2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x33a846 PlayerObject::specialGroundHit(void) 72 B
- 0x33f3f4 PlayerObject::toggleSpiderMode(bool,bool) 488 B
- 0x33ab60 PlayerObject::toggleVisibility(bool) 176 B
- 0x335f10 PlayerObject::updateCollideTop(float,GameObject *) 84 B
- 0x33a8b8 PlayerObject::updatePlayerGlow(void) 260 B
- 0x346594 PlayerObject::addToTouchedRings(RingObject *) 70 B
- 0x334bf0 PlayerObject::animationFinished(char const*) 376 B
- 0x344d34 PlayerObject::collidedWithSlope(float,GameObject *,bool) 24 B
- 0x3345fc PlayerObject::getObjectRotation(void) 8 B
- 0x33ac10 PlayerObject::levelFlipFinished(void) 82 B
- 0x336048 PlayerObject::limitDashRotation(float &) 276 B
- 0x335dc0 PlayerObject::performSlideCheck(void) 172 B
- 0x34091c PlayerObject::preSlopeCollision(float,GameObject *) 1022 B
- 0x346334 PlayerObject::releaseAllButtons(void) 38 B
- 0x335a18 PlayerObject::resetAllParticles(void) 46 B
- 0x335b64 PlayerObject::resetCollisionLog(bool) 86 B
- 0x34010e PlayerObject::resetTouchedRings(bool) 86 B
- 0x33789c PlayerObject::runNormalRotation(bool,float) 198 B
- 0x33796c PlayerObject::runNormalRotation(void) 10 B
- 0x336418 PlayerObject::spawnPortalCircle(cocos2d::_ccColor3B,float) 192 B
- 0x339df4 PlayerObject::toggleGhostEffect(GhostType) 268 B
- 0x33d0a8 PlayerObject::togglePlayerScale(bool,bool) 642 B
- 0x335f64 PlayerObject::updateCollideLeft(float,GameObject *) 80 B
- 0x33a070 PlayerObject::updatePlayerForce(cocos2d::CCPoint,bool) 72 B
- 0x3393c0 PlayerObject::updatePlayerFrame(int) 328 B
- 0x33a88e PlayerObject::updatePlayerScale(void) 42 B
- 0x33a0b8 PlayerObject::updateStaticForce(float,float,bool) 206 B
- 0x335838 PlayerObject::updateStreakBlend(bool) 98 B
- 0x344c8c PlayerObject::collidedWithObject(float,GameObject *) 70 B
- 0x344c24 PlayerObject::collidedWithObject(float,GameObject *,cocos2d::CCRect,bool) 100 B
- 0x334894 PlayerObject::deactivateParticle(void) 26 B
- 0x338938 PlayerObject::destroyFromHitHead(void) 46 B
- 0x336724 PlayerObject::gameEventTriggered(int,int) 18 B
- 0x348278 PlayerObject::loadFromCheckpoint(PlayerCheckpoint *) 646 B
- 0x55012c PlayerObject::playCompleteEffect(bool,bool) 812 B
- 0x3357fe PlayerObject::removeAllParticles(void) 58 B
- 0x338900 PlayerObject::rotateGameplayOnly(bool) 8 B
- 0x33d544 PlayerObject::tryPlaceCheckpoint(void) 398 B
- 0x335fb4 PlayerObject::updateCollideRight(float,GameObject *) 80 B
- 0x3379b0 PlayerObject::updateShipRotation(float) 776 B
- 0x335932 PlayerObject::getCurrentXVelocity(void) 46 B
- 0x335b50 PlayerObject::handlePlayerCommand(int) 20 B
- 0x33a190 PlayerObject::redirectPlayerForce(float,float,float,float) 406 B
- 0x340164 PlayerObject::resetStateVariables(void) 92 B
- 0x335ebc PlayerObject::updateCollideBottom(float,GameObject *) 84 B
- 0x336180 PlayerObject::updateDashAnimation(void) 348 B
- 0x33d750 PlayerObject::updateJumpVariables(void) 36 B
- 0x337df0 PlayerObject::updateSlopeRotation(float) 102 B
- 0x347080 PlayerObject::enablePlayerControls(void) 122 B
- 0x335d50 PlayerObject::getModifiedSlopeYVel(void) 92 B
- 0x33b47c PlayerObject::playDynamicSpiderRun(void) 342 B
- 0x338a14 PlayerObject::playSpiderDashEffect(cocos2d::CCPoint,cocos2d::CCPoint) 1204 B
- 0x335e76 PlayerObject::resetCollisionValues(void) 38 B
- 0x340e4c PlayerObject::rotateGameplayObject(GameObject *) 414 B
- 0x3353de PlayerObject::togglePlatformerMode(bool) 6 B
- 0x33d510 PlayerObject::updateCheckpointMode(bool) 6 B
- 0x33d6d8 PlayerObject::updateCheckpointTest(void) 110 B
- 0x335e74 PlayerObject::updateSlopeYVelocity(float) 2 B
- 0x3404c4 PlayerObject::updateStateVariables(void) 152 B
- 0x33b464 PlayerObject::usingWallLimitedMode(void) 22 B
- 0x3384e0 PlayerObject::animatePlatformerJump(float) 342 B
- 0x336748 PlayerObject::checkSnapJumpToObject(GameObject *) 772 B
- 0x3463a8 PlayerObject::disablePlayerControls(void) 56 B
- 0x338f06 PlayerObject::enableCustomGlowColor(cocos2d::_ccColor3B const&) 20 B
- 0x3376fa PlayerObject::playerIsFallingBugged(void) 128 B
- 0x340ff8 PlayerObject::rotatePreSlopeObjects(void) 24 B
- 0x3400a6 PlayerObject::updateInternalActions(float) 10 B
- 0x339c54 PlayerObject::updatePlayerBirdFrame(int) 392 B
- 0x3397bc PlayerObject::updatePlayerDartFrame(int) 318 B
- 0x33951c PlayerObject::updatePlayerRollFrame(int) 310 B
- 0x3399ac PlayerObject::updatePlayerShipFrame(int) 318 B
- 0x339910 PlayerObject::updateShipSpriteExtra(std::string) 152 B
- 0x338f1a PlayerObject::disableCustomGlowColor(void) 8 B
- 0x336664 PlayerObject::removePlacedCheckpoint(void) 32 B
- 0x341200 PlayerObject::spiderTestJumpInternal(bool) 2240 B
- 0x34105c PlayerObject::unrotateGameplayObject(GameObject *) 386 B
- 0x335e9c PlayerObject::updateLastGroundObject(GameObject *) 32 B
- 0x339300 PlayerObject::updatePlayerRobotFrame(int) 18 B
- 0x339668 PlayerObject::updatePlayerSwingFrame(int) 318 B
- 0x336690 PlayerObject::createFadeOutDartStreak(void) 144 B
- 0x33d516 PlayerObject::removePendingCheckpoint(void) 46 B
- 0x3411e8 PlayerObject::unrotatePreSlopeObjects(void) 24 B
- 0x339312 PlayerObject::updatePlayerSpiderFrame(int) 18 B
- 0x339324 PlayerObject::updatePlayerSpriteExtra(std::string) 152 B
- 0x3377d8 PlayerObject::convertToClosestRotation(float) 190 B
- 0x339b00 PlayerObject::updatePlayerJetpackFrame(int) 318 B
- 0x343bc0 PlayerObject::collidedWithSlopeInternal(float,GameObject *,bool) 3866 B
- 0x335a90 PlayerObject::exitPlatformerAnimateJump(void) 88 B
- 0x33ce4c PlayerObject::updateRobotAnimationSpeed(void) 550 B
- 0x33db38 PlayerObject::collidedWithObjectInternal(float,GameObject *,cocos2d::CCRect,bool) 5178 B
- 0x344cdc PlayerObject::handleRotatedSlopeCollision(float,GameObject *,bool) 78 B
- 0x335aec PlayerObject::stopPlatformerJumpAnimation(void) 80 B
- 0x344bd4 PlayerObject::handleRotatedObjectCollision(float,GameObject *,cocos2d::CCRect,bool) 74 B
- 0x344ae0 PlayerObject::handleRotatedCollisionInternal(float,GameObject *,cocos2d::CCRect,bool,bool,bool) 238 B
- 0x348640 PlayerObject::init(int,int,GJBaseGameLayer *,cocos2d::CCLayer *,bool) 3278 B
- 0x349348 PlayerObject::create(int,int,GJBaseGameLayer *,cocos2d::CCLayer *,bool) 3030 B
- 0x347510 PlayerObject::update(float) 2806 B
- 0x336736 PlayerObject::flipMod(void) 16 B
- 0x33d7b8 PlayerObject::speedUp(void) 24 B
- 0x3377be PlayerObject::isFlying(void) 26 B