer::playFlashEffect(float,int,float) 88 B
- 0x47fee4 GJBaseGameLayer::processCommands(float) 220 B
- 0x465e54 GJBaseGameLayer::processSFXState(SFXTriggerState *,SFXTriggerState *,int,float) 914 B
- 0x4607d0 GJBaseGameLayer::removeFromGroup(GameObject *,int) 82 B
- 0x47e8f8 GJBaseGameLayer::setupLevelStart(LevelSettingsObject *) 452 B
- 0x46461c GJBaseGameLayer::stopCameraShake(void) 16 B
- 0x45c8b2 GJBaseGameLayer::switchToFlyMode(PlayerObject *,GameObject *,bool,int) 136 B
- 0x35c6f4 GJBaseGameLayer::toggleInfoLabel(void) 2 B
- 0x465604 GJBaseGameLayer::unclaimParticle(char const*,cocos2d::CCParticleSystemQuad *) 220 B
- 0x47c598 GJBaseGameLayer::unlinkAllEvents(void) 8 B
- 0x4593a4 GJBaseGameLayer::updateDebugDraw(void) 1694 B
- 0x4733e8 GJBaseGameLayer::updateMGOffsetY(float,float,int,float,int,int) 82 B
- 0x47a158 GJBaseGameLayer::updateParticles(float) 344 B
- 0x35c6ee GJBaseGameLayer::updateTimeLabel(int,int,bool) 2 B
- 0x4712a8 GJBaseGameLayer::addObjectCounter(LabelGameObject *) 100 B
- 0x47bb08 GJBaseGameLayer::addPickupTrigger(CountTriggerGameObject *) 164 B
- 0x46432c GJBaseGameLayer::buttonIDToButton(int) 22 B
- 0x46e0dc GJBaseGameLayer::controlEventLink(int,int,GJActionCommand) 124 B
- 0x45aa08 GJBaseGameLayer::createBackground(int) 372 B
- 0x45b898 GJBaseGameLayer::createTextLayers(void) 692 B
- 0x4754a4 GJBaseGameLayer::exitStaticCamera(bool,bool,float,int,float,bool,float,bool) 428 B
- 0x464058 GJBaseGameLayer::getModifiedDelta(float) 148 B
- 0x477290 GJBaseGameLayer::getSavedPosition(int,float) 486 B
- 0x483cb0 GJBaseGameLayer::loadUpToPosition(float,int,int) 618 B
- 0x459b60 GJBaseGameLayer::opacityForObject(GameObject *) 74 B
- 0x3072d6 GJBaseGameLayer::playerTookDamage(PlayerObject *) 2 B
- 0x4661e8 GJBaseGameLayer::processSongState(int,float,float,int,float,float,std::vector<SongTriggerState,std::allocator<SongTriggerState>> *,SongTriggerGameObject *) 1004 B
- 0x45a9ec GJBaseGameLayer::removeBackground(void) 26 B
- 0x45e670 GJBaseGameLayer::removeFromGroups(GameObject *) 54 B
- 0x459c66 GJBaseGameLayer::reverseDirection(EffectGameObject *) 36 B
- 0x460964 GJBaseGameLayer::sortStickyGroups(void) 188 B
- 0x45b5f8 GJBaseGameLayer::swapMiddleground(int) 94 B
- 0x45c99a GJBaseGameLayer::switchToRollMode(PlayerObject *,GameObject *,bool) 48 B
- 0x463d5c GJBaseGameLayer::toggleLockPlayer(bool,bool) 34 B
- 0x45ea36 GJBaseGameLayer::tryGetMainObject(int) 34 B
- 0x4647a8 GJBaseGameLayer::updateBGArtSpeed(float,float) 62 B
- 0x463ee4 GJBaseGameLayer::updateCameraEdge(int,int) 38 B
- 0x47518c GJBaseGameLayer::updateCameraMode(EffectGameObject *,bool) 156 B
- 0x475110 GJBaseGameLayer::updateDualGround(PlayerObject *,int,bool,float) 118 B
- 0x4647f0 GJBaseGameLayer::updateMGArtSpeed(float,float) 66 B
- 0x4590a6 GJBaseGameLayer::updateVisibility(float) 2 B
- 0x460880 GJBaseGameLayer::addToGroupParents(GameObject *) 102 B
- 0x3072d8 GJBaseGameLayer::addToSpeedObjects(EffectGameObject *) 2 B
- 0x46414c GJBaseGameLayer::checkRepellPlayer(void) 408 B
- 0x478258 GJBaseGameLayer::checkSpawnObjects(void) 400 B
- 0x482d48 GJBaseGameLayer::controlAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJActionCommand) 96 B
- 0x45ac38 GJBaseGameLayer::createGroundLayer(int,int) 106 B
- 0x3072dc GJBaseGameLayer::didRotateGameplay(void) 2 B
- 0x463054 GJBaseGameLayer::gameEventToString(GJGameEvent) 686 B
- 0x47b1c4 GJBaseGameLayer::getCapacityString(void) 226 B
- 0x4619e0 GJBaseGameLayer::getEasedAreaValue(GameObject *,EnterEffectInstance *,float,bool,int) 164 B
- 0x45b7e0 GJBaseGameLayer::getEnterEasingKey(int,float) 66 B
- 0x462b38 GJBaseGameLayer::getFollowSpeedVal(GameObject *,int,int,float,float) 284 B
- 0x45e8e2 GJBaseGameLayer::getOptimizedGroup(int) 58 B
- 0x464100 GJBaseGameLayer::getPlayTimerMilli(void) 26 B
- 0x4642f8 GJBaseGameLayer::getPlayerButtonID(int,bool) 44 B
- 0x464380 GJBaseGameLayer::loadLevelSettings(void) 198 B
- 0x4626b8 GJBaseGameLayer::moveObjectsSilent(int,double,double) 172 B
- 0x4665f0 GJBaseGameLayer::orderSpawnObjects(void) 132 B
- 0x35c6ec GJBaseGameLayer::playGravityEffect(bool) 2 B
- 0x465324 GJBaseGameLayer::playSpeedParticle(float) 324 B
- 0x47f280 GJBaseGameLayer::playerTouchedRing(PlayerObject *,RingObject *) 82 B
- 0x46fe8c GJBaseGameLayer::positionUIObjects(void) 806 B
- 0x475c88 GJBaseGameLayer::processSFXObjects(void) 266 B
- 0x45ac0c GJBaseGameLayer::removeGroundLayer(void) 42 B
- 0x4606ac GJBaseGameLayer::removeGroupParent(int) 106 B
- 0x472f10 GJBaseGameLayer::resetStaticCamera(bool,bool) 96 B
- 0x46acdc GJBaseGameLayer::rotateAreaObjects(GameObject *,cocos2d::CCArray *,float,bool) 616 B
- 0x45c7e8 GJBaseGameLayer::setStartPosObject(StartPosObject *) 42 B
- 0x481014 GJBaseGameLayer::sortSectionVector(void) 396 B
- 0x45c93a GJBaseGameLayer::switchToRobotMode(PlayerObject *,GameObject *,bool) 48 B
- 0x35c6f2 GJBaseGameLayer::toggleProgressbar(void) 2 B
- 0x482aa8 GJBaseGameLayer::triggerAreaEffect(EnterEffectObject *) 74 B
- 0x45e9ec GJBaseGameLayer::tryGetGroupParent(int) 74 B
- 0x35c6e2 GJBaseGameLayer::updateAttemptTime(float) 2 B
- 0x464840 GJBaseGameLayer::updateCameraBGArt(cocos2d::CCPoint,float) 1448 B
- 0x45b310 GJBaseGameLayer::updateLevelColors(void) 622 B
- 0x45fd54 GJBaseGameLayer::updateShaderLayer(float) 1718 B
- 0x47b398 GJBaseGameLayer::updateTimerLabels(void) 434 B
- 0x46c758 GJBaseGameLayer::activateCustomRing(RingObject *) 138 B
- 0x35c6e4 GJBaseGameLayer::activateEndTrigger(int,bool,bool) 2 B
- 0x471e80 GJBaseGameLayer::activateSFXTrigger(SFXTriggerGameObject *) 264 B
- 0x46b548 GJBaseGameLayer::addToObjectsToShow(GameObject *) 66 B
- 0x45ca34 GJBaseGameLayer::animateInGroundNew(bool,float,bool) 2 B
- 0x464348 GJBaseGameLayer::applyLevelSettings(GameObject *) 54 B
- 0x45ce0c GJBaseGameLayer::clearPickedUpItems(void) 10 B
- 0x45abc6 GJBaseGameLayer::createMiddleground(int) 70 B
- 0x47e0e8 GJBaseGameLayer::gameEventTriggered(GJGameEvent,int,int) 222 B
- 0x47c494 GJBaseGameLayer::generateSpawnRemap(void) 196 B
- 0x46175c GJBaseGameLayer::getAreaObjectValue(EnterEffectInstance *,GameObject *,cocos2d::CCPoint &,bool &) 634 B