2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x3503f4 GameObject::updateMainOpacity(void) 20 B
- 0x34ea7c GameObject::updateOrientedBox(void) 324 B
- 0x34bd3c GameObject::updateStartValues(void) 216 B
- 0x3345c0 GameObject::updateTextKerning(int) 2 B
- 0x334580 GameObject::animationTriggered(void) 2 B
- 0x34ed30 GameObject::canChangeMainColor(void) 14 B
- 0x350156 GameObject::duplicateColorMode(GameObject*) 110 B
- 0x34e4fc GameObject::editorColorForMode(int) 174 B
- 0x3345b8 GameObject::getHasRotateAction(void) 4 B
- 0x34d758 GameObject::getObjectDirection(void) 56 B
- 0x34ebc8 GameObject::getOuterObjectRect(void) 36 B
- 0x351592 GameObject::isBasicEnterEffect(int) 32 B
- 0x350bb0 GameObject::isSpawnableTrigger(void) 456 B
- 0x350d78 GameObject::isStoppableTrigger(void) 244 B
- 0x34d5c0 GameObject::reorderColorSprite(void) 2 B
- 0x34e094 GameObject::resetGroupDisabled(void) 12 B
- 0x3500a8 GameObject::resetMainColorMode(void) 34 B
- 0x3345cc GameObject::setObjectRectDirty(bool) 6 B
- 0x4fbec0 GameObject::setupCustomSprites(std::string) 76576 B
- 0x349f36 GameObject::transferObjectRect(cocos2d::CCRect &) 46 B
- 0x34c72c GameObject::updateCustomScaleX(float) 82 B
- 0x34c784 GameObject::updateCustomScaleY(float) 82 B
- 0x34c268 GameObject::addCustomBlackChild(std::string,float,bool) 190 B
- 0x34c210 GameObject::addCustomColorChild(std::string) 86 B
- 0x3501c4 GameObject::duplicateAttributes(GameObject*) 192 B
- 0x514bb4 GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float) 130 B
- 0x5149e4 GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float,float,float,float,float,bool,float,float) 438 B
- 0x35c67c GameObject::quickUpdatePosition(void) 90 B
- 0x350654 GameObject::updateMainColorOnly(void) 50 B
- 0x34a148 GameObject::updateParticleColor(cocos2d::_ccColor3B const&) 200 B
- 0x5148ec GameObject::usesFreezeAnimation(void) 178 B
- 0x34d4fc GameObject::addColorSpriteToSelf(void) 192 B
- 0x34c424 GameObject::addInternalGlowChild(std::string,cocos2d::CCPoint) 116 B
- 0x34e7f8 GameObject::calculateOrientedBox(void) 32 B
- 0x34ed4e GameObject::canChangeCustomColor(void) 22 B
- 0x34cabc GameObject::createAndAddParticle(int,char const*,int,cocos2d::tCCPositionType) 156 B
- 0x34de58 GameObject::createGroupContainer(int) 50 B
- 0x34c520 GameObject::getObjectRectPointer(void) 24 B
- 0x34adcc GameObject::getObjectTextureRect(void) 422 B
- 0x35128c GameObject::ignoreEditorDuration(void) 608 B
- 0x351548 GameObject::isConfigurablePortal(void) 74 B
- 0x3345a6 GameObject::isSpecialSpawnObject(void) 4 B
- 0x34e350 GameObject::loadGroupsFromString(std::string) 194 B
- 0x34a0e4 GameObject::particleWasActivated(void) 2 B
- 0x34c5da GameObject::quickUpdatePosition2(void) 26 B
- 0x3345d8 GameObject::setOrientedRectDirty(bool) 6 B
- 0x34a44a GameObject::updateSecondaryColor(cocos2d::_ccColor3B const&) 8 B
- 0x350686 GameObject::updateSecondaryColor(void) 54 B
- 0x5149ae GameObject::usesSpecialAnimation(void) 54 B
- 0x34dbea GameObject::addMainSpriteToParent(bool) 182 B
- 0x334598 GameObject::canAllowMultiActivate(void) 4 B
- 0x350fea GameObject::dontCountTowardsLimit(void) 14 B
- 0x350484 GameObject::getActiveColorForMode(int,bool) 248 B
- 0x3345b4 GameObject::getHasSyncedAnimation(void) 4 B
- 0x34ed76 GameObject::getSecondaryColorMode(void) 18 B
- 0x34c560 GameObject::getUnmodifiedPosition(void) 60 B
- 0x4fbe78 GameObject::perspectiveColorFrame(char const*,int) 68 B
- 0x514dfc GameObject::playDestroyObjectAnim(GJBaseGameLayer *) 2392 B
- 0x350092 GameObject::setSecondaryColorMode(int) 22 B
- 0x35041c GameObject::updateCustomColorType(short) 26 B
- 0x34af7c GameObject::updateParticleOpacity(unsigned char) 76 B
- 0x34dca0 GameObject::addColorSpriteToParent(bool) 326 B
- 0x34edac GameObject::commonInteractiveSetup(void) 130 B
- 0x350132 GameObject::getRelativeSpriteColor(int) 36 B
- 0x34a452 GameObject::shouldDrawEditorHitbox(void) 4 B
- 0x350408 GameObject::updateSecondaryOpacity(void) 20 B
- 0x34ed3e GameObject::canChangeSecondaryColor(void) 16 B
- 0x34d5c4 GameObject::determineSlopeDirection(void) 310 B
- 0x3500ca GameObject::resetSecondaryColorMode(void) 34 B
- 0x34ed88 GameObject::setDefaultMainColorMode(int) 36 B
- 0x51499e GameObject::shouldNotHideAnimFreeze(void) 16 B
- 0x514c48 GameObject::shouldShowPickupEffects(void) 60 B
- 0x34e5ac GameObject::updateObjectEditorColor(void) 186 B
- 0x34e4b8 GameObject::editorColorForCustomMode(int) 62 B
- 0x334584 GameObject::hasBeenActivatedByPlayer(PlayerObject *) 4 B
- 0x3509f0 GameObject::isEditorSpawnableTrigger(void) 448 B
- 0x3506bc GameObject::updateSecondaryColorOnly(void) 50 B
- 0x34df56 GameObject::createColorGroupContainer(int) 50 B
- 0x33459e GameObject::updateMainParticleOpacity(unsigned char) 2 B
- 0x34c59c GameObject::updateUnmodifiedPositions(void) 62 B
- 0x514c84 GameObject::spawnDefaultPickupParticle(GJBaseGameLayer *) 348 B
- 0x34c338 GameObject::addInternalCustomColorChild(std::string,cocos2d::CCPoint,int) 116 B
- 0x34dff0 GameObject::createOpacityGroupContainer(int) 50 B
- 0x34ee3c GameObject::setDefaultSecondaryColorMode(int) 36 B
- 0x3345a0 GameObject::updateSecondaryParticleOpacity(unsigned char) 2 B
- 0x34c128 GameObject::init(char const*) 28 B
- 0x349f34 GameObject::update(float) 2 B
- 0x34b720 GameObject::addGlow(std::string) 1036 B
- 0x349fe6 GameObject::isFlipX(void) 6 B
- 0x349fec GameObject::isFlipY(void) 6 B
- 0x3345e4 GameObject::setType(GameObjectType) 6 B
- 0x34b6a0 GameObject::resetMID(void) 10 B
- 0x34ac06 GameObject::setFlipX(bool) 40 B
- 0x34ac2e GameObject::setFlipY(bool) 40 B
- 0x34a746 GameObject::setScale(float) 76 B
- 0x350840 GameObject::isTrigger(void) 432 B
- 0x34a06e GameObject::setRScale(float) 30 B
- 0x34a6ae GameObject::setScaleX(float) 76 B
- 0x34a6fa GameObject::setScaleY(float) 76 B
- 0x34e788 GameObject::slopeYPos(cocos2d::CCRect) 48 B