2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x47f0ac GJBaseGameLayer::bumpPlayer(PlayerObject *,EffectGameObject *) 216 B
- 0x45d420 GJBaseGameLayer::getBumpMod(PlayerObject *,int) 160 B
- 0x466ba2 GJBaseGameLayer::isFlipping(void) 38 B
- 0x4625be GJBaseGameLayer::moveObject(GameObject *,double,double,bool) 64 B
- 0x463fd6 GJBaseGameLayer::pauseAudio(void) 36 B
- 0x45cc14 GJBaseGameLayer::pickupItem(EffectGameObject *) 92 B
- 0x4590a4 GJBaseGameLayer::postUpdate(float) 2 B
- 0x46401c GJBaseGameLayer::resetAudio(void) 26 B
- 0x477018 GJBaseGameLayer::sortGroups(void) 268 B
- 0x46f190 GJBaseGameLayer::spawnGroup(int,bool,double,std::vector<int,std::allocator<int>> const&,int,int) 254 B
- 0x45ab80 GJBaseGameLayer::swapGround(int) 44 B
- 0x45c320 GJBaseGameLayer::updateOBB2(cocos2d::CCRect) 104 B
- 0x475230 GJBaseGameLayer::updateZoom(float,float,int,float,int,int) 210 B
- 0x466678 GJBaseGameLayer::addGuideArt(GameObject *) 1124 B
- 0x4634de GJBaseGameLayer::addKeyframe(KeyframeGameObject *) 76 B
- 0x45e636 GJBaseGameLayer::addToGroups(GameObject *,bool) 58 B
- 0x46fdbc GJBaseGameLayer::addUIObject(GameObject *) 202 B
- 0x47307c GJBaseGameLayer::cameraMoveX(float,float,float,bool) 48 B
- 0x4730ac GJBaseGameLayer::cameraMoveY(float,float,float,bool) 82 B
- 0x35c6dc GJBaseGameLayer::checkForEnd(void) 2 B
- 0x45c812 GJBaseGameLayer::flipGravity(PlayerObject *,bool,bool) 160 B
- 0x466bc8 GJBaseGameLayer::flipObjects(void) 106 B
- 0x4624d8 GJBaseGameLayer::moveObjects(cocos2d::CCArray *,double,double,bool) 230 B
- 0x46b9ac GJBaseGameLayer::queueButton(int,bool,bool) 78 B
- 0x475308 GJBaseGameLayer::resetCamera(void) 402 B
- 0x460484 GJBaseGameLayer::resetPlayer(void) 244 B
- 0x463ffa GJBaseGameLayer::resumeAudio(void) 34 B
- 0x467f7c GJBaseGameLayer::setupLayers(void) 6298 B
- 0x46ba60 GJBaseGameLayer::setupReplay(std::string) 432 B
- 0x464598 GJBaseGameLayer::shakeCamera(float,float,float) 124 B
- 0x47982c GJBaseGameLayer::spawnObject(GameObject *,double,std::vector<int,std::allocator<int>> const&) 306 B
- 0x45e7e0 GJBaseGameLayer::toggleGroup(int,bool) 138 B
- 0x459a4c GJBaseGameLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 272 B
- 0x4701c0 GJBaseGameLayer::addToSection(GameObject *) 2024 B
- 0x45b5d2 GJBaseGameLayer::asyncGLoaded(int) 20 B
- 0x45a718 GJBaseGameLayer::createPlayer(void) 714 B
- 0x466b7c GJBaseGameLayer::flipFinished(void) 38 B
- 0x4637a0 GJBaseGameLayer::getItemValue(int,int) 94 B
- 0x47fd08 GJBaseGameLayer::handleButton(bool,int,bool) 332 B
- 0x45ccdc GJBaseGameLayer::processItems(void) 292 B
- 0x46ba00 GJBaseGameLayer::recordAction(int,bool,bool) 92 B
- 0x46dbbc GJBaseGameLayer::restoreRemap(EffectGameObject *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 994 B
- 0x462074 GJBaseGameLayer::rotateObject(GameObject *,float) 92 B
- 0x45ceba GJBaseGameLayer::spawnPlayer2(void) 84 B
- 0x46040c GJBaseGameLayer::tryGetObject(int) 116 B
- 0x47343c GJBaseGameLayer::updateCamera(float) 6166 B
- 0x47fe98 GJBaseGameLayer::updateReplay(void) 72 B
- 0x4828b8 GJBaseGameLayer::addAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType) 480 B
- 0x459d50 GJBaseGameLayer::applyTimeWarp(float) 52 B
- 0x45b588 GJBaseGameLayer::asyncBGLoaded(int) 18 B
- 0x45b5e6 GJBaseGameLayer::asyncMGLoaded(int) 18 B
- 0x478460 GJBaseGameLayer::canProcessSFX(SFXTriggerState &,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,std::unordered_map&<int,float,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,float>>>,std::vector<SFXTriggerState,std::allocator<SFXTriggerState>> &) 410 B
- 0x35c6f0 GJBaseGameLayer::checkSnapshot(void) 2 B
- 0x4654dc GJBaseGameLayer::claimParticle(std::string,int) 290 B
- 0x47f008 GJBaseGameLayer::destroyObject(GameObject *) 158 B
- 0x35c6ea GJBaseGameLayer::destroyPlayer(PlayerObject *,GameObject *) 2 B
- 0x45cf4c GJBaseGameLayer::enterDualMode(GameObject *,bool) 84 B
- 0x45cb0c GJBaseGameLayer::getMaxPortalY(void) 108 B
- 0x45ca50 GJBaseGameLayer::getMinPortalY(void) 182 B
- 0x460bc0 GJBaseGameLayer::getSpecialKey(int,bool,bool) 20 B
- 0x45ce16 GJBaseGameLayer::hasUniqueCoin(EffectGameObject *) 164 B
- 0x463fcc GJBaseGameLayer::preResumeGame(void) 10 B
- 0x45cf0e GJBaseGameLayer::removePlayer2(void) 62 B
- 0x462110 GJBaseGameLayer::rotateObjects(cocos2d::CCArray *,float,cocos2d::CCPoint,cocos2d::CCPoint,bool,bool) 756 B
- 0x4652c4 GJBaseGameLayer::spawnParticle(char const*,int,cocos2d::tCCPositionType,cocos2d::CCPoint) 94 B
- 0x47318c GJBaseGameLayer::toggleFlipped(bool,bool) 272 B
- 0x35c6e8 GJBaseGameLayer::toggleGlitter(bool) 2 B
- 0x45d5a0 GJBaseGameLayer::updateTimeMod(float,bool,bool) 64 B
- 0x473138 GJBaseGameLayer::animatePortalY(float,float,float,float) 82 B
- 0x45d400 GJBaseGameLayer::canTouchObject(GameObject *) 32 B
- 0x45d87c GJBaseGameLayer::checkCollision(int,int) 24 B
- 0x47b86c GJBaseGameLayer::createParticle(int,char const*,int,cocos2d::tCCPositionType) 382 B
- 0x45e9b0 GJBaseGameLayer::getGroupParent(int) 8 B
- 0x46579c GJBaseGameLayer::getMinDistance(cocos2d::CCPoint,cocos2d::CCArray *,float,int) 934 B
- 0x45cb78 GJBaseGameLayer::getOtherPlayer(PlayerObject *) 24 B
- 0x47b7c4 GJBaseGameLayer::getParticleKey(int,char const*,int,cocos2d::tCCPositionType) 162 B
- 0x45e8a8 GJBaseGameLayer::getStaticGroup(int) 58 B
- 0x460a20 GJBaseGameLayer::getStickyGroup(int) 8 B
- 0x460c40 GJBaseGameLayer::getTargetGroup(int,int) 24 B
- 0x47f18c GJBaseGameLayer::gravBumpPlayer(PlayerObject *,EffectGameObject *) 230 B
- 0x466e50 GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::_ccColor3B) 198 B
- 0x466c34 GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::CCPoint,cocos2d::_ccColor3B,float,float,int,bool,float) 258 B
- 0x46a58c GJBaseGameLayer::moveAreaObject(GameObject *,float,float) 178 B
- 0x46352a GJBaseGameLayer::removeKeyframe(KeyframeGameObject *) 46 B
- 0x45e58c GJBaseGameLayer::reparentObject(cocos2d::CCNode *,cocos2d::CCNode *) 90 B
- 0x46ee6c GJBaseGameLayer::rotateGameplay(RotateGameplayGameObject *) 266 B
- 0x460718 GJBaseGameLayer::setGroupParent(GameObject *,int) 180 B
- 0x45e980 GJBaseGameLayer::sortAllGroupsX(void) 44 B
- 0x471b3c GJBaseGameLayer::stopSFXTrigger(SFXTriggerGameObject *) 138 B
- 0x45b59a GJBaseGameLayer::swapBackground(int) 56 B
- 0x464524 GJBaseGameLayer::syncBGTextures(void) 114 B
- 0x47e1d8 GJBaseGameLayer::teleportPlayer(TeleportPortalObject *,PlayerObject *) 1040 B
- 0x47e740 GJBaseGameLayer::toggleDualMode(GameObject *,bool,PlayerObject *,bool) 436 B
- 0x464036 GJBaseGameLayer::tryResumeAudio(void) 32 B
- 0x47b9f0 GJBaseGameLayer::updateCounters(int,int) 212 B
- 0x466adc GJBaseGameLayer::updateGuideArt(void) 154 B
- 0x45916a GJBaseGameLayer::updateTimeWarp(GameObject *,float) 10 B
- 0x459174 GJBaseGameLayer::updateTimeWarp(float) 90 B
- 0x475d9c GJBaseGameLayer::addRemapTargets(std::set<int,std::less<int>,std::allocator<int>> &) 324 B
- 0x480388 GJBaseGameLayer::checkCollisions(PlayerObject *,float,bool) 2642 B