2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x5bed28 PlayLayer::destroyPlayer(PlayerObject *,GameObject *) 2280 B
- 0x5bdfdc PlayLayer::levelComplete(void) 2404 B
- 0x5b61b0 PlayLayer::spawnFirework(void) 616 B
- 0x5bdcb0 PlayLayer::stopRecording(void) 8 B
- 0x5b6ad8 PlayLayer::toggleGlitter(bool) 92 B
- 0x5b74dc PlayLayer::getEndPosition(void) 112 B
- 0x5bb548 PlayLayer::getRelativeMod(cocos2d::CCPoint,float,float,float) 112 B
- 0x5bdf24 PlayLayer::incrementJumps(void) 124 B
- 0x5cf598 PlayLayer::markCheckpoint(void) 188 B
- 0x5b64a8 PlayLayer::showRetryLayer(void) 124 B
- 0x5b5c8c PlayLayer::startRecording(void) 12 B
- 0x5bdc18 PlayLayer::tryStartRecord(void) 40 B
- 0x5bdd40 PlayLayer::updateAttempts(void) 476 B
- 0x5b94d4 PlayLayer::updateTimeWarp(EffectGameObject *,float) 28 B
- 0x5b619c PlayLayer::updateTimeWarp(float) 20 B
- 0x5bcb80 PlayLayer::queueCheckpoint(void) 16 B
- 0x5bfe30 PlayLayer::storeCheckpoint(CheckpointObject *) 104 B
- 0x5b7378 PlayLayer::toggleDebugDraw(bool) 72 B
- 0x5c8e50 PlayLayer::toggleInfoLabel(void) 72 B
- 0x5c74c0 PlayLayer::updateInfoLabel(void) 6524 B
- 0x5b707c PlayLayer::updateTimeLabel(int,int,bool) 632 B
- 0x5baff0 PlayLayer::applyEnterEffect(GameObject *,int,bool) 1324 B
- 0x5bcb90 PlayLayer::checkpointWithID(int) 96 B
- 0x5ce3f4 PlayLayer::createCheckpoint(void) 4516 B
- 0x5d2630 PlayLayer::currencyWillExit(CurrencyRewardLayer *) 4 B
- 0x5bdb38 PlayLayer::delayedFullReset(void) 108 B
- 0x5ba690 PlayLayer::getTempMilliTime(void) 76 B
- 0x5bfa20 PlayLayer::isGameplayActive(void) 44 B
- 0x5b6588 PlayLayer::opacityForObject(GameObject *) 8 B
- 0x5bfa4c PlayLayer::removeAllObjects(void) 288 B
- 0x5bfd00 PlayLayer::removeCheckpoint(bool) 248 B
- 0x5b5c40 PlayLayer::resetSPTriggered(void) 72 B
- 0x5d2a4c PlayLayer::resumeAndRestart(bool) 304 B
- 0x5b754c PlayLayer::showCompleteText(void) 1336 B
- 0x5cfa1c PlayLayer::startGameDelayed(void) 16 B
- 0x5bb5b8 PlayLayer::updateVisibility(float) 3668 B
- 0x5d261c PlayLayer::delayedResetLevel(void) 20 B
- 0x5bc464 PlayLayer::getCurrentPercent(void) 136 B
- 0x5bcbf0 PlayLayer::getLastCheckpoint(void) 60 B
- 0x5bafa0 PlayLayer::getRelativeModNew(cocos2d::CCPoint,float,float,bool,bool) 80 B
- 0x5c7250 PlayLayer::loadDefaultColors(void) 624 B
- 0x5bff1c PlayLayer::playGravityEffect(bool) 748 B
- 0x5d0d9c PlayLayer::setupHasCompleted(void) 3536 B
- 0x5bdb30 PlayLayer::takeStateSnapshot(void) 4 B
- 0x5bdba4 PlayLayer::toggleGhostEffect(int) 68 B
- 0x5bc738 PlayLayer::toggleProgressbar(void) 404 B
- 0x5ba6dc PlayLayer::updateAttemptTime(float) 76 B
- 0x5bc4f0 PlayLayer::updateProgressbar(void) 560 B
- 0x5b5be8 PlayLayer::activateEndTrigger(int,bool,bool) 4 B
- 0x5cfa2c PlayLayer::loadFromCheckpoint(CheckpointObject *) 2572 B
- 0x5d043c PlayLayer::loadLastCheckpoint(void) 84 B
- 0x5ba618 PlayLayer::removeFromGroupOld(GameObject *) 108 B
- 0x5b7b94 PlayLayer::showCompleteEffect(void) 1048 B
- 0x5b5d74 PlayLayer::showTwoPlayerGuide(void) 1048 B
- 0x5b69d4 PlayLayer::toggleHideAttempts(bool) 184 B
- 0x5b74a8 PlayLayer::toggleIgnoreDamage(bool) 52 B
- 0x5b6790 PlayLayer::toggleMGVisibility(bool) 20 B
- 0x5d26dc PlayLayer::togglePracticeMode(bool) 364 B
- 0x5b5c9c PlayLayer::updateVerifyDamage(void) 216 B
- 0x5b68c4 PlayLayer::checkpointActivated(CheckpointGameObject *) 20 B
- 0x5c4d14 PlayLayer::optimizeColorGroups(void) 416 B
- 0x5d2658 PlayLayer::resetLevelFromStart(void) 132 B
- 0x5b73c0 PlayLayer::updateTestModeLabel(void) 232 B
- 0x5bdb34 PlayLayer::compareStateSnapshot(void) 4 B
- 0x5bc8d0 PlayLayer::getCurrentPercentInt(void) 24 B
- 0x5bfdf8 PlayLayer::removeAllCheckpoints(void) 56 B
- 0x5b94f0 PlayLayer::updateScreenRotation(int,bool,bool,float,int,float,int,int) 192 B
- 0x5b5bf0 PlayLayer::gravityEffectFinished(void) 20 B
- 0x5bda84 PlayLayer::loadActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 172 B
- 0x5c4eb4 PlayLayer::optimizeOpacityGroups(void) 416 B
- 0x5b95b4 PlayLayer::playEndAnimationToPos(cocos2d::CCPoint) 876 B
- 0x5bd52c PlayLayer::saveActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 1368 B
- 0x5bd2a0 PlayLayer::scanActiveSaveObjects(void) 652 B
- 0x5bdc40 PlayLayer::startRecordingDelayed(void) 112 B
- 0x5b65fc PlayLayer::toggleMusicInPractice(void) 120 B
- 0x5bca98 PlayLayer::updateEffectPositions(void) 232 B
- 0x5ba728 PlayLayer::applyCustomEnterEffect(GameObject *,bool) 2156 B
- 0x5bd124 PlayLayer::loadDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 380 B
- 0x5bcc2c PlayLayer::saveDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 1272 B
- 0x5c5054 PlayLayer::scanDynamicSaveObjects(void) 1168 B
- 0x5b675c PlayLayer::toggleGroundVisibility(bool) 52 B
- 0x5b656c PlayLayer::circleWaveWillBeRemoved(CCCircleWave *) 12 B
- 0x5b6590 PlayLayer::manualUpdateObjectColors(GameObject *) 108 B
- 0x5c0a80 PlayLayer::processLoadedMoveActions(void) 500 B
- 0x5bdbe8 PlayLayer::toggleBGEffectVisibility(bool) 48 B
- 0x5b68d8 PlayLayer::onEnterTransitionDidFinish(void) 52 B
- 0x5bec00 PlayLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 296 B
- 0x5c27d8 PlayLayer::prepareCreateObjectsFromSetup(std::string &) 1188 B
- 0x5d1b78 PlayLayer::processCreateObjectsFromSetup(void) 2720 B
- 0x5c47f8 PlayLayer::createObjectsFromSetupFinished(void) 988 B
- 0x5be954 PlayLayer::playPlatformerEndAnimationToPos(cocos2d::CCPoint,bool) 676 B
- 0x5d2ea0 PlayLayer::init(GJGameLevel *,bool,bool) 2852 B
- 0x5d4c8c PlayLayer::scene(GJGameLevel *,bool,bool) 108 B
- 0x5d39f0 PlayLayer::create(GJGameLevel *,bool,bool) 4764 B
- 0x5b6a8c PlayLayer::onExit(void) 76 B
- 0x5bdcb8 PlayLayer::onQuit(void) 136 B
- 0x5bf744 PlayLayer::resume(void) 328 B
- 0x5b5c04 PlayLayer::flipArt(bool) 60 B
- 0x5bc8e8 PlayLayer::showHint(void) 412 B
- 0x5b5bec PlayLayer::testTime(void) 4 B