2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x341b30 PlayerObject::updateJump(float) 3622 B
- 0x33b600 PlayerObject::updateMove(float) 3730 B
- 0x33d818 PlayerObject::yStartDown(void) 24 B
- 0x33a334 PlayerObject::boostPlayer(float) 266 B
- 0x3353e4 PlayerObject::createRobot(int) 410 B
- 0x3389b6 PlayerObject::flashPlayer(float,float,cocos2d::_ccColor3B,cocos2d::_ccColor3B) 92 B
- 0x33d974 PlayerObject::flipGravity(bool,bool) 338 B
- 0x33d798 PlayerObject::gravityDown(void) 24 B
- 0x3401c4 PlayerObject::resetObject(void) 750 B
- 0x3383a4 PlayerObject::resetStreak(void) 156 B
- 0x336dc0 PlayerObject::setPosition(cocos2d::CCPoint const&) 2278 B
- 0x33475e PlayerObject::setRotation(float) 4 B
- 0x347274 PlayerObject::setupStreak(void) 596 B
- 0x334a60 PlayerObject::spawnCircle(void) 142 B
- 0x33c498 PlayerObject::stopDashing(void) 1120 B
- 0x33a720 PlayerObject::stopStreak2(void) 40 B
- 0x335588 PlayerObject::createSpider(int) 416 B
- 0x335910 PlayerObject::getYVelocity(void) 10 B
- 0x335cf8 PlayerObject::isBoostValid(float) 84 B
- 0x340838 PlayerObject::preCollision(void) 222 B
- 0x33adc8 PlayerObject::redirectDash(float) 350 B
- 0x3358b8 PlayerObject::setYVelocity(double,int) 76 B
- 0x3363ac PlayerObject::spawnCircle2(void) 96 B
- 0x33af38 PlayerObject::startDashing(DashRingObject *) 1248 B
- 0x335b3c PlayerObject::stopRotation(bool,int) 20 B
- 0x338308 PlayerObject::getActiveMode(void) 38 B
- 0x33891a PlayerObject::isInBasicMode(void) 30 B
- 0x338388 PlayerObject::levelFlipping(void) 26 B
- 0x33a6ec PlayerObject::levelWillFlip(void) 48 B
- 0x338908 PlayerObject::modeDidChange(void) 18 B
- 0x344d50 PlayerObject::postCollision(float) 4846 B
- 0x33a4e0 PlayerObject::propellPlayer(float,bool,int) 322 B
- 0x346260 PlayerObject::releaseButton(PlayerButton) 206 B
- 0x33ad0c PlayerObject::reversePlayer(EffectGameObject *) 182 B
- 0x335a46 PlayerObject::stopParticles(void) 44 B
- 0x34616c PlayerObject::switchedDirTo(PlayerButton) 240 B
- 0x335c1c PlayerObject::testForMoving(float,GameObject *) 216 B
- 0x33f5f4 PlayerObject::toggleFlyMode(bool,bool) 482 B
- 0x3463e0 PlayerObject::touchedObject(GameObject *) 304 B
- 0x336a84 PlayerObject::updateCollide(PlayerCollisionDirection,GameObject *) 240 B
- 0x337fb8 PlayerObject::updateDashArt(void) 774 B
- 0x3359b0 PlayerObject::updateEffects(float) 8 B
- 0x335960 PlayerObject::updateSpecial(float) 76 B
- 0x3358a4 PlayerObject::updateStreaks(float) 14 B
- 0x33d340 PlayerObject::updateTimeMod(float,bool) 338 B
- 0x33a454 PlayerObject::activateStreak(void) 136 B
- 0x33591a PlayerObject::addToYVelocity(double,int) 24 B
- 0x33fed4 PlayerObject::copyAttributes(PlayerObject*) 320 B
- 0x33a640 PlayerObject::fadeOutStreak2(float) 92 B
- 0x3359b8 PlayerObject::getOldPosition(float) 92 B
- 0x3345ea PlayerObject::getOrientedBox(void) 18 B
- 0x338ed4 PlayerObject::getSecondColor(void) 50 B
- 0x335a72 PlayerObject::incrementJumps(void) 30 B
- 0x3384b4 PlayerObject::isInNormalMode(void) 42 B
- 0x33a7f8 PlayerObject::isSafeHeadTest(void) 42 B
- 0x339f70 PlayerObject::playBumpEffect(int,GameObject *) 218 B
- 0x33ef78 PlayerObject::rotateGameplay(int,int,bool,float,float,bool,bool) 582 B
- 0x338966 PlayerObject::setSecondColor(cocos2d::_ccColor3B const&) 80 B
- 0x341ac4 PlayerObject::spiderTestJump(bool) 90 B
- 0x335bba PlayerObject::storeCollision(PlayerCollisionDirection,int) 96 B
- 0x33f384 PlayerObject::switchedToMode(GameObjectType) 110 B
- 0x33f7f4 PlayerObject::toggleBirdMode(bool,bool) 478 B
- 0x33f9ec PlayerObject::toggleDartMode(bool,bool) 480 B
- 0x33fbec PlayerObject::toggleRollMode(bool,bool) 222 B
- 0x337e70 PlayerObject::updateRotation(float) 320 B
- 0x337d00 PlayerObject::updateRotation(float,float) 226 B
- 0x335730 PlayerObject::addAllParticles(void) 206 B
- 0x33ac62 PlayerObject::doReversePlayer(bool) 170 B
- 0x33487c PlayerObject::getRealPosition(void) 24 B
- 0x33dacc PlayerObject::hardFlipGravity(void) 56 B
- 0x33ce20 PlayerObject::hitGroundNoJump(GameObject *,bool) 44 B
- 0x338448 PlayerObject::playBurstEffect(void) 100 B
- 0x550b10 PlayerObject::playDeathEffect(void) 18172 B
- 0x336300 PlayerObject::playSpawnEffect(void) 158 B
- 0x33c8f8 PlayerObject::playerDestroyed(bool) 140 B
- 0x3376b8 PlayerObject::playerIsFalling(float) 66 B
- 0x33a9bc PlayerObject::resetPlayerIcon(void) 292 B
- 0x336b84 PlayerObject::runBallRotation(float) 250 B
- 0x337976 PlayerObject::runRotateAction(bool,int) 52 B
- 0x3365b8 PlayerObject::spawnDualCircle(void) 168 B
- 0x340018 PlayerObject::spawnFromPlayer(PlayerObject*,bool) 142 B
- 0x343224 PlayerObject::spiderTestJumpX(bool) 2230 B
- 0x342968 PlayerObject::spiderTestJumpY(bool) 2210 B
- 0x3348ae PlayerObject::stopBurstEffect(void) 8 B
- 0x33fcd8 PlayerObject::toggleRobotMode(bool,bool) 488 B
- 0x33f1e0 PlayerObject::toggleSwingMode(bool,bool) 404 B
- 0x338f24 PlayerObject::updateGlowColor(void) 976 B
- 0x33865c PlayerObject::updatePlayerArt(void) 638 B
- 0x33d92c PlayerObject::updateSwingFire(void) 72 B
- 0x3377a4 PlayerObject::canStickToGround(void) 26 B
- 0x33a6a0 PlayerObject::deactivateStreak(bool) 68 B
- 0x33832e PlayerObject::disableSwingFire(void) 90 B
- 0x33a782 PlayerObject::isSafeSpiderFlip(float) 58 B
- 0x33aaf4 PlayerObject::placeStreakPoint(void) 102 B
- 0x33777a PlayerObject::playerIsMovingUp(void) 42 B
- 0x33b440 PlayerObject::playerTeleported(void) 32 B
- 0x339f10 PlayerObject::playingEndEffect(void) 82 B
- 0x336ca8 PlayerObject::runBallRotation2(void) 228 B
- 0x3480c8 PlayerObject::saveToCheckpoint(PlayerCheckpoint *) 426 B
- 0x3364e4 PlayerObject::spawnScaleCircle(void) 196 B