2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x34bbcc GameObject::getColorFrame(std::string) 76 B
- 0x350ea2 GameObject::getColorIndex(void) 94 B
- 0x34e988 GameObject::getObjectRect(float,float) 240 B
- 0x349f64 GameObject::getObjectRect(void) 24 B
- 0x34d254 GameObject::getParentMode(void) 554 B
- 0x35afa0 GameObject::getSaveString(GJBaseGameLayer *) 4314 B
- 0x34d710 GameObject::getSlopeAngle(void) 68 B
- 0x3500f8 GameObject::isColorObject(void) 58 B
- 0x350f00 GameObject::isSpeedObject(void) 82 B
- 0x34cb70 GameObject::makeInvisible(void) 20 B
- 0x34a0e6 GameObject::restoreObject(void) 20 B
- 0x34a218 GameObject::setChildColor(cocos2d::_ccColor3B const&) 78 B
- 0x34e690 GameObject::slopeFloorTop(void) 28 B
- 0x34e67a GameObject::slopeWallLeft(void) 22 B
- 0x33457a GameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 2 B
- 0x34dde8 GameObject::activateObject(void) 108 B
- 0x34ee60 GameObject::addColorSprite(std::string) 4588 B
- 0x34c198 GameObject::addCustomChild(std::string,cocos2d::CCPoint,int) 112 B
- 0x34b6b0 GameObject::assignUniqueID(void) 18 B
- 0x34df2e GameObject::belongsToGroup(int) 40 B
- 0x34e670 GameObject::deselectObject(void) 10 B
- 0x35ac54 GameObject::getGroupString(void) 152 B
- 0x3345ae GameObject::getObjectLabel(void) 4 B
- 0x34ebec GameObject::getObjectRect2(float,float) 98 B
- 0x34e818 GameObject::getOrientedBox(void) 28 B
- 0x3345c2 GameObject::getTextKerning(void) 4 B
- 0x3514ec GameObject::isBasicTrigger(void) 92 B
- 0x350e6c GameObject::isColorTrigger(void) 54 B
- 0x34c83c GameObject::setAreaOpacity(float,float,int) 104 B
- 0x34c8a4 GameObject::setGlowOpacity(unsigned char) 72 B
- 0x34b0c0 GameObject::setObjectColor(cocos2d::_ccColor3B const&) 378 B
- 0x3345b2 GameObject::setObjectLabel(cocos2d::CCLabelBMFont *) 2 B
- 0x33458c GameObject::spawnXPosition(void) 12 B
- 0x34e462 GameObject::updateHSVState(void) 48 B
- 0x34bc7c GameObject::updateStartPos(void) 186 B
- 0x34df88 GameObject::addToColorGroup(int) 72 B
- 0x34c538 GameObject::addToTempOffset(double,double) 40 B
- 0x34c144 GameObject::createWithFrame(char const*) 62 B
- 0x34c7dc GameObject::didScaleXChange(void) 44 B
- 0x34c80c GameObject::didScaleYChange(void) 44 B
- 0x350284 GameObject::duplicateValues(GameObject*) 262 B
- 0x34c4ac GameObject::getBoundingRect(void) 86 B
- 0x34d864 GameObject::getCustomZLayer(void) 6 B
- 0x350832 GameObject::getLastPosition(void) 6 B
- 0x350f52 GameObject::getObjectRadius(void) 60 B
- 0x34d876 GameObject::getObjectZLayer(void) 14 B
- 0x34dbdc GameObject::getObjectZOrder(void) 14 B
- 0x34a968 GameObject::getRealPosition(void) 36 B
- 0x34e418 GameObject::groupOpacityMod(void) 74 B
- 0x34e070 GameObject::groupWasEnabled(void) 18 B
- 0x34c182 GameObject::initWithTexture(cocos2d::CCTexture2D *) 22 B
- 0x350f8e GameObject::isSpecialObject(void) 92 B
- 0x34d4be GameObject::parentForZLayer(int,bool,int) 60 B
- 0x34cbc0 GameObject::playShineEffect(void) 1516 B
- 0x34a0fa GameObject::removeFromGroup(int) 76 B
- 0x34be14 GameObject::resetMoveOffset(void) 26 B
- 0x34d86a GameObject::setCustomZLayer(int) 12 B
- 0x350838 GameObject::setLastPosition(cocos2d::CCPoint const&) 8 B
- 0x4fb2dc GameObject::setupPixelScale(void) 2758 B
- 0x3515b4 GameObject::setupSpriteSize(void) 9468 B
- 0x34ab26 GameObject::unclaimParticle(void) 48 B
- 0x34d47e GameObject::updateBlendMode(void) 64 B
- 0x34a442 GameObject::updateMainColor(cocos2d::_ccColor3B const&) 8 B
- 0x350630 GameObject::updateMainColor(void) 36 B
- 0x34c3b4 GameObject::addInternalChild(cocos2d::CCSprite *,std::string,cocos2d::CCPoint,int) 102 B
- 0x33459c GameObject::blendModeChanged(void) 2 B
- 0x3345bc GameObject::canMultiActivate(bool) 4 B
- 0x34ab62 GameObject::deactivateObject(bool) 164 B
- 0x34c514 GameObject::dirtifyObjectPos(void) 12 B
- 0x34e884 GameObject::fastRotateObject(float) 62 B
- 0x34e06a GameObject::getGroupDisabled(void) 6 B
- 0x34ed64 GameObject::getMainColorMode(void) 18 B
- 0x34d790 GameObject::getScalePosDelta(void) 170 B
- 0x34e082 GameObject::groupWasDisabled(void) 18 B
- 0x334588 GameObject::hasBeenActivated(void) 4 B
- 0x351270 GameObject::isSettingsObject(void) 28 B
- 0x359f48 GameObject::objectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>,GJBaseGameLayer *,bool) 2718 B
- 0x4fbda4 GameObject::perspectiveFrame(char const*,int) 198 B
- 0x34dfd0 GameObject::resetColorGroups(void) 32 B
- 0x35070c GameObject::saveActiveColors(void) 210 B
- 0x35007c GameObject::setMainColorMode(int) 22 B
- 0x3506ee GameObject::setupColorSprite(int,bool) 30 B
- 0x34be2e GameObject::shouldBlendColor(GJSpriteColor *,bool) 100 B
- 0x33457e GameObject::triggerActivated(float) 2 B
- 0x34e834 GameObject::updateIsOriented(void) 80 B
- 0x334582 GameObject::activatedByPlayer(PlayerObject *) 2 B
- 0x351078 GameObject::addNewSlope01Glow(bool) 172 B
- 0x3511b4 GameObject::addNewSlope02Glow(bool) 172 B
- 0x34c6dc GameObject::addToCustomScaleX(float) 40 B
- 0x34c704 GameObject::addToCustomScaleY(float) 40 B
- 0x34e022 GameObject::addToOpacityGroup(int) 72 B
- 0x34bfbc GameObject::createSpriteColor(int) 62 B
- 0x33457c GameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 2 B
- 0x34c508 GameObject::dirtifyObjectRect(void) 12 B
- 0x34a430 GameObject::getObjectRotation(void) 18 B
- 0x34ed2a GameObject::getSecondaryColor(void) 6 B
- 0x3500ec GameObject::hasSecondaryColor(void) 12 B
- 0x35038c GameObject::opacityModForMode(int,bool) 100 B
- 0x34bbb6 GameObject::removeColorSprite(void) 22 B
- 0x34c6b4 GameObject::resetRScaleForced(void) 40 B